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New Area I Recently Started Working On


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#1 Apocalypto

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Posted 03 October 2009 - 09:27 AM

Bouldar is a upright community that has long been home to many exiled parties, who for one reason or another fled their native land and established a residence in this progressive community. There is an undeclared method of tolerance and unity that most within the city’s walls abide by; However, the eastern part of the village includes what is referred to as the slums, and habitants often defy laws and wreak havoc among the otherwise righteous society. The western part of the civilization on the contrary, consists of very ornate architecture, and is even home to Mayor Tunstall’s estate. Just as the communities structure’s clash in design, the towns people are made up of many diverse origin. The town’s administration consists of Mayor Tunstall and his panel of five councilmen. The panel, consisting of the Bishop of the Catholic Church and his clergyman advisor, along with a representation from the guards, the Head of Commissions, and the Chief Magistrate, have a range of different roles to carry out. The councilmen also play a major role in providing community leadership. They enable the citizens to help themselves and offer a vital connection between the local authority and the community which they serve. Although Bouldar’s official civic religion is recognized as Catholicism, countless residents worship a number of different divinities. This is greatly accredited to the tolerance of the community and the manner in which immigrants are accepted by the citizens. Because of this, Bouldar is said to be one of the most diverse worship grounds in all the lands. Shrines fill the town in the forms of small monuments, lavish alters, and concealed prayer chambers. In fact, the only reason many citizens know which god the shrines even honor is due to the fact many of the towns roads are identified in accordance to the most acknowledged shrine in the particular area. Numerous sacred shrines are also said to be found beneath the town in the Forbidden Caverns, where those who dwell in the darkest chambers worship unknown gods. The nature of these gods and the locations of their shrines and temples are a complete mystery to most of the townspeople. Undeniably, many would prefer it that way. The dark tales of evil practice that come from the wretched place result in most citizens steering clear of the once holy Catholic Temple. Here, in the now corrupted temple lies the only entrance to the caverns, and it holds the Artifice Artifact, that boasts near omnipotent supremacy when wielded by the wrong foe. The power of the artifact however, is limited to the use of zealous followers of Decidia, an evil goddess. Other than several exiled renegade priests and the rest of their faction within the Forbidden Caverns there are unknown communities or monasteries that worship the evil deity.

Delphian Temple:
Centuries ago this granite temple was devoted to Aroha, a compassionate Goddess of Matrimony, Accordance, and Medicine. The temple’s commune was captivated by the Katrina Springs and often accredit its enchanted stream to their living there, as it was declared a sacred site of Aroha. Bouldar locals quickly came to rely on this brotherhood to accommodate for their wounds and illnesses. The priests and priestesses gallantly came to the aid of the town, despite their pacifism beliefs, and in doing so the town prospered immensely. With the town flourishing, and with the citizens spiritually refined it would seem the Delphian brotherhood would continue to advance; However the opposite occurred several decades ago when a clan of renegade priests sought asylum in Bouldar. The sympathetic, and unfortunately inattentive townspeople granted residency to the priests without hesitation. Regrettably, the priests, who were supposedly escaping condemnation of their homeland, were actually worshippers of Analyse, a vile goddess of Perjury, Hypocrisy, and Deceit. Through the eyes of the goddess they worshipped, they learned the art of trickery and betrayal, and thus were able to infiltrate the Delphian Temple with ease. The treacherous priests possessed the Apocryphal Artifact, a diabolic artifact symbolizing deception created by no other than Analyse herself. The uncanny powers of the artifact allowed the renegade priests to rapidly infiltrate and overtake the temple, slaying all members of the brotherhood in the process. Shortly after the conquest of the temple, they extended their sites to the city. With Mayor Tunstall and his councilmen unaware of the happenings at the temple, the renegades set out to blind the town leaders with their Machiavellian like practice. With sly tongues and phony dispositions they unleashed their malicious craft upon the councilmen. The town was falling into the hands of the renegades and if not for a timely intervention by Mayor Tunstall, along with several powerful allies, the renegades probably would have been able to over take the city. With their evil scheme no longer possible the renegades retreated to the deep caverns below the city.

