Ok here it goes. I know most can agree that thieves on the 1 alt server, putting it lightly is a very lack-luster class. So I've been thinking of solutions to help them out a bit.
I'm sure I'll catch flak here but bare with me.
The 1 alt server has had many new equipment and weapons added to help boost other classes such as fighters/zerks/ranger/druids. So here's some suggestions/ideas to help boost thieves and maybe bring back the interest and want of playing this dead class.
With crafts such as Dragonclaw Scythe and Dragon's Breath having mods on many different mobs/bosses, shouldn't we have an option for theives? Such as the Har'oloth Velve that's a craft on the multi alt server.
Base damage: 29, Can be worn by: thieves, Description: Beyond the forges of the deep lies the taste of venom that goes beyond death. It does not matter which deity an assassin follows so long as they provide a steady stream of victims for which the bodies may be turned to their cause. Enveloping the Velg'larn with the essence of the place where light never falls, nothing of the surface world can resist the afterlife's appealing allure, and what it provides is but sweet victory to the Ilythiiri., Level needed to equip it: 35, Magical: Yes, Vamparic: 0.2, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0.2, Poison/30s damage: 30, Monster damage table: drow:1.25, spider:1.25 Mana leech: .
What if this was added to the 1 alt server with maybe a lower base damage but more monster damage table.
Idea for items required to craft:
- Ilythiiri Keeshe
- Dagger of the Winds
- Emerald Dagger
- Orcsbane
- Diamond Edge
- Dagger of Spirits
- Stat mod amulets of sort for strength, dex or con or even 2 or all 3.
- Boiling Blood
- Silent Leather
The monster damage mods would come from training weapons and "lore" type ideas in the thief realm.
Mods such as Beetle, crab, dragon, scarab, spider, ettin, goblin, orge, orc, troll from the Diamondedge and Orcsbane. So what about adding mods such as wurm, scorpion, viper from weapon such as Dagger of Spirits. Mods for theif and the likes from Emerald Dagger. Mod against drows coming from the Ilythiiri Keeshe. I'm sure I'm missing other possible mods as well.
The vampiric rating coming from Dagger of the Winds but boosted with another item such as boiling blood and Vampire Blood Potions.
I know this sounds like a lot but for an endgame weapon for a lack-luster class I feel this is not too farfetched. May seem overpowered a bit but take a look at the Dragonclaw Scythe and Dragons Breath!
Now onto the equipment side of thieves. I know I'm taking influence from the multi alt server but again, bare with me.
Cloak of the Avenger is best in slot body piece for the class. So what about using the crafting system similar to that of the Adamantite Ringmail for rangers but obviously with different requirements.
Veil of the Nyx needing certain items such as Mana Core, Shadow Essence and Cloak of the Avenger. Maybe stat mod amulets for str, dex, con or even 2 of the 3 for stat mods for the Veil of the Nyx.
Something along the lines of:
Armor base: 43, Can be worn by: thieves, Description: This cloak almost appears to be made of smoke, weighing next to nothing on your body. Its colour seems to shift to match the shadows around it, while also being near-impenetrable. You have no idea who could have crafted such a garment, or whether it is even made of this world... you are not sure if you even care. The night brings many terrors, whichever goddess you serve., Level needed to equip it: 37, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Brace of Prometheus is another one that can possibly have an upgrade. Again, bringing in influence from the multi alt server. Introduce the means to craft into the Bracers of Exile. Not to sure what could be required to craft with using the description of the Bracers of Exile except leather. So maybe the craft could require Silent leathers and other items combined with the Brace of Prometheus?
Something along the lines of:
Armor base: 2, Can be worn by: thieves, Description: It is said that long ago, thieves who were caught stealing from the royal treasury had their hands removed at the wrist so that they might never repeat their crime. Their forearms were bound with a thick leather bracer and marked with a symbol of their exile. Thieves though are not so easily intimidated. Some of the most powerful of their profession often take to wearing powerful magical bracers marked with the same symbol of exile, in recognition both of their abilities and the fallen comrades they have left behind., Level needed to equip it: 33, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 1, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.
I apologize for the long post but the subject of thieves being such a badly nerfed class, I think these are some solid suggestions and ideas. Not only would it bring interest back into playing the class but would also bring back interest into utilizing dead areas such as Malok's guild. Honestly, when is the last time a group of thieves have gotten together to run Malok?
Please give feedback wether it be positive or negative but lets try to give staff ideas to maybe help us bring the class back!
Sorry for the long post but I thought these were reasonable and somewhat of a basis to start to build off of to help the class out.
Edited by Justice, 08 August 2021 - 03:32 AM.