A Real Suggestion
#1
Posted 07 March 2004 - 03:19 AM
desc: Focusing their magical attributes outward, An expert mage can imbue any weapon with a magical aura, giving it a magical strike for a short time.
Might not seem like much, but it can really be a help to close the gap between rangers and the other classes as far as usefulness at bosses goes. At the same time, it will make the seldomly played, little cared for mages much more practical for use.
#2
Posted 07 March 2004 - 05:06 AM
#3
Posted 07 March 2004 - 08:14 AM
#4
Posted 08 March 2004 - 02:11 AM
#5
Posted 09 March 2004 - 04:55 PM
#6
Posted 09 March 2004 - 05:23 PM
to go off topic a little, are you saying that other ideas aren't real suggestions? because if so, maybe you should look around?Enchant Weapon MP: 10 LvL: 24Gives target character magical strike for 2 minutes.
desc: Focusing their magical attributes outward, An expert mage can imbue any weapon with a magical aura, giving it a magical strike for a short time.
Might not seem like much, but it can really be a help to close the gap between rangers and the other classes as far as usefulness at bosses goes. At the same time, it will make the seldomly played, little cared for mages much more practical for use.
anyways, nice spell, but should probably have a higher lvl requirement, as binding magic to items is a very dangerous procedure and you must be very skilled in magic. might also want to make the magic use higher, 10 mp seems incredibly low for such a powerful ability.
ScarletMuse 03/2/2005 11:20am
#7
Posted 09 March 2004 - 05:42 PM
Westcoast
#8
Posted 09 March 2004 - 11:19 PM
A mage is a magical class so why can't they imbue someone with magical strength for a short period of time? It makes sense.
#9
Posted 10 March 2004 - 04:43 AM
and btw newb, traditionally, mages are the ultimate support class fyi.
#10
Posted 10 March 2004 - 04:49 AM
Like I told Ana before, sorry if what I say (type) on these forums sounds negative. It's just that it seems like whenever people use correct grammar and spelling, it is like a threat. I really don't know why it is like that, but it is. I just wanted to clear that up.
Westcoast
#11
Posted 10 March 2004 - 09:35 PM
Tradition bites.
#12
Posted 10 March 2004 - 11:40 PM
I do like the idea however, but only two minutes? The main reason for it (as things stand) would be CG.. But for only two minutes, it's pretty much pointless. What other monsters need a magical weapon to cause most damage, that'd only be needed for two minutes?
#13
Posted 10 March 2004 - 11:42 PM
#14
Posted 11 March 2004 - 12:49 PM
#15
Posted 12 March 2004 - 01:56 PM
ScarletMuse 03/2/2005 11:20am
#16
Posted 12 March 2004 - 07:54 PM
*agree*i still beleive mp cost is incredibly low. Enhance Sphere costs 15 mana and lasts 1 minute (i think...), protect costs 15 mana, invisibiity costs 20 mana (and lasts 30 seconds) how is making a weapon magical for 2 minutes going to cost 10 mana?
What the what?
#17
Posted 14 March 2004 - 05:27 AM
#18
Posted 14 March 2004 - 08:46 AM
because if not, it should otherwise this spell would be kind of pointless and the time limit would be relatively meaningless
#19
Posted 15 March 2004 - 05:29 AM
Skippy the Peanut Butter Fiend.
#20
Posted 15 March 2004 - 08:42 AM
Thief, Cleric, Fighter, Mage... thats what a traditional party is."Traditionally," a party will consist of one "hero," one "fighter," one "healer" and one "mage."
Tradition bites.
Will it actually have an affect on damage, or will it just allow your weapon to become magical, thus being able to hit the CG and other monsters?
#21
Posted 15 March 2004 - 07:52 PM
(the text in parentasis is making a comparison to Final Fantasy games (though most of those allowed four characters... except 7, 8, 10, 10-2. I'm probably missing a few x.x... i'm not sure about anything before 5. I havent played Four far enough to get into it, and have not yet been able to find a working copy of it. though i'm getting it for GBA... eventually >_> (sorry 'bout the tangent, folks), for those who have only had exposure to Final Fantasy)
Chrono Cross, Chrono Trigger, Xenogears, Xenosaga, and quite a few other games do not have four characters.
and...
i was wondering, do magical weapons do extra damage to normal enemies?
because if not, it should otherwise this spell would be kind of pointless and the time limit would be relatively meaningless
and
Will it actually have an affect on damage, or will it just allow your weapon to become magical, thus being able to hit the CG and other monsters?
No, it will not effect damage dealt to normal monsters. Or at least i would think/hope not.
and No, mantis, this does not defeat the purpose of the spell. There are plenty of magical weapons out there, and they dont make it deal any more damage. And correct me if i'm wrong, but doesnt a magic weapon also do the same damage, regaurdless of armor? I remember hearing that somewhere, quite a while ago. But I dunno if its true or not. Never really thought to test it out...
edit: Fixed spelling mistakes.
Edited by Wolfgang, 15 March 2004 - 07:54 PM.
What the what?
#22
Posted 07 May 2004 - 09:06 AM
#23
Posted 07 May 2004 - 12:58 PM
#24
Posted 21 May 2004 - 11:26 PM
I realized how stupid I sounded when I asked if it affected damage... I didn't actually read much of the thread, but hey. I like the idea.
Edit: Screwed up the quote, can't be assed to sort it.
Edited by Malavon, 21 May 2004 - 11:27 PM.
#25
Posted 22 May 2004 - 09:14 PM
Ah... I took traditional to mean referring to the older sort of role playing game, not nessicarily D&D. Sorry aboot that... XBUhh.. I wasn't going by FF, I was going by D&D, which is what I assumed he meant with a "traditional RPG". And as the 4 base classes are Thief, Fighter, Cleric and Mage, providing there are 4 people playing, those are "traditionally" the characters that are played.
What the what?
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