Forbidden Caverns:

It is rumored that deep beneath the town, and the Delphian Temple, lies a labyrinth of passage ways consisting of dark chambers, evil powers and bloodthirsty beasts. The evil followers of Analyse retreated into the caverns after losing the battle for the city. The renegades still dwell deep within the passages, plotting a return to the power they once held. They are aware of the fact they cant obtain this power without the Apocryphal Artifact, which luckily for the townspeople, is locked away above the serpents and is being heavily guarded. The bad news concerning the hellish artifact is that there is no known way to destroy it. Even worse, anybody willing to speak of the artifact presents few clues about the matter. Those brave enough to enter the cursed temple are risking not only their sanity, but their lives as well; Thus, the mayor holds the only key to the structure. Below the temple lies a great vaulted chamber built centuries before the temple itself. It was once a Delphian belief that all prayers made in the temple were delivered directly to the ears of the according deity. Now with the presence of Analyse heavy on the temple it is believed that she intercepts all prayers recited in this once sacred room and answers them in ever so devious manners. With her presence so evident, anyone who would try to use the prayer room for anything more than a passage to the Forbidden Caverns would be a fool.

Cavern Entrance:

The only known entrance to the Forbidden Caverns, is a large reinforced iron door added only after the renegades dissent below the temple. After the epic battle, it became the only entrance to the old caverns in working condition. Because of this, the cursed temple has become a fascinating opportunity to explore the hellish depths of the hellish caverns. Whether the men enter the caverns with their eyes set on personal wealth or with the noble approach to save the city from future devastation doesn’t change the fact that many a man who entered the said caverns were never be seen again. Although some have been able to return home with valuable riches, none have ever been able to solve the mystery of the Apocryphal Artifact.

You are standing in a lavishly decorated room adorned with blue walls enriched with Egyptian symbols. The checkered floor and high ceiling painted with gold stars enhance the beauty of the large golden door leading to the Forbidden Caverns.

Small Corridor:
You are standing in a small corridor decorated with church sculptures and statues. You may enter the Bat Cave to the west, or continue north through what seems to be the main passageway. You may also venture east into a narrow crevasse in the wall.

Bat Cave:
A large, unadorned rocky passage connected to the main entrance corridor that was mined for bat guano in the earliest days of the civilization. The majority of the cave's bat population lives in this portion of the cave. You may continue into the depths of the Bat Cave west or you may return to the Small Corridor to the east.

Area is about the size of the hedge maze.

Mobs:
Vampire Bat
Same as illuminated tunnels, ect..

Giant Vampire Bat

Slightly larger than their co-habitants the Giant Vampire Bat has an eerie red glow in their eyes, and they are said to be known descendents of the Death Bat. The Giant Vampire Bat is in a health condition.

Attack Message: The Giant Vampire Bat sinks its fangs into your upper body for __ points of damage.
Poison Message: The blood loss causes you to become faint, causing __ points of damage.

Boss:
Death Bat
This wing humanoid stands 6 feet tall with eerie feminine features. The humanlike bat is covered with black fur, has a monkey-like face, clawed feet and a twenty foot wingspan. She is known to swoop down on her victims and attack several times. The Death Bat is in a healthy condition.

Attack Message: The Death Bat swoops down upon you slashing you ferociously causing ____ points of damage. x3

Boss Drop: ____

At the end of the bat cave is a pool of water gathered from the stream.

Cave pool:
You are standing in a pool of water formed by the waters of the ___ stream and the ___ ocean. The ocean water mixing with the fresh water dances with the light your torch illuminates. The water, which is as clear as an orb of glass, is lit just enough to see the swarms of piranha awaiting to feast upon you. You may continue ____.


Trap:

You fall into a small fissure causing ____ points of damage.

Examine: on trap squares.
Upon further examination of the fissure you discover a vast underwater world that you are unfortunately to large to explore.

