Jump to content


Photo

Focus


  • Please log in to reply
21 replies to this topic

#1 alone

alone
  • Members
  • 2261 posts

Posted 23 February 2004 - 10:58 PM

I believe there need not be a new attacking spell for Mages. I do however, believe they need something similar to Enhance.

Focus: Grants the Mage x int+, giving him/her the ability to cause more damage.
Linked here to my other post where you will find more information.

As Eternyte did so kindly point out, it's not just the change in spells that need to done for Mages, but also the affect added int has on their spells attacking force. We're both agreed (as are others I'm sure), that this needs major change.
Personally, I think 1 added int should deal at the least 10 extra damage (5 onto bottom, 5 onto top). This'd also bring in more strat when dueling and training.. AoH to be missed more, or Cats eye to deal a nice amount more damage.

Any further suggestions unto the idea here are much appreciated.

Yours,
alone
"Entertain yourself with my nightmares."
- AfterAll

Bunny!

#2 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 24 February 2004 - 12:39 AM

I totally agree. From an over-all point of view, mages don't do SO much damage. If you compare it to rangers and berserkers (whom, of course, can be enhanced or have their "attack" stats increased), it's actually pretty low.
Posted Image

#3 Silverwizard

Silverwizard
  • Members
  • 361 posts

Posted 24 February 2004 - 04:02 AM

I like the idea of an intel increasing spell. I think it would be good. I support the idea and say, mages need some new type of power let this be it.
Chairman of The Warriors of The Mist, The Great and Powerful Wizard

Skippy the Peanut Butter Fiend.

#4 Deval

Deval
  • Members
  • 802 posts

Posted 24 February 2004 - 04:15 AM

Despite the feeling of chasing ones own tail. Yes, agreed.
"PK'ing has just become a battle of superior numbers." ~ Goldfish.

#5 S3it0*

S3it0*
  • Members
  • 42 posts

Posted 24 February 2004 - 11:18 AM

i only own 2 mages, and have yet to get one to arch, so i dont know about how much dmg they do with Beam, but @ lvl 21 with 21int and 20wis doing like 30s on a crit, whereas druid @ lvl 10 do like 45-50 on crits, i do think that mages need to be suped up a little, i think the focus idea is great

#6 Mec

Mec
  • Members
  • 602 posts

Posted 24 February 2004 - 11:31 PM

Mages should just have 29 hp per level up.. Oh, and they should have a spell called 'kill everybody' that costs 5 mana and kills everyone on the square no matter what. Oh and they should have a weapon called 'haha I killed u, u r a noob' with 78 base damage and 1.0 mana leech.

Just Kidding.


This is a nice idea. I like it :)

#7 newb

newb
  • Members
  • 291 posts

Posted 25 February 2004 - 03:06 AM

haha, what would determine the effectiveness of the spell? int?

Oh man, I make myself laugh sometimes.

Westcoast


#8 ice_cold

ice_cold
  • Advisors
  • 1804 posts

Posted 25 February 2004 - 08:32 AM

constitution + level / 10 rounded
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#9 alone

alone
  • Members
  • 2261 posts

Posted 25 February 2004 - 06:32 PM

^ That sounds pretty awesome ^

I hope I haven't been understood, I realise this idea has little hope of being included into the game. The main reason for posting was that I'd hope it'd spark some inspiration into another player.
"Entertain yourself with my nightmares."
- AfterAll

Bunny!

#10 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 29 February 2004 - 07:40 AM

they should have a weapon called 'haha I killed u, u r a noob' with 78 base damage and 1.0 mana leech.

man, that cracked me up

anywho
maybe focus should be a class ability instead of a spell; like rage for a berserker or covert for a thief. it could increase the mages intelligence and wisdom(which would give them X more mana that would go away afterwards) and it could lower their strength because they are putting all their effort into their spells
I am very sorry, if not for something I did, then it is for something I will do.

