Exp Share
#1
Posted 13 November 2004 - 09:59 AM
Good Points:
1) crits who dont deal as much damage can still level at a similar rate.
2) lone players can join other groups and help get rewards.
3) clerics will be more tempted to join a group, so it isn't just made of all alts.
Bad Points:
1) people might slack off and still get the exp
2) will take slightly longer to level.
To make sure people cant group with arch's or other high level players..
/party - like it is now, just following
/group - my idea, can only group with people 2 or 3 levels within your range.
also:
Mr.A is lvl 10 and groups Mrs.B whos lvl 12 now Mr.C whos level 8 can join because he isnt within 3 levels of all the members. so as soon as Mr.A and Mrs.B grouped the level range is 10-13. (Within three levels of both groupies)
Well just post what you think =/
I dont intend on getting rid of /party, just to add this to help solo players and weaker players.
#2
Posted 13 November 2004 - 10:05 AM
#3
Posted 13 November 2004 - 11:37 AM
Example #1: I start a party of six mages and six berserkers at level 1. I train them a few levels in the arena, then take them into the swamps. I kill things in the swamp with my berserkers while my mages do nothing. Sure, my berserkers will gain experience at half the rate that they normally would, but my mages will advance at a much faster rate and with no expenses for mana. I make sure that I keep everyone at the same level, which will be simple since everyone will gain experience at the same rate since the gained experience is shared. By the time they leave the swamps, I've got a team of six level 26 mages who have NEVER HIT A SINGLE THING. Would I (and other players) be willing to do this? Absolutely. Compared to the expense and trouble of training a mage, this would be much, much simpler.
I've spent too much time on this already.
#4
Posted 13 November 2004 - 11:50 AM
Also another point you could have 1 mage with invis few high lvl crits and like a party of 20 lvl 1s, u could invis all the lvl 1s obviously you might need more than one mage, but then just go train your high crits while low crits get expThis is not going to happen. Different classes are meant to be more or less difficult to train. By adding this, you would be effectively making all classes as easy to level as the easiest class of that level.
Example #1: I start a party of six mages and six berserkers at level 1. I train them a few levels in the arena, then take them into the swamps. I kill things in the swamp with my berserkers while my mages do nothing. Sure, my berserkers will gain experience at half the rate that they normally would, but my mages will advance at a much faster rate and with no expenses for mana. I make sure that I keep everyone at the same level, which will be simple since everyone will gain experience at the same rate since the gained experience is shared. By the time they leave the swamps, I've got a team of six level 26 mages who have NEVER HIT A SINGLE THING. Would I (and other players) be willing to do this? Absolutely. Compared to the expense and trouble of training a mage, this would be much, much simpler.
I've spent too much time on this already.
dunno if ya said that but i just read first line lol
Edited by Steam, 13 November 2004 - 12:25 PM.
#5
Posted 13 November 2004 - 12:03 PM
#6
Posted 13 November 2004 - 12:25 PM
#7
Posted 13 November 2004 - 12:27 PM
#8
Posted 13 November 2004 - 12:30 PM
#9
Posted 13 November 2004 - 12:38 PM
#10
Posted 13 November 2004 - 05:31 PM
What a mouthful
#11
Posted 13 November 2004 - 05:32 PM
#13
Posted 13 November 2004 - 09:00 PM
yup but we don't ahve that so for this version it suxorsI can see it as a useful addition to a version with limited alts..
#14
Posted 13 November 2004 - 09:30 PM
if this idea of yours comes true then you might face ruining nightmist and could you live with that?
if this happens Nm should be renamed - The battle of the pplz with 1 high crit and have the best computer to log on the most alts!
hahahahahahahaha
No seriously. Where have you guys been? Those things already happened like uh...years ago.
Westcoast
#15
Posted 13 November 2004 - 10:49 PM
Violets are blue
In Soviet Russia
Poem write you!
Belzabar in-game
#16
Posted 13 November 2004 - 11:52 PM
Too many people will get too many Archmaster crits too quickly and Nightmist will be made 'easier'.
Main crits:
Crane
Europa
Don't kill the
#17
Posted 14 November 2004 - 02:31 AM
I also agree with everyone else, mostly, it would just wreck the game as we know it now.
And Alone said it'd be a nice addition for a limited-lvled game, I agree with that...
Sorry Ushka, just can't support your idea on Exp Sharing. Good Job for trying though.
Play Time : 1 year 10 months
#18
Posted 16 November 2004 - 08:40 PM
Edited by -=Carbon=-, 16 November 2004 - 08:41 PM.
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