Only here for possibility of further development into an underwater world. o0

Mobs:

Blind Piranha
Piranhas are normally smaller than the average forearm, but these giant cave dwelling piranhas are an astonishing two to three feet in length. Nearly 3 times as large as the average piranha these depigmented creatures have no eyes. With their heightened sense of smell and two rows of tightly packed razor sharp teeth the Blind Piranha adapts to its surroundings with an even more fierce and rapid bite. The Blind Piranha glows an peculiar light-pink and is in a healthy condition.

Attack message: A blind piranha ferociously attacks you with its razor sharp bite for __ points of damage.x2


Low drop: Piranha teeth; Used for crafting.

The Channel of the winds:

You are standing in a very cool and windy upper level of the caverns. It is apparent this is one of the major routes that air moves from the eastern region of the cave to the western side. The Channel of the Winds is nearly inhabited. You can continue _____.

Mobs:

Albino Cave Scorpion

The Albino Cave Scorpion has a large whipping tail with an abnormally large barb. The depths of the cave have completely deprived it of its pigmentation, and it is in a healthy condition.

Attack message: An Albino Cave Scorpion attacked you with its toxic barb for ___ points of damage.



Albino Cave Spider

The Albino Cave Spider, both massive and poisonous, is a nearly transparent white. Their bite is venomous, and their many legs make them an agile beast.

Attack Message: An Albino Cave Spider attacked you with its poisonous fangs for ___ points of damage.


Mysteria Halls:

You are standing in a lard labyrinth of winding tunnels. A mysterious and baffling sound is heard in these halls of twists and turns. The twisting tunnels are naturally decorated with the most beautiful stalagmites eyes have ever gazed upon. You can continue _____

Mobs:

Albino Cave Scorpion
The Albino Cave Scorpion has a large whipping tail with an abnormally large barb. The depths of the cave have completely deprived it of its pigmentation, and it is in a healthy condition.

Attack message: An Albino Cave Scorpion attacked you with its toxic barb for ___ points of damage.

Albino Cave Spider
The Albino Cave Spider, both massive and poisonous, is a nearly transparent white. Their bite is venomous, and their many legs make them an agile beast.

Attack Message: An Albino Cave Spider attacked you with its poisonous fangs for ___ points of damage.

The mysteria halls lead to both the Blackheart passage and the sunbeam oasis.


Blackheart Passage:
Fossils and the bones of long-extinct animals are scattered around the floor you walk on. The sinister passage is home to a mystical atmosphere stemming from the hallowed backdrop.
This portion of the cave is adorned by scones, evidence of human activity. You may continue through the passage to the ____.

Mobs:
None.

Blackheart Crypt:
With every step you take, suggestion of strong diabolical presence becomes more evident. The darkness seems to eerily loom over you as you can hear the hellish sounds first detectable in Mysteria Halls.

Mobs:

Renegade Cave Demon
It is unknown of how this spirit of the dead originated, but it can be speculated that the renegade priests summoned these cursed souls to keep you from reaching their living quarters. Camouflaged with the cave walls, they pounce unexpectedly from the shadows.

Attack Messages:
The fiendish souls lets out a hellish cry causing you ___ points of damge.
The cave demon slashes you with its rock claws causing ____ points of damage.

Elven Barrow Wight
Same as bone garden

Pained Spirit
Same as harabec dungeon

Blackheart Palace:
You are standing in a scenic area of the caverns adorned with castle like formations. It seems the renegade priest use this area of the cavern as a comfort zone. With what means the priests had, it is surprising this section of the cave is so lavishly decorated with manmade goods.

Mobs:
Caponious
Leader of the rebel priests, Caponious stands tall and with his unholy staff boast great damage. With a strong muscular build, he looks weary, yet confident in your presence. He instructs his disgraceful counterparts in battle, and is in a healthy condition.

Attack Message:
With a strong swing Caponious’ holy staff nearly knocks you off your feet for ___ points of damage.