#11 alone

alone
  • Members
  • 2261 posts

Posted 29 February 2004 - 01:39 PM

That'd make it a basic for every mage then, which would make it a redundent idea. No mage cares for str.
If it was to be an ability, it'd have to take off dex. I prefer the idea of it being a spell though. I dunno, maybe +5int +2wis -3dex or something? :) (I say +5int, cus int makes very little difference)
"Entertain yourself with my nightmares."
- AfterAll

Bunny!

#12 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 29 February 2004 - 11:19 PM

i was just thinking that every person who owns a mage should be able to have it to start with and yeah actually now that you mention it dexterity loss would make more sense
I am very sorry, if not for something I did, then it is for something I will do.

#13 newb

newb
  • Members
  • 291 posts

Posted 01 March 2004 - 05:13 PM

I don't think it would. By focusing or whatever they would need to do, their awareness would be increased. So focus should be +dex but that isn't going to happen.

Westcoast


#14 alone

alone
  • Members
  • 2261 posts

Posted 01 March 2004 - 05:24 PM

That'd be focusing in the sense of physically, like a fighter would focus on their enemy.

Imagine if you will, a Master of Magic. In the midst of a battle, he notices his pray ahead, stops(lower dex), closes his eyes (again lowering dex) and uses his minds eye to attack his pray with a much greater force.

Man, I suck at descriptions. But get the idea?
"Entertain yourself with my nightmares."
- AfterAll

Bunny!

#15 newb

newb
  • Members
  • 291 posts

Posted 01 March 2004 - 05:28 PM

I know. But from how I see it, if you are focusing mentally at such a great level as they would be, you would be more aware of your surroundings.

You don't need eyes to see.

Westcoast


#16 ice_cold

ice_cold
  • Advisors
  • 1804 posts

Posted 02 March 2004 - 05:06 AM

I know. But from how I see it, if you are focusing mentally at such a great level as they would be, you would be more aware of your surroundings.

You don't need eyes to see.

thats an incredibly good point...just because you cant see, doesnt mean you cant see. blind people ride bicycles, play sports, and read all without the use of sight...
I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am

#17 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 07 March 2004 - 08:27 AM

this skill would be like concentrating the spell

have you ever eaten kool-aid powder instead of mixing it with sugar and water? same concept
I am very sorry, if not for something I did, then it is for something I will do.

#18 Squee

Squee

    Sorcerer

  • Members
  • 1810 posts

Posted 08 March 2004 - 02:12 AM

Perhaps instead of having Focus reduce your dexterity, it could cost 10 mana to cast and 1 mana per every...say 3 seconds that you keep it casted.
Posted Image

#19 Sneaky

Sneaky
  • Members
  • 2372 posts

Posted 08 March 2004 - 03:16 AM

this skill would be like concentrating the spell

have you ever eaten kool-aid powder instead of mixing it with sugar and water? same concept

Hahaha I've done that before :) it was a bit of a shocker :blink:
Chuck Norris wears Jack Bauer pajamas.

deimos the noob said no


#20 alone

alone
  • Members
  • 2261 posts

Posted 08 March 2004 - 09:22 AM

To those interested in the idea, rather than talking about drinks :)

I think Squee's onto something. But only 1 mana per three seconds..? That'd last almost 2 hours (if you cast no other spells). Possibly it'd make sense if it was like 5 every 3seconds..
"Entertain yourself with my nightmares."
- AfterAll

Bunny!

#21 green_mantis

green_mantis
  • Members
  • 403 posts

Posted 08 March 2004 - 03:12 PM

i just dont think that focusing your magical energies should cost mana to be in effect maybe it could increase the cost of spells when you have it on and could make them do the extra damage
I am very sorry, if not for something I did, then it is for something I will do.

#22 Wolfgang

Wolfgang
  • Members
  • 386 posts

Posted 10 March 2004 - 07:32 PM

I think this is a good idea for a spell. I also think that the idea of costing 1 mana per x amount of time that its casted is not only a lot simpler of a concept than programming it to increase the cost of spells, but it also is a way of automatically canceling the effects (IE, you run out of mana).

Maybe if you cast it on yourself twice, you un-cast it? *shrug* just my two sence. Mana is precious. Why waste it...

What the what?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users