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Pre-casting In The Triplex


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Poll: Would you rather:

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#1 Oracle

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Posted 19 March 2005 - 11:57 PM

By pressing the 5-second button, pre-casting is automatically stopped. If I use the custom command to give you a longer countdown, these restrictions are not automatically applied. Choose the option you prefer and it will be the rule for when I'm running the Triplex ^_^

#2 Sneaky

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Posted 20 March 2005 - 11:32 PM

At first I thought no, but I gave this a little bit of thinking.

When you are fighting in triplex, it's a "Best of the Best" competition (sorry for any copyright infringement Epic ^_^). People enter on their best character. Now, many will argue "No precasting, so not fair, that mage/druid has like, 170 armor!" Too bad. It's a mage and druid skill. It's not fair to limit a class's spells. The fight in the Triplex should not be about whether the ranger can hit his attack macro before you can hit you're armor spell macro; it should be about who has the better crit.

Also, I just tested something. A five-second countdown doesn't remove the effects of Rage on berserkers. Why should they be given a strength boost (granted it takes away dex) if a cleric cannot cast enhance on themselves?

Triplex, again, is about who has the better crit. Not who can hit a button quicker.
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deimos the noob said no


#3 Shadic

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Posted 20 March 2005 - 11:39 PM

You can Rage as a Zerker because it's an Ability, not a spell... At least that's what I think...

Edited by Shadic, 20 March 2005 - 11:41 PM.


#4 Sneaky

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Posted 20 March 2005 - 11:43 PM

Ability is a skill.

A spell is an aquired skill.

If a zerker can use an ability to raise his strength, why can't a cleric?
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deimos the noob said no


#5 »¤~§ûߣîMîñ⣠Âû±hô®î±¥~¤«

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Posted 20 March 2005 - 11:47 PM

Rage has consiquences where as spells have none except for the loss of stam

How ever if 2 people go to battle don't they prep befor hand not during the battle

I think spelling is ok just as long as its done with in the time of the countdown so that when the battle start they don't have there stam gained back
They say that the good die young, thats why think that you should have fun, cuz time don't wait for no one.

#6 Sublime

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Posted 21 March 2005 - 01:07 AM

Ability is a skill.

A spell is an aquired skill.

If a zerker can use an ability to raise his strength, why can't a cleric?

A zerker with rage on loses dexterity, giving them a disadvantage also.

A cleric casting stat increasing spells on itself gains dexterity and strength so it doesnt really even out.
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#7 Sneaky

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Posted 21 March 2005 - 01:35 AM

It's the general idea of it. Doesn't matter if dex gets lowered, it still has potential to do a lot more damage.
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deimos the noob said no


#8 Gaddy

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Posted 21 March 2005 - 02:03 AM

Well, I voted that spells be allowed.

It's not really a major deal to me, but it makes more sense to me that spells still be allowed to be casted.
Triplex has been pre-cast since before most of us played the game.
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#9 Crane

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Posted 21 March 2005 - 02:34 AM

Like Sneaky, I was about to say "no pre-casting" as well, then realised it should me more than who can click the fastest. Even spells like Aura of Protection and Righteous Fury, which get the most pre-casting criticism from my experience, have their downsides (using an awful lot of mana) so does not make it overly unfair for classes that do not have such spells available. So, I say it is okay to have pre-casting - besides, the classes that do not have spells, like the Druid and Mage, have other factors that make up for that, such as a Fighter's armour or a Ranger's high-damage Rapid-Fire ability (this goes for the Berserker too).
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#10 combusta

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Posted 21 March 2005 - 03:15 AM

well lets look at the good of the event people make it precast and ALL classes can enter

if u make it no precast defeats purpose of clerics for sure and will persuade many to go on regular attacker alts(ranger/zerk etc) and no1 uses pallys as it is

so keep it old school triplex bin running for a good 4 years now keep it is at is the way we all like it....lets get 2 real problem wit triplex...final round

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony


#11 menardi

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Posted 21 March 2005 - 03:26 AM

If this no prespell thing happens then it will turn out triplex will only be fighter's berserks rangers and maybe thieves i dont think we would find many of the other classes
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#12 Sneaky

