Mages Vs Berserkers
#1
Posted 29 March 2004 - 10:07 PM
Mages still hit berserkers for exactly the same amount of damage as they do any other class giving them a huge disadvantage . . .
Im sure many will agree that mages need tweaking slightly to overcome this problem.
#2
Posted 29 March 2004 - 10:39 PM
#3
Posted 30 March 2004 - 12:08 AM
I mean, mages can't have advantages over every class. Let's just say Berserkers are the "Mage-Killers."
#4
Posted 30 March 2004 - 12:15 AM
Yet zerks are the mages killers?
I'm with you on this, a mage would laugh at a zerk. It would be a 1 spell knock out. Zerk resistance, needs to be lowered, as do other classes also, but zerks more so.
#5
Posted 30 March 2004 - 10:29 AM
this isnt such a bad idea, I'd concider blast a physical damage spell perhaps that could be made to do more damage on berserkers.the only way i could see to addressing this problem is to have a mage spell that deals physical damage. (ie. uses force instead of energy)
and Squee giving your opinion is in no way being mean, however I dont agree with "maybe you shouldn't be dueling Zerkers", I've always concidered all classes in this game to have advantages and disadvantages over each other which balances the game nicely. What Im trying to say is mages seriously have no advantage over Berserkers.
#6
Posted 30 March 2004 - 08:06 PM
Skippy the Peanut Butter Fiend.
#7
Posted 30 March 2004 - 08:09 PM
Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack
I think that should be about right but this is my idea. Whether people like it or not is up to them.
#8
Posted 30 March 2004 - 08:21 PM
ScarletMuse 03/2/2005 11:20am
#9
Posted 30 March 2004 - 08:28 PM
Skippy the Peanut Butter Fiend.
#10
Posted 30 March 2004 - 09:42 PM
That doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.in regards to my force spell idea:
Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack
I think that should be about right but this is my idea. Whether people like it or not is up to them.
If you want physical damage, make your mage pick up a rock and throw it.
#11
Posted 31 March 2004 - 11:47 PM
it was a spell idea squee.That doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.in regards to my force spell idea:
Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack
I think that should be about right but this is my idea. Whether people like it or not is up to them.
If you want physical damage, make your mage pick up a rock and throw it.
they would cast mage fist and a big glowing fist forms in front of them and rushes to the mage's target so it could be dodged, but since it would be force damage it could not be resisted.
i had left out the mana costs 'cause i dont know how much the most similar spell costs.
#12
Posted 01 April 2004 - 12:00 AM
Edit: Sorry, forgot about zerker spell resistances..
Edited by Hellshady00, 01 April 2004 - 12:01 AM.
#13
Posted 01 April 2004 - 01:21 AM
If the mage casts a spell to summon this...err...fist... it's still going to be magical. If you want physical damage, you need to use some kind of physical weapon.
Maybe a spell that makes someone attack themself? Using their physical weapon would deal phyiscal damage to them.
#14
Posted 01 April 2004 - 02:38 AM
Skippy the Peanut Butter Fiend.
#15
Posted 01 April 2004 - 02:45 AM
Maybe if you summoned a sharp rock and hurled that at opponents?
#16
Posted 01 April 2004 - 04:37 AM
