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Clerics On 1a
#1
Posted 08 June 2008 - 09:33 AM
Why is this?
What can be done about it?
In fact, does anything need to be done?
How could clerics be made better on 1a?
Answers please!
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#2
Posted 09 June 2008 - 09:07 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#3
Posted 09 June 2008 - 10:22 PM
![:ph34r:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/biggrin.gif)
Back into the shadows once again...
#4
Posted 09 June 2008 - 11:45 PM
Why is this?
HP/MP really isn't important for a cleric, as they are only used briefly for PvM, or a vision/hance etc. The only incentive to train them beyond 30 would be the extra stamina, which isn't all that important seeing as they can heal a party just fine with 5. Also, to get that 6th stamina, they'd have to get up to 630m xp, and fork over probably around 700k+ for tokens. Neither of which would be any fun.
What can be done about it?
Nothing.
In fact, does anything need to be done?
Not really.
How could clerics be made better on 1a?
Give them mass exp for healing people, that way people might actually play them as mains. Or give back the healing bonus. Just give them something to make players want to play them. Unfortunately, nobody wants to play a support character, they all want to either pk or get monster kills.
Answers please!
There you go.
#5
Posted 10 June 2008 - 07:56 AM
Gold making isn't too great on a cleric unless you can get a big party to go to zuem/dungeons. So it's usually a choice of training or making gold. Of course for a nice profit you can use reg mana, but then you have to run and forth much more often..
I'd guess if healing people were more exp, people would be more inclined to heal people more than train, thus being able to make more gold for lvling and actually make the hardest of areas able to be done on a regular basis. Instead of monthly lol
#6
Posted 10 June 2008 - 04:55 PM
Anyone else agree?
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#7
Posted 10 June 2008 - 07:14 PM
A fun way to be able to level up higher (after 30) instead of needing certain items and gold, why not have that cleric complete a difficult quest all alone. If the cleric completes the quest, it is able to level up to the next level.
An example would be like entering a dungeon style arena with difficult monsters after defeating monsters without dying, you complete the quest and level up.
Just an idea to throw out there
![:ph34r:](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/rolleyes.gif)
#8
Posted 11 June 2008 - 12:54 AM
As far as gold goes, just use regular mana and they make pretty darn good gold. Or get your clan to come with you to 2nd floor and drop a load of mana for you. If someone were to play a cleric exclusively, clericing bosses is a shot at a boss drop to sell too. . .
Really I don't think the gold making of clerics is the issue, it's just that when people invest all the gold to level beyond 30, they'd rather do it for their main character and nobody plays clerics as mains.
Also, there used to be a lot more people who played healers before they nuked them by taking away the healing bonus. Myself included. That was discouraging enough to make me change mains, as well as everyone else.
Edited by Autek, 11 June 2008 - 12:56 AM.
#9
Posted 21 June 2008 - 06:34 PM
Just something to throw around, I guess. Afterall, you're trying to prove you're one of the greatest Clerics around, so surely you'd need to be able to stand your own.
EDIT: Obviously if there already is an area like this, ignore me. Been a while since I played...
Edited by alone, 21 June 2008 - 06:36 PM.
#10
Posted 22 June 2008 - 11:49 AM
Sounds hawt
Do it :>
#11
Posted 27 September 2008 - 02:29 PM
and clerics still level fairly easily i mean at 90 damage 3 times each round (assuming your using ce and holy might like i do when training clerics) you are doing 270+ dmg each round which is 270* say 50 cause i dont remember pod on anything atm lol thats 13500 exp per round, which is great exp for a lvl 18 imo
and by lvl 29 it goes even higher making arround 18k average each round (still using ce/holy might)
and the training grounds isnt really a problem, i mean personally i would luv to see the paladin area upon up to clerics, but if your worried baout pkers just go to second floor in rax, i mean not many ppl ingame are going to go threw all the ktp to get to you
#12
Posted 28 September 2008 - 01:07 AM
Retired... Now I know how it feels to quit NM and troll forums.
#13
Posted 23 October 2008 - 10:55 PM
Tokens are not that difficult to get. The boss doesn't even heal.
It takes a little more time than Gristle, sure. But as most people like to go to Gristle with 7+ thieves, it takes around the same to get a cleric token. The problem is really, getting them on the clerics, or finding people with decent clerics. People complain, but who here has tried to make a run?
"even if the marrow is barren of promises, nothing shall forestall my return" --LOVELESS
#14
Posted 15 December 2008 - 08:06 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
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