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Posted 21 March 2005 - 03:27 AM

Not much can be done for the last round of triplex. Russian Roulette someone out? Not very fair. Would like to see some ideas if anyone has some, though.
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deimos the noob said no


#13 Consumed

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Posted 21 March 2005 - 04:23 AM

i voted yes only after reading the post or i woulda voted no.... also i think instead of roulette maybe change it up a lil to a 4 on 4 tourny and make a 2 on 2 round then final a 1 on 1... ^_^ ;/... but 1 on 1s usually will go to a druid ....
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#14 Epic

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Posted 21 March 2005 - 04:50 AM

(sorry for any copyright infringement Epic ^_^).

lol :P no problem

I voted no, precasting more often then not will make the fights go alot faster thus when you get your ass kicked by 2 zerkers and a cleric within 6.3 seconds you get very angry. It's been no precasting since day 1 and in my opinion it should stay that way

#15 Gaddy

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Posted 21 March 2005 - 05:02 AM

Chris---you know this is the Triplex no the Prof. Tourney right?

Triplex has always been pre-cast, and the subject of changing it is just because of the new 3v3 dueling thing on the 5 sec countdown that makes every spell cancel and whatnot.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#16 Limit

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Posted 21 March 2005 - 05:09 AM

I believe the even bigger issue is the use of special pots. Yes people work for them why shouldnt they be able to use them? Im pretty sure its defeated the point of the event. Everyone brings them to the triplex now. It is no longer coming down to the skill of 3 players to work as a team.. but it comes down to whoever manages to get the person with the most nightshades in their inventory. What is the fun in that? Almost defeats the point of joining. When winning the triplex you use to be able to brag a lil.. kind of a sort of honor.. showing you have what it takes. Its not that way anymore.. and in my opinion would be MUCH more entertaining if people didnt use special potions.

I feel if we can raise an issue over precasting.. special potions is just as big of an issue or even more. Lets have something done about this to bring back the way the triplex once was.
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#17 Epic

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Posted 21 March 2005 - 06:21 AM

(Insert foot here) , waddaya know im not perfect :P ^_^ :)

#18 Sneaky

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Posted 21 March 2005 - 02:04 PM

But still dead sexy.

I brought up the issue of special pots before, since they are kind of like using steroids. Staff said that they should not limit them if people want to waste time/money getting them.
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deimos the noob said no


#19 Oracle

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Posted 21 March 2005 - 06:27 PM

Personally I don't see the problem with using special pots. I also don't believe there is a way to enforce them not being allowed without JLH updating a command.
I guess if you feel strongly and think there would be enough support, make a poll about this too. It wouldn't have my support and I don't think it would be worth JLH's time.
I'm happy to go with what the majority of the players want though as always.

Keep on this topic with the post here please. It is easier for me to just click the button obviously but that's not what is important. I would hate to think that we'd be stopping clerics and mages etc standing a chance in the Triplex by changing this :-/

#20 Gaddy

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Posted 21 March 2005 - 10:59 PM

They'd still stand a chance, but they'd be far weaker and less used.

A mage has 250ish hp---and top AC is rather low--to where it'd be rounded by 2 unspelled crits---if not one.
They'd have to hold their AoP macro before the start hoping to get the spell cast---they'd be far less able to drink potions or attack in the first round, and that really makes them a bad choice since many of the deuls in the Triplex are determined by the first round.

Clerics wouldn't be able to pre-cast enhance, RF, or Holy Might...making them not too great. They could still hold their own and heal in the first round, but they'd lose their steam also I think.




There are all kinds of advantages and disadvantages to precasting and not precasting. Personally, I don't see why it'd be changed away from pre-casting. Either way I'd still think well of the event, and join it when I can...but I'd have to pick by pre-cast or not rather than simply my 'best' crit or the one I particurally want to use.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#21 combusta

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Posted 21 March 2005 - 11:21 PM

Druids will b used less becuz to cast armor spells u need takes 3 stam.....hard to get off when once again most duels come down 2 1st round and u could lose it 4 ur team if u don't hit

ah the intelligence of combusta, the envy of all nightmist players...

o shut up tony





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