Doctarius
The smallest of the priests, Doctarius specializes in healing his evil party. His agile build makes it a challenge to hit him, and his gem encrusted staff radiates colors that seem to be blinding in this environment. Doctarius is in a healthy condition.

Doctarius only heals the party. If it isn’t possible to make one npc heal another, give all the npcs a healing spell with the message Doctarius healed ____.

Hocuspian

Descending from both clerical and shaman ancestry Hocuspian holds a key advantage over the other priests, the ability to make himself invisible. His alluring cloak shimmers in the light of the scones and he is in a healthy condition.

Attacks: Flame/Blast
Spells: Can cast invisibility upon himself

Oraphet
The only affiliate of the evil party from human descent, Oraphet uses an unknown amulet to summon a storm like orb from his chest. With the storm seeming to come from within his soul, he stands with his arms spread wide. Oraphet is in a health condition.

Attacks: Stormwrath

Their might be more area's to explore after you defeat these kill to pass "mini-bosses" /wink

Sunbeam Oasis:
Having ventured deep into the Forbidden Caverns you’ve reached an area that receives small amounts of sunlight. It is uncertain to where the sunlight is coming from, but you can follow the beams to the ____.

End of the oasis:
The light source lighting the Sunbeam Oasis is a small crevice in what seems to be the end of the cave. Unfortunately you are to large to fit through the small fissure. You may return to the Mysteria halls to the _____.

Mobs:
Lynx
The lynx has a long, slender body which makes it easy for it to enter small cave entrances. They have extremely good hearing and large eyes for better vision in the dim light. Their razor sharp teeth paired with their strapping jaw structure stab deeply into its prey.

Attack messages:
The Agile Lynx pounces on you for __ points of damage.

The lynx swipes you with its large padded paw for ___ points of damage.

The small crevice at the end of the cave serves as a site of further expansion in the future.

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#2 Apocalypto

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Posted 03 October 2009 - 09:30 AM

I have more done than is posted, including some of the town's descriptions ect. I have an idea for the location of this area aswell. But that will not be posted on the forums. Anyways, this is just a rough version. If its responded to well i will fix it up and add what i had thought up for monster damage tables ect. /wave
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#3 IXThunderDomeXI

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Posted 03 October 2009 - 12:16 PM

This looks pretty good might want to work on the names alittle bit (channel of the winds isnt 2well imo) but looks like something i would wanna go to

Supported
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#4 Apocalypto

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Posted 03 October 2009 - 05:18 PM

Ok. But like i said, this is just a rough version. If it is supported enough i will edit all of this immensely along with adding quite a bit of information about the mobs. Such as i forgot poison message/damage on the cave scorpions/spiders, ect.
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#5 Apocalypto

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Posted 14 October 2009 - 08:34 PM

1) Name: Bouldar(as in bolder colorado)

2) Story: Above

3) Restrictions: No restrictions.

4) Contents: Briefly explained above.

5) Draw: The area would be 'wanted' (obviously not) because of the vast amount of new, and revamped monsters. The area would include vampire bats, two newly created bats, pained spirits, elven barrow wrights, giving clerics a new area to train in(considering there are 4?). In addition to this, there are a few chances at "shiney" items, and also i would assume the exp of the albino "dessert" mobs would be worth while as well.

6) Writing samples: Merr

7) Maps: Not going to design, or post a map as its likely(with fair warning from someone who should be considered for area developement) that this wont even be considered.

Areas are typically evaluated on four dimensions:

1) Style: I would like to think im more of an orangutan with a desktop, than a gorilla with a laptop. Stylish enough, perhaps not.

2) Balance: Seems fair to me. Especially considering i didnt post any drop idea's ect.

3) Excitement: Im sure if we had players, they would want to use this area. Perhaps a few implications of new areas/quests and people would consider playing more?

3) Need: It is 'needed' for clerics, and also would be wanted by other classes for obvious reasons.


