New Spells And Abilities
#1
Posted 22 May 2004 - 03:18 PM
Sickness, lvl 15, stamina: 1 Magic cost: 30
When succesfully cast on target, they recieve -1 Str for 30 seconds. If someone else or caster tries to cast again while this has been cast "This player already has drecreased stats" message appears.
Plague, lvl 25, stamina: 2 Magic cost: 50
When succesfully cast on a target, they get -1 Str and -1 Dex for 2 minutes. If someone else or caster tries to cast again while this has been cast "This player already has drecreased stats" message appears.
/insight, lvl 18, stamina: all
Only mages can use this command. Gives extra area details for some places, i.e. in swamps you may /insight by a vines and it tell you that it looks like fire could deal great harm to it, or at sludge lord square tell you that there seems to be an odd entity there. things such as that. could also give backround information on some places (gnoll fortress, windia, barracks).
Fascination, lvl 22, stamina: 1, Magic: 20
Spell like hypnotise, except considered a decreased stat, so cant be cast on a player who, for example, is plagued. Target deals 5 points less in damage and hits the caster a good deal less (5-10% less)
Facade, lvl 20, stamina: 1, magic: 45
Castable only on mage, would work like old morph, but wouldnt give increased stats, would just cast like it. You take form of whatever class you would like, or lvl. i.e. an adept can make itself look like an archmaster fighter or an archmaster mage can make itself look like an initiate pacifist (although they wont show up as green).
there's a couple more, but gotta take a nap first
ScarletMuse 03/2/2005 11:20am
#2
Posted 22 May 2004 - 06:13 PM
Especially Facade.
Kudos!!
#3
Posted 22 May 2004 - 06:25 PM
~Agmar~
#4
Posted 22 May 2004 - 07:17 PM
When Facade is cast, how do you choose what form the Mage takes? I assume that it says "Archmaster Fighter" when you /who them or look yourself over, but your stats, Health and Mana do not change from what they normally are. Am I correct?
I guess also you have to be a bit careful of what form you take - if an Elven Mage takes the form of a Berserker - (some Mage) is a Female Elf Archmaster Berserker - "something's not right there", says the smart Thief looking them over.
Main crits:
Crane
Europa
Don't kill the
#5
Posted 22 May 2004 - 08:59 PM
/facade
What skill level would you like to appear as? (1,2,3, etc through 30)
What race would you like to appear as? a-dwarf, b-elf, c-human, d-gnome, e-halfling, f-half-elf, g-half orc
What class would you like to appear as? h-Berserker, i-pacifist, j-paladin, k-fighter, l-mage, m-cleric, n-druid, o-ranger, p-thief
for example: "/facade 30ah" would alter your appearance to that of a Dwarf Archmaster Fighter
eh... or could be a30h and would display (with /facade) as race level class.... *shrug*
Just a suggestion
Edit: I love all the suggestions though. ^__^
Edited by Wolfgang, 22 May 2004 - 09:00 PM.
What the what?
#6
Posted 22 May 2004 - 09:41 PM
Engulfing Wind, Firestorm, and Lightning Strike could be new 'beams'. do the same thing, just lets us choose our favorite to attack with, generally same as fighters get to use barbes lance, rose blade, halberd, etc.
ScarletMuse 03/2/2005 11:20am
#7
Posted 22 May 2004 - 09:50 PM
What the what?
#8
Posted 25 May 2004 - 09:46 AM
I think you have clerics, mages and necromancers confusedTrue mages can heal themselves, manipulate time, interact with spiritiual beings, travel to other dimensions, resurect the dead, and many more things.
Good ideas though.
#9
Posted 25 May 2004 - 10:37 AM
ScarletMuse 03/2/2005 11:20am
#10
Posted 25 May 2004 - 04:49 PM
Yeah, a specialist class. Totally different from the Mage. You can't combine all groups together, such as Enchanter, Illusionist, Necromancer and then try to make one super character out of that... it just doesn't happen. Clerics are the healers, not mages. Mages practice arcane arts, which doesn't go into the area of healing/resurrecting. That's divine magic.i believe you to be the mistaken one here, first off, necromancers are a refined version of mages. second off, clerics (basically an attacking priest) heal for a good deal more then mages. Mages usually allow people to regenerate thier life back slowly (we already do this autimatically in nightmist) and lightly heal, enough for a creature/humanoid to get treatment (which obviously we dont do in nightmist either) and would be about equal to what our druids heal for, 15-20.
I'm not going to get into an argument about this... I like the spell ideas, let's just leave it at that.
#11
Posted 26 May 2004 - 02:42 AM
Mages can use arcane energies to bind torn tissues back in place, as well as stopping any bleeding. Pain on the other hand is unaffected by a mages power, and shock may still consume the victim. As well, the bound flesh is very weak, and can break open at the smallest hit/scratch/etc.
And necros are mages that have chosen to delve into necromantic arts. They are still essentially mages, their distinguishing feature is often a weaving of dark magiks/magics into their spells. As well as the summoning of various undead to do their bidding.
Copying From many is Research.
It's so exciting I need to poo~Deval
#12
Posted 26 May 2004 - 10:22 AM
Since when did Gandalf ressurect people, or "bend time to his will"? I'm pretty sure I never read/saw thatExplain gandalf then! nya!!
Mages can use arcane energies to bind torn tissues back in place, as well as stopping any bleeding. Pain on the other hand is unaffected by a mages power, and shock may still consume the victim. As well, the bound flesh is very weak, and can break open at the smallest hit/scratch/etc.
Hmm, I suppose I can except that, but all the games i've ever played don't allow mages to heal, otherwise it would just over power them. Not that mages are actually any good in Nightmist though.
And necros are mages that have chosen to delve into necromantic arts. They are still essentially mages, their distinguishing feature is often a weaving of dark magiks/magics into their spells. As well as the summoning of various undead to do their bidding.
Exactly. It's necromancers that do the debuffing/undead stuff, not mages.
I'm not going to get into an argument about this...
Guess I changed my mind
#13
Posted 26 May 2004 - 01:43 PM
All the spell's would indeed make things alot more interesting
Espcially the Fascade spell
It would stop mages from being pre-emptively targeted by pk'rs
Would you still be able to use other spells in conjunction with it, ie Aop?
And to keep things simple maybe make it that the spell automatically makes your chosen class the same lvl as you, which changes as you progress 'up the ladder'
It should also change your stats appearance to the maximum of that class,
But make it a single choice like morph, to keep it fair.
Awesome idea. -congrats-
#14
Posted 26 May 2004 - 08:27 PM
Skippy the Peanut Butter Fiend.
#15
Posted 27 May 2004 - 03:06 AM
And I didnt say anything about gandalf bending time to his will, or ressurecting people. At least I dont think I did. Heh.
And as I said, Necros are a sub-branch of mages. They are essentially the same thing. Except the dark side of a mages abilities. Different sides of the same coin essentially.
Copying From many is Research.
It's so exciting I need to poo~Deval
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