Still, depending on what Derlok feels and what players feel, I would like to take up the challenge of designing a small number of new CTF arenas. I just hope it isn't too hard to incorporate into the game. As for which map should be used on which night... I'll leave staff up to deciding that.
This is my first map. It's a lot more complex than the current one, and is designed to require a lot more strategy when it comes to attacking, as there are three entrances to choose from. It is also better suited to a larger number of players or crits. The centre route is a direct path between the flags, albeit blocked by Castle Doors, Small Portcullises and a Stone Sentinel on a central bridge; the side-entrances are joined and meander around a bit more, as well as having a few environmental attributes that can be used to one's advantage, such as Grasping Vines in the forests or using the wetland to avoid getting hit if you're the flag carrier.
(Note that the strange "twist" in the middle of the map is meant to show that there are two separate squares... a East-West square going under a bridge and a North-South square, the bridge, going overhead.)
CTF-Hourglass
Edited by Crane, 09 April 2009 - 10:43 PM.