If it was like Elshira, having to go through all the KTP's to get to it, it probably wouldn't be used, the problem is that the majority of players will most likely say it's taking too much time out training their higher levels and it isn't worth it. Then again, if it's easier then that and you can log a lowbie close and the boss is semi easy to kill, you're at a point where someone could farm it like armoire and then they can train their GM's on anything they so desire (JLH rule). Trust me, I don't want to train on mobs to level as it leaves me vulnerable to be pk'd and I want to kill whatever I want. I'm not saying I'm opposed to the idea, but it would need to be balanced. What I am saying is that there's a lot of other points which you may not be considering.
There's a lot of things that lack in game. To name some of the things I feel needs work on in no specific order:
*More Low Level Areas (including small to sdg sized areas that could be anywhere from not level locked or 10-25)
*More bosses
**More solo bosses, More low level bosses, More 2-4 person bosses, More class specific bosses (i.e. Berserkers/Rangers not being the best at nearly every boss), More standalone bosses, More mid tier bosses, A couple more top level bosses (so large parties don't sit around complaing about doing small bosses instead of large bosses)
*Player cooperation
*Equipment
**Craftables, Boss drops, Fill a role that isn't used (i.e. most zerks are nearly naked or classes that have the same equipment for 20 levels), Allow for diversity in play style
*Events
**Moshes, CTF, proficiency, etc, Quests and one time events
*More Areas (these can fill different roles, even if to spread players acrossed a map so they can be alone if they want to)
*Leveling System
**Getting it completely in so every class can level, Balancing it so that classes need to have a realistic goal in comparison to other classes
*Try and get rid of every no-pic
*Change things that were specifically intended for multi so that it falls more in line with 1a (though this is getting closer and closer to being done)
And that isn't everything on our minds either. We have a lot of stuff we would love to do and would I once again ask is this important at this time.
To give a couple examples of what I've done for my ideas. I came up with Elmshire about 2 1/2 years ago. I designed a map for it, I designed the majority of the items, I came up with a large portion of the descriptions for monsters and items, I did the basic design of most of the monsters (i.e. how hard they should hit, how often the drop, what they drop, their abilities, what they're weak to, etc), I attempted to balance the stuff I suggested, I designed pictures for a large portion of it.
The new cold area: I came up with the basic premise for it 2 1/2 years go. I designed a map for it, designed a large portion of items, came up with some descriptions, so on so forth. The most recent area had Oracle, Stig, and me all work on it in different ways and not everything stayed the same. Even though we all worked on it during different periods of time, It still took a few months to put in.
If you feel like something you are proposing is a good idea piddy this is a good way to propose it. If you are able to come up with at least a decent portion for something (not saying it has to be all out like I did on Elmshire) and post on the development forum it will be far more likely to go in. This frees up time from staff having to come up with a large portion of the stuff which takes away their valuable time of putting something in we can use. Coming up with new drops, new equipment, new descriptions, and different ways to design stuff is very hard to do when you've come up with so many things already, which I have been trying to point out all week. Things like this can take a large amount of time.
I would welcome every person who plays the game of Nightmist to help us all have a better experience however actually helping us do some of this helps us get it finished quicker so we can keep moving forward. Help us, help you, by helping us.
One of the large reasons I became an advisor is because I did this very thing. I designed stuff, I pitched it, I developed stuff further, I pitched it again. I tried to do as much as I possibly could to try and help staff get what I wanted in the game, what other people said they wanted, or felt the game needed into the game. I also pointed out a lot of stuff that could be changed, stuff that was too hard, or completely unused, or didn't make sense. I made the best effort I possibly could to try and get it in to the game rather then saying, "hey change this". I tried to completely flesh my idea out so it would take as little time possible for staff. I also don't press the issue either, I normally have a good sense when to stop pushing a certain subject. If something isn't viable now, try again in a couple months because staff might be busy. The best way to also get rid of advisors, like players keep saying they want, is for everyone to help staff as I did. Then me and Gaddy won't be needed.
I would like to also point out how these posts keep getting longer and longer. I talk to staff a lot more then the average player and do have the ability to see what staff are working on. I'm not trying to rub that in peoples faces, I'm trying to inform people as to what staff have said, or feel, or how I believe they'll react based off of the large amount of interaction I've had with them. I would love for every single person to know everything I know, I would love to say, hey guys this is exactly what we're working on this very minute and the things we want to work on however I cannot. I become agitated and rude because I hear the same things over and over again and keep trying to say it can't be done but players don't want to hear that. A lot of suggestions, especially by piddy (mainly by piddy...) actually make a lot of sense however the way players go about this stuff is the completely wrong way to do it. I am trying to inform you people as to how to look at things, how to go about things, trying to point out we're working on something but players don't want to listen to it. They want what they want, when they want it, how they want it, and then they don't even want to say a thank you or good work. I'm not saying I need this, but for staff it could go a long way in keeping them on board. If you don't like the current staff I would like to point out they are the last staff this game will ever have. JLH has said this. So I suppose you can dislike something like Sentant Cavern and say it's useless, but I personally would rather have an addition I feel is useless then have no additions at all. If you feel like no additions are needed, you don't have to use them, the alternate would be the same though, you not using that addition because there is no additions.
Edit: Post got extremely long so deleted portions.
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.
ScarletMuse 03/2/2005 11:20am