Moving Npcs
#1
Posted 14 September 2004 - 09:08 PM
#2
Posted 14 September 2004 - 09:10 PM
Edited by Crane, 14 September 2004 - 09:10 PM.
Main crits:
Crane
Europa
Don't kill the
#3
Posted 14 September 2004 - 09:11 PM
#4
Posted 14 September 2004 - 09:14 PM
#5
Posted 14 September 2004 - 09:15 PM
#6
Posted 14 September 2004 - 09:16 PM
Why? When the Spirit of Ariat moves it dosent need to be updatedit would up the server load, everytime one moved it'd need to be updated
#7
Posted 14 September 2004 - 09:23 PM
#8
Posted 14 September 2004 - 09:31 PM
EDIT: I said lag instead of load!
Edited by Crane, 14 September 2004 - 09:31 PM.
Main crits:
Crane
Europa
Don't kill the
#9
Posted 14 September 2004 - 09:33 PM
-Proverbs 4:7
#10
Posted 14 September 2004 - 09:37 PM
#11
Posted 14 September 2004 - 09:48 PM
I think there's something that stops this from happening, as I've never seen 2 of the Spirit of Ariat, and there's the possibility that the invincible Time Master will spawn twice if he has moved off of his spawn square, making the Boots of Time inaccessible.spirit of arait, misquitos, and the NPC People that move are the only one's I know of....I don't really like the idea of them moving because it could cause many to stack up if the monster was on a non-spawn square and the spawn square opened...allowing another to spawn...and so on.
Main crits:
Crane
Europa
Don't kill the
#12
Posted 15 September 2004 - 12:23 AM
#13
Posted 15 September 2004 - 04:21 AM
#14
Posted 15 September 2004 - 06:55 AM
#15
Posted 15 September 2004 - 09:13 AM
#16
Posted 15 September 2004 - 06:00 PM
#17
Posted 15 September 2004 - 09:29 PM
-Proverbs 4:7
#18
Posted 16 September 2004 - 02:54 AM
reason behind it
HAVE A NICE DAY PACIFISTS!
I never went to asia this year i fly by and gave them a big wave.
#19
Posted 16 September 2004 - 11:07 AM
#20
Posted 16 September 2004 - 12:33 PM
What's your logic behind that reason?tbh i think that bosses moving is a great idea
reason behind it
HAVE A NICE DAY PACIFISTS!
Main crits:
Crane
Europa
Don't kill the
#21
Posted 17 September 2004 - 08:00 PM
WordHAVE A NICE DAY PACIFISTS!
#22
Posted 17 September 2004 - 09:47 PM
can't you read? thats 5 words(6 including your word)WordHAVE A NICE DAY PACIFISTS!
#23
Posted 18 September 2004 - 08:28 PM
Thankyou, have a nice day too
#24
Posted 19 September 2004 - 11:46 AM
#25
Posted 19 September 2004 - 01:52 PM
Moving npc's made by myself and al (wodan) = time master, the hired guides in chronos that your SUPPOSED to follow through the jungle (hence why they heal you), Fisherman in chronos, traders/villagers in chronos.
Before myself and wodan left staff we were actually working on a very complex area involving alot of moving monsters/npc - for those interested the area was going to be an added section west of nightmist where an army of monsters were attacking the houses. Basically all the monsters ran around the battle field protecting the mini boss etc. Then leading on from that were several big areas designed for each class - a graveyard, mage tower, underground passage etc where each class could opt to take a short cut. Basically the idea was that the end boss (general of the army) would run from you when his army was slain, and basically you would have to track him down taking the shortcuts etc to gain on him. We were very pleased with how it turned out actually and some of you may remember seeing some weird monsters spawning in clan houses that were actually from there - half orc paladin's half orc fighters etc.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users