The problem with developing for the game is that there are very few people and everyone kind of wants something different. On numerous occasions I had developed lower level areas for the game however normally the reply was "people won't really use it". It's kind of true though, most level restricted areas just aren't used, or if they aren't level restricted then higher level characters go and farm it instead of lower level characters. So then you have to balance how much players will use an area versus the time to implement it in to the game.
Then, you have players who want new gear, people who want bigger challenges, people who want stuff for a party, areas for different classes. On 1-alt we had a problem with the leveling system and a lot of effort went in to adding many areas so we could try to round out the leveling system. These areas also were geared towards higher level characters and bigger bosses because it filled numerous niches. You could have stuff for training (specifically higher level), stuff for groups, stuff for specific classes.
A huge problem is that quest items along with spawns for certain monsters tend to bring us to certain areas, i.e. vampire stake brings us to 1 area where there are 21 bats. I had tried to solve that problem by creating multiple different weapons that could have modifiars on them to change where we can train. Not all the items ended up being exactly how I designed them however it definitely went from only a couple to approximately 20 or so in about a 6 month period.
There was also the quest I designed for bandits in the royal forest. They drop items you can turn in at harabec which gives you 1 million exp or something like that, maybe it was 100,000. i don't remember, it's not the best but it gives a significant bump to them.
There's only so many things the game can have done to it because of how the game is coded.
For reference; I was the person who pushed hard for undead monsters on 1a to have their exp boosted. I went and got all the exp data for them and recommended the changes, I've had my hand heavily in both leveling systems, in pictures that have been added to the game, I have multiple areas which have been added to the game, people were bored with bosses so I figured out a way to get old bosses to become more interesting, I've recommended numerous changes, I pushed hard for equipment to be able to be single equip and legendary equip, along with many other things.
However I have never been staff. There is only so much people can do when they sit on the sidelines trying to do as much as they can to change a game they love when you constantly have to work through other people. They have things they want to do as well, there isn't enough time for 1 person to do the changes multiple people are asking for. I could sit here all day and add in new areas, new items, tweeks to fix current problems however not everyone has that ability, which means they need to balance the time to figure out what will best help the biggest problems over the ones that are rarer. Most people aren't leveling lower level characters and as such is going to more often go to the wayside then say, leveling for 35+ level characters so it isn't a multiple year grind.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am