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#1 Vodka

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Posted 04 May 2004 - 02:21 AM

Erm, is it just me or are the Swamps pretty much useless now? Or maybe it's my crappy crits?
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#2 Angelic

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Posted 04 May 2004 - 02:46 AM

I think they should expanded...and maybe add a few hundred Hydra Hatchlings. :) Orrrr, just up the hydra respawn rate a lot? /shrug
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#3 Bean

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Posted 04 May 2004 - 03:02 AM

Swamps are fine, I train almost all my crits up to 25 in there, and at a quick rate too.

Dunno why they need expanding.... :)
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#4 Angelic

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Posted 04 May 2004 - 03:08 AM

Lol, If you train more than 8 crits at a time (which most, including us, tend to do) then you'd know why it needs to be expanded... even on 3 crits, the dumb things die too fast. And, that's when there aren't 20 other people trying to train, too. :)
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#5 Vodka

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Posted 04 May 2004 - 03:11 AM

Lol, If you train more than 8 crits at a time (which most, including us, tend to do) then you'd know why it needs to be expanded... even on 3 crits, the dumb things die too fast. And, that's when there aren't 20 other people trying to train, too. :)

Yeah, that too. We have to have a massacre.. because there isn't enough hydras for everyone that wants to attempt to train and can't.. because of there being only so many.
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#6 Bean

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Posted 04 May 2004 - 04:59 AM

So then when training in the swamps take less characters. I only take 3 at a time into the swamps *Me on my druids, and my friend on a cleric*

They level plenty fast in there, and have more than enough to kill.

Its just not OPTIMAL for that ammount of crits I agree. But its far from useless.
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#7 Bishop

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Posted 04 May 2004 - 06:50 AM

Or, better yet, the staff should, maybe, limit the number of people allowed on any given square in the Swamps to 2 - see how you like it then.

Take a big enough army anywhere and you'll be wanting for a challenge...

#8 Malavon

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Posted 04 May 2004 - 04:45 PM

Or, better yet, the staff should, maybe, limit the number of people allowed on any given square in the Swamps to 2 - see how you like it then.

Oh yeah, what a great suggestion. Lets stop people from entering areas, that will make them want to play Nightmist more! :)

#9 Crane

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Posted 04 May 2004 - 05:00 PM

The fact is... you can get an awful lot of experience from the Swamps due to the effectiveness of the Torch, so there should be a price to pay, and the price is the element of risk. Because it is a high experience area, it is very popular, hence you are likely to not get a shot at the Hydra Hatchlings and even more likely to be PK'ed.

There are plenty of other areas to train that are a lot larger and a lot quieter, but players do not gain as much experience. Simple choice - train somewhere quiet and large where there are plenty of monsters around, or risk the small, high-experience Swamps. Make your choice!
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#10 Bishop

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Posted 04 May 2004 - 08:20 PM

Forgive me if I don't rack my brain to suggest enhancements for an area that was, at one time, very interesting and challenging. From the sounds of all the whinning, it seems like the level cap should be lowered to around level 20 (since it's so easy and over-crowded). Of course, no one will like that suggestion, but it fixes the problem.

Quite honestly, Nightmist is always going to have these kinds of problems with areas when every individual can play anywhere from 1 to 10 characters.

#11 Oracle

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Posted 04 May 2004 - 08:35 PM

The fact is... you can get an awful lot of experience from the Swamps due to the effectiveness of the Torch, so there should be a price to pay, and the price is the element of risk. Because it is a high experience area, it is very popular, hence you are likely to not get a shot at the Hydra Hatchlings and even more likely to be PK'ed.

Very well put.

#12 Crane

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Posted 04 May 2004 - 08:57 PM

I'm honoured, Oracle.

Personally I think the Swamps are fine as they are. It is an overcrowded and risky place, but that balances out the high experience that players get in the area. My trick is only going to places like the Swamps when the server is relatively quiet, i.e. the time of day when not many people will be logged on; of course, that may not be possible for some. Still, I can give a list of some fairly good alternatives to the Swamps where low-level crits (levels 10 to 20) can train... (I'm not sure about Fighters, Berserkers and Rangers, sorry!)

