Jump to content


Photo

Thieves In Nm1a


  • Please log in to reply
20 replies to this topic

#1 newb2

newb2
  • Members
  • 83 posts

Posted 21 April 2007 - 01:41 AM

As it stands now, Thieves are the hardest class to train in NM1a. I could level a Mage faster than a Thief. Honest to God. The only place to train Thieves besides the low xp SD guild or on bears and snakes is the swamps. However, this is not a feasible option for the majority of players because it would take a group of several adepts+ to keep alive. Powertraining for Thieves has been eliminated. Assassinate is a joke unless you are an enhanced Dwarf with good equipment. Stealing? Why bother. With the addition of ktp monsters, the risk is too great.

Besides picking on littler players, I just can't see anything besides a bleak future for Thieves.

What can be done for them?

heh


#2 Redheart

Redheart
  • Members
  • 653 posts

Posted 21 April 2007 - 02:36 AM

currently there are 48 thieves ranked in NM1a
Perhaps you should ask one of them.
Rangers are in the same predicament actually. Only 30 so far.

Sadly since the changes, mainly the KTP monsters stacked in town entrances/exits
there is no easy way to train without losing your gold and/or experience.

I was just getting used to the fact of training without a healer and had managed to
come up with a strategy to train solo. Unfortunately that strategy was slow going but it worked.
Now with the KTP monsters its useless not to mention the KTP pkers. :)
" For lunch we can have cupcakes until our little fairy tummies are content. We can all stay up to watch the sunset, then go to sleep in our little fairy beds.”

#3 newb2

newb2
  • Members
  • 83 posts

Posted 21 April 2007 - 04:41 AM

I am one. My thief is level 17 and ranked #4 in class. It took ~20 hours of training solo to get there. It would take no other class anywhere near that long to get to that level, save possibly for mages. It doesn't make sense that a combat class be left in the dust like Thieves have.

heh


#4 Äññöÿäñcë

Äññöÿäñcë
  • Members
  • 2132 posts

Posted 21 April 2007 - 11:22 PM

Agreed completely, but a suggestion to fix would be difficult to come up with.
Disaster ingame.

#5 Throwback

Throwback
  • Members
  • 1248 posts

Posted 22 April 2007 - 08:06 PM

well u could use two comps like lethal_dose......or u could just cut ur losses or work ur arse off....thieves are the way they are....ur s.o.l.

Vegas 1a....formerly known as Memphis
¨¨*(^.^)·:*¨¨

#6 Gaddy

Gaddy
  • Advisors
  • 5258 posts

Posted 22 April 2007 - 11:42 PM

I disagree with Throwback so much it isn't funny.

Thieves, rangers, and berserkers are all screwed right now, and it's the fault of not re-adjusting beforehand.
I don't feel the classes should simply be left alone, especially thieves, who are easily the most frustrating class at this point---because even with a cleric, thieves still do the least damage and whatnot.
It isn't as if you have a team together to PK, so they cannot really contribute that well in PKing either, where rangers and zerks will still excel.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#7 Ryuku

Ryuku

    Ryuku Ingame, Best 3v3er ever

  • Members
  • 2003 posts

Posted 23 April 2007 - 09:12 AM

Well..

They're the only ones who can get an ez 15k from Mansion owner

But that's it

:\

#8 newb2

newb2
  • Members
  • 83 posts

Posted 23 April 2007 - 08:55 PM

Rangers and Berserkers are still alright. They can hit for decent damage at lower levels. Berserkers just need to be careful about using berserk. It just needs to be used more sparingly on this server. Attacking normally will still do fighter damage. Nothing bad about that.

I got my Thief to 19 and I can finally click small snakes on occasion. I can feel the power.

Sike.

heh


#9 joanna

joanna
  • Members
  • 764 posts

Posted 24 April 2007 - 06:19 PM

Rangers and Berserkers are still alright. They can hit for decent damage at lower levels. Berserkers just need to be careful about using berserk. It just needs to be used more sparingly on this server. Attacking normally will still do fighter damage. Nothing bad about that.

I got my Thief to 19 and I can finally click small snakes on occasion. I can feel the power.

Sike.


Level 14 rangers hit for 20 max. No other class hits so low at that level

Thieves could do with a much bigger assassinate-from-covert damage bonus, especially in NM1a where the thief wont be partied with another 19 theives. I suggested earlier double-damage if you assassinate from covert, while NOT in a party, assuming you hit in the first place (which is a tough ask for low level theives)

#10 .?.

.?.
  • Members
  • 1210 posts

Posted 29 April 2007 - 01:39 AM

Support to fix thieves. don't support double damage.

maybe a 20-30% damage increase while covert or bonus hit % while covert
Though I walk through the valley of the shadow of death, I will fear no evil, for You are with me.