Figured not using the guidelines had to be the reason nobody bothered looking at the post. But then again, it could be because the playerbase is still at a decline :P.

Edited by Apocalypto, 14 October 2009 - 08:35 PM.

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#6 Apocalypto

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Posted 03 April 2010 - 06:54 PM

I still think this is pretty legit for as rough as it is. In my original idea i envisioned the bat cave being similar to the hedge maze and the Death Bat dropping an equivalent of the barons bracelet.

Continuing through the passages you would encounter monsters similar to the ones found in the dessert, and then find yet another "area" with undead monsters.

Finally you will reach the 5 renegade priests. If you can kill them, there would be a chest to the north (or w/e) that dropped the Artifice Artifact, and it would be traded to mayor tunstall for the boss drop.

I agree with matt that it is kind of rough, but.... bump nonetheless :P.

Edited by Apocalypto, 03 April 2010 - 06:55 PM.

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#7 ice_cold

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Posted 04 April 2010 - 07:22 PM

area names need reworked. a very, very large ammount of punctuation, and some spelling errors. some sentences seem choppy, more then a few run on sentences, descriptions seem overly short in some instances. barrow wights give too much gold/exp for how easy they are and probably shouldnt be included, names and descriptions fo monsters need work and probably dont need so many different types as being 1 area. area should be based off of itself and shouldnt have portions based on possible future developement as normally the developement doesnt occur. a few drops can come from different portions in an area, though keep in mind that anything not coming from the main boss should be well toned down. probably ned to remoe the town as most towns in game already are uneeded/unused.

storyline is pretty good. works on decsriptions, slim down the ammount of different monsters, possibly cut down the size of the area as it seems as of now fairly larger then need be. put some more effort into it and it could be a pretty good proposition.
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#8 Apocalypto

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Posted 05 April 2010 - 05:24 PM

First off, thanks for the input. As for the names and punctuation, i completely agree. Not gonna lie. I saw something about caves on the discovery channel and thought it would be cool to have an intricate design for a fairly large cave area(which i threw together basically). And to comment on the names, i had alot of ________ before i posted it on the forum.


Cave pool:
You are standing in a pool of water formed by the waters of the ___ stream and the ___ ocean. The ocean water mixing with the fresh water dances with the light your torch illuminates. The water, which is as clear as an orb of glass, is lit just enough to see the swarms of piranha awaiting to feast upon you. You may continue ____.


Lastly i was thinking of this area ever were to be implemented, that it could be added on the other side of silversail's ocean. Wouldnt mind if it went a little further and used an idea Alan suggested about a storyline using buttons similar to the trip to kunal.
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#9 Kalypso

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Posted 10 April 2010 - 01:36 AM

if you really want a reaction out of staff you might as well work out details like how much damage mobs will do, the frequency of attack, what kind of armor, their hp.. a map of the area should be started and exactly like an idea of how many squares its gonna be that way the staffer knows what kind of work they've got ahead of them :P


ps, obviously dont post map here

Edited by Kalypso, 10 April 2010 - 01:36 AM.

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#10 IXThunderDomeXI

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Posted 16 November 2011 - 12:40 AM

You still working on this area?
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#11 Apocalypto

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Posted 16 November 2011 - 02:36 PM

Nah.. would have been willing to put a lot of hours into it with even a glimmer of hope that it might be put in game.. would still be willing too, but I just didn't see the point without even the slightest feedback from staff... Also I think it would still be bad Ass to have a storyline based boat trip from silversail to bouldar with buttons...

Edited by Apocalypto, 16 November 2011 - 02:48 PM.

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#12 IXThunderDomeXI

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Posted 17 November 2011 - 03:36 AM

Sucks to see the work you've already put into the area go unnoticed. Still support the area by the way, would definitely enjoy killing some albino spiders
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#13 Apocalypto

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Posted 18 November 2011 - 04:06 AM

Ya. I thought it was a pretty well thought out area... but oh well.. had a lot more than that, but what you see is all the remains now lol...
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