Thieves -> Scarlet Daggers Guild
Druids -> Barrier Forest / Necromancer Tower, Scarlet Daggers Guild
Clerics -> Barrier Forest / Necromancer Tower
Paladins -> Barrier Forest / Necromancer Tower
Mages -> Scarlet Daggers Guild (best to be in a party though)

Edited by Crane, 04 May 2004 - 09:00 PM.

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#13 Angelic

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Posted 05 May 2004 - 12:07 AM

K, well, I'm guessing you can't read, Bishop. The point of my post was, they die too fast, whether you're on 3 crits, or 8+. Noone said anything about an alt limit, or anything like that. The point of this thread was to see if they could be added on to, not made even worse. I have no problem with it, either way, I just know many people would enjoy it if they didn't have to race to hydras, and actually got experience in the swamps before 20 other people decide to start stealing kills.
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#14 Xian

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Posted 05 May 2004 - 12:36 AM

I think the problem is that the area was, like all low-level limitted areas, intended for new players to gain experience and have a place to train close to the current main towns where higher level players can't get to. However, I get the impression 90% of the players there are just large parties of crits near the max limit who have higher alts.

The fact that it's so crowded just means more competition for mobs and more pking, which makes it less crowded.. it kinda balances out. Unfortunate for the new players tho.
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#15 Bean

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Posted 05 May 2004 - 01:12 AM

Angelic, that wasnt really a smart thing to say...

He was SUGGESTING something other than just adding 20 hydra hatchlings.

I dont know what your all talking about though, I've never seen a shortage of hydras, Or rather... maybe I just look harder. Whenever everyone has killed all the hydras I just do hit an runs on the hydra heads. Never running out of things to kill.

I dunno, Maybe Im just lucky then...
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#16 Angelic

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Posted 05 May 2004 - 04:05 AM

Lol...and how would his suggestion make anything about the area better? I can't see that helping anything in any way, so why post it? And I was being sarcastic about the "20 Hydras" if you haven't noticed. I was suggesting adding more hydras, if it was okay, nothing more.
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#17 Bean

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Posted 05 May 2004 - 05:20 AM

And with the way you guys say the swamps are useless, It sounds like 20+ hydras are possible to quench everyones bloodthirst.

Man, things like this make me wish the game had alternate forms of exp gain....

Edit: ONLY, only 20+ hydras.

Edited by Bean, 05 May 2004 - 05:21 AM.

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#18 Deval

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Posted 05 May 2004 - 05:30 AM

The only reason the area isn't useful is simply because of the abuse of alts. I don't think that validates a cause to change the area. You want the area to be mroe productive, try using less alts, and enouraging others to do so aswell. The area wasn't designed to cater for that type of power playing, nor should things continue to be modified to suit that scenario. If you want to train with however many alts, go to one of the new area, which are sadly designed to cater for folk who want to ruin the game by using excessive amounts of characters.
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#19 Gaddy

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Posted 05 May 2004 - 05:48 AM

It isn't abuse of alts, it is people being impatitent. I take a party there and I do not have problems with gaining exp. The hydras all end up dead sometimes so i log to other crits and then come back later, or wait for them to spawn agian. Maybe people should start killing everything in the area rather than only the 5 hydra hatchling...there is a whole northen section to it you know?...or probably don't know really....no offense, but the area isnt too small.

It is sometimes over-capacity because 3 or so parties train at once there...that's when i just leave...come back in 30 mins and it is empty...
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#20 Raylen

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Posted 05 May 2004 - 09:06 AM

Yeah, i reckon swamps are fine, i had 2 druids, 2 thieves and 3 zerkers training up there, they're all lvl 23 now and tend to kill the things a little fast, but on balance it's probably still the best place - it's only bad if there's 2 or so other big parties up there.


Like Gaddy says, just come back later :)
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#21 Amy

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Posted 05 May 2004 - 05:27 PM

In my opinion, the swamps are good the way they are. We have had a few changes to gold drops in the past there, but other than that, I do not think the area that Cyric made with such expertise, a great story, and great xp and drops, as well as challenging for low level crits should be changed in any way.

If you feel you do not get enough of a challenge there, come with less crits, lower crits, try to explore a bit more past the hatchlings, try to find the hidden monsters and mini boss etc. There are much more to the swamps than meets the eye.