#11 Ryuku

Ryuku

    Ryuku Ingame, Best 3v3er ever

  • Members
  • 2003 posts

Posted 30 April 2007 - 05:49 PM

Hmm, thieves are pretty slow levels, but you must think, with 6stam (lvl 31, 340m exp), they'll be doing up to 360 assassinates without spells.

I'd complain about zerks but they already have this power but with less of a hit rate.

#12 EvilDognapot

EvilDognapot
  • Members
  • 319 posts

Posted 30 April 2007 - 11:18 PM

How about we do gold training again? they're theives. They aren't going to be terrifically aggressive in 1 on 1 pking. If we up the amount they steal per turn it will slow down gold training and encourage stealing as a PvP and character development aspect that's genuine to the class itself. I don't care that my theif won't be able to drop people left and right, it'll be able to defend itself. However, in the 1alt enviroment, theives have more opportunities to be theives and explore that aspect of their class without an alt party destroying them. But all is for not when they can't steal very well at all, steal very much at all, or for much purpose in the current system.
Evil report carries further than any applause

#13 Gaddy

Gaddy
  • Advisors
  • 5258 posts

Posted 01 May 2007 - 08:53 AM

I've requested a few additions and bonuses to thieves.
Most of them haven't seen much response.

The main thing I asked for was that stealing gold be better exp than even attacking monsters generally, but it would be difficult to work with...along with other things.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#14 Throwback

Throwback
  • Members
  • 1248 posts

Posted 15 December 2007 - 04:57 PM

Insomnia: Male Dwarf Archmaster Class I Assassin
Gametime: 3 days, 10h27
Swamped to 26
Gnoll Archers: 572
Vampire Bats: 415
Granite Beasts: 1315
Scarabs: 652
Drows/Modern Art Sculptures/CG x 2/Scorpions/ Sand vipers with cleric

Dont tell me they need a boost, they are ez.

Vegas 1a....formerly known as Memphis
¨¨*(^.^)·:*¨¨

#15 Freek

Freek
  • Members
  • 1200 posts

Posted 15 December 2007 - 10:12 PM

Yep yep! Everyone and there dog has an arch thief now! Amazing! But.. Where did all the mages that were so good go!?!?
Freek ingame.

#16 Desendent

Desendent
  • Members
  • 579 posts

Posted 16 December 2007 - 06:25 AM

people realized they arent useful for longer trips and big bosses b/c of the mana they burn :ph34r:
And grats to corey for arching insomnia. Didnt seem to take him that long lol
Neo Ingame

#17 EvilDognapot

EvilDognapot
  • Members
  • 319 posts

Posted 16 December 2007 - 11:15 PM

Insomnia: Male Dwarf Archmaster Class I Assassin
Gametime: 3 days, 10h27
Swamped to 26
Gnoll Archers: 572
Vampire Bats: 415
Granite Beasts: 1315
Scarabs: 652
Drows/Modern Art Sculptures/CG x 2/Scorpions/ Sand vipers with cleric

Dont tell me they need a boost, they are ez.


Well if one of the most dedicated people in NM can do it, then surely everyone must also be of the opinion that thieves are easy. Seriously, I know you work hard for what you have, but your reputation in 1a is for how you stand apart from others and not how you're typical.

Once again not taking anything away, but how is it surprising that the better one can mimick main, the more their results are alike on both servers?

edit: the "u" on my keyboard is funny.

Edited by EvilDognapot, 16 December 2007 - 11:16 PM.

Evil report carries further than any applause

#18 XxDarkAlliancexX

XxDarkAlliancexX
  • Members
  • 311 posts

Posted 29 February 2008 - 08:04 AM

Insomnia is now lvl 31 with Total Game Time: 5 days, 13 hours and 42 minutes. (retired tho)

Ever since thieves minimum assass got raised, other classes are becoming scarce... its all thieves now lol
Posted Image

#19 newb2

newb2
  • Members
  • 83 posts

Posted 29 February 2008 - 10:23 AM

Ever since thieves minimum assass got raised


Since when was it raised? I see no evidence of that.

heh


#20 Angelus

Angelus
  • Members
  • 1202 posts

Posted 29 February 2008 - 01:27 PM

Ever since thieves minimum assass got raised


Since when was it raised? I see no evidence of that.


http://www.nightmist...showtopic=26269
Angelus ingame.
Back into the shadows once again...

#21 XxDarkAlliancexX

XxDarkAlliancexX
  • Members
  • 311 posts

Posted 03 March 2008 - 07:43 PM

All good just bought me a nice little 31 thiefy so now im in the thief game too ;D
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users