Double Swing
#1
Posted 14 January 2005 - 12:03 AM
tell me what you think...
#2
Posted 14 January 2005 - 12:11 AM
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#3
Posted 14 January 2005 - 01:32 PM
#4
Posted 14 January 2005 - 08:10 PM
#5
Posted 15 January 2005 - 09:55 AM
Including some duel wielding method does sound good though.
#6
Posted 15 January 2005 - 09:28 PM
#7
Posted 19 January 2005 - 07:59 PM
#8
Posted 20 January 2005 - 01:53 AM
#9
Posted 20 January 2005 - 03:09 AM
I never went to asia this year i fly by and gave them a big wave.
#10
Posted 20 January 2005 - 03:46 PM
#11
Posted 25 July 2005 - 03:06 AM
make the extra hit 30% less damage then your main
You attacked a Test Dummy with a Cobalt staff of the Winds for 54 points of damage.
You attacked a Test Dummy with a Cobalt staff of the Winds for 71 points of damage.
You attacked a Test Dummy with a Cobalt staff of the Winds for 33 points of damage.
You score an extra hit due to your to your sword handleing. <example>
You attacked a Test Dummy with a Cobalt staff of the Winds for 28 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 45 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 28 points of damage
You attacked a Test Dummy with a Cobalt staff of the Winds for 56 points of damage
There's an example,
--
For leveling,
You have increased to level 28 and gained 11 hp,
Your sword handling as increased by 2%. This could be random 1-3%
For stats.
/status
Your character status is the follow below.
--
Armor: 84
--
Chance to hit twice: 13%
--
Hit points:298
--
Current Experience: 130 Million, (0.0%)
--
40% (100%) Thirst
--
35% (100%) Hunger
--
Quick example.
Maybe you could add the hunger/water system like this and give other characters this use /status
Edited by .?., 25 July 2005 - 03:59 AM.
#12
Posted 25 July 2005 - 03:56 AM
#13
Posted 25 July 2005 - 04:41 AM
#14
Posted 25 July 2005 - 04:59 AM
#15
Posted 25 July 2005 - 05:46 PM
And as for fighters.... Storyline wise they should be better... alot better since they are the best of the best with heavy weapons and heavy armour.
If this is implemented though < the sword handling > Thieves needs to get a class bonus of Instant kill from īcovert with 5 stam assassinate at a low percentage. Or just an extra stam boost making them worthwhile since they lvl slower than most classes after lvl 26 even with 5 stam.
Nice idea's, doubt JLH would have the time/will though.
#16
Posted 13 November 2007 - 12:02 AM
If the fighters get it, the berzerkers would also have to, since they are the primary simple-offence.
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