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#22 Drake_Lord

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Posted 06 May 2004 - 05:12 AM

/t Robbie I run out of monsters everywhere I go. =(

#23 Stigmata

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Posted 08 May 2004 - 11:02 AM

I do not think the area that Cyric made with such expertise, a great story, and great xp and drops, as well as challenging for low level crits should be changed in any way.



Cyric did not design the area, nor did he originally make it. Myself and Wodan created the area first, and he modified it to suit lower levels by adding an extra section and a few monsters (and a level cap obviously)

Edited by Stigmata, 08 May 2004 - 11:14 AM.

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#24 ice_cold

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Posted 09 May 2004 - 08:37 AM

I do not think the area that Cyric made with such expertise, a great story, and great xp and drops, as well as challenging for low level crits should be changed in any way.



Cyric did not design the area, nor did he originally make it. Myself and Wodan created the area first, and he modified it to suit lower levels by adding an extra section and a few monsters (and a level cap obviously)

omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.
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#25 Amy

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Posted 09 May 2004 - 10:13 AM

Stigmata, I apologize, I did not realize you were the original creator of the area. Regardless of who created it, I love it there. I have always enjoyed the story within the murky waters.. the monsters easily found, as well as those not so easily found.

Amy
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#26 Stigmata

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Posted 09 May 2004 - 12:43 PM

omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.

Well I'd like to point out in my defense that no one can possibly say whether the swamps was originally worth the space or not, as not one person completed the area before it was modified.

The hydra you know now, was an immense monster before moderation with 1million hp if I remember correctly, and the drop would have been well worth it.

Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.
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#27 ice_cold

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Posted 09 May 2004 - 06:12 PM

omg, i finally remember what your talking about. i knew it changed. originally i hated it (sorry). It was just vines and mud monsters. It really wasnt worth the space (once again, sorry). i think it was an interesting area, just not practical before cyric modified it.

Well I'd like to point out in my defense that no one can possibly say whether the swamps was originally worth the space or not, as not one person completed the area before it was modified.

The hydra you know now, was an immense monster before moderation with 1million hp if I remember correctly, and the drop would have been well worth it.

Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.

its not nice to spread rumors.
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ScarletMuse 03/2/2005 11:20am

#28 Bishop

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Posted 09 May 2004 - 07:36 PM

The rumor did already exist. I find it's best to keep quiet when such sensitive things are brought up. People can, and will, think what they want, regardless of the truth.

#29 trigger happy

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Posted 10 May 2004 - 03:27 AM

welp..i didn't read everyones replys to this post but it seems from the first few that people dont like the spawn rate in swamps..well i dont either but when nightmist isn't made to just level some characters to arch really fast and easy and go on..its made to have a certain difficulty level..so i think the spawnrate and number of hydras is ok(but the exp should be put up just a tad for the damage you do)...unless jlh or pandilex thinks different

#30 Amy

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Posted 10 May 2004 - 04:25 AM

Some people suggested that Cyric modified the area to suit his clan (as at the time it consisted of low levels, and also had a very nice exp/gold rate) but that can never be proven obviously.


I must say that I am offended by this. Cyric nor the person behind Cyric (Draco_Honoris) has never given our clan any unfair advantage. And to be honest, those of us in the clan now or that were then, would never play this game unfairly. I know that I personally like to find out the secrets within it myself.

If my response to your post seems rude, I am sorry, it is not intended. But, I know that I play by the rules and would not exploit anything.

welp..i didn't read everyones replys to this post but it seems from the first few that people dont like the spawn rate in swamps..well i dont either but when nightmist isn't made to just level some characters to arch really fast and easy and go on..its made to have a certain difficulty level..so i think the spawnrate and number of hydras is ok(but the exp should be put up just a tad for the damage you do)...unless jlh or pandilex thinks different


In response to the above comment. I train alot in the swamps. The xp is the best in game that I have found. Of course, the better the xp the better the advantage, but, to be honest, it is not necessary within the swamps. The xp is great there. The rest of your comments I totally agree with. The game should have a certain level of difficulty. It makes it alot more challenging. Especially when there are level restricted areas.

Good day,
Amy
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