Suggestions.
Up the aid to the same as cleric.
Mabe give paladins a spell such as holy might or make divine prayer give back a stamina aswell..
Bring the +20 heal bonus back. (1a)
Raise the hit rate and/or Damage a paladins attack does. (Ex.. A 30 paladin with an imperial sword with CS on does an average of about 45-55dmg on monsters such as gnolls/lioness.. when it hits...)
I don't see how any of the above suggestions can "overpower" a paladin being in the fact that they are a pvm class and not so much a pvp.. Only classes a paladin can beat pvp at same level is fighter/zerk and mabe a ranger depending on how the ranger plays it and thats in a duel not just running around pking.
Hell right now you can Melee train a cleric faster then you could a paladin.. A Cleric with holy might + enhance hits harder with lower base damage weapons and more often.. Paladins should do avg 60-70 with CS and a 25+ bd weapon..
--------------------------------------------------------
Was lookin in the pally thread saw something I thought was a good Idea given the fact that Paladins have always been able to Dispatch Undead very easily in D&D etc..
paladins are suposed to be a holy class i think they should be able to smite the undead and do more dmg to undead naturally not added to weapons.and they should have a higher hit % but as in spells the spells they have are fine but smite undead should be a added skill but dunno just the higher hit % and the ability to do more dmg to undead would be fine for me
This got me thinking.. Why dont paladins have a spell similar to Depature Undead (Pacifist) It isnt a healing spell just a spell that does "Holy" Damage onto undead creatures.. Mabe 80-100 level 30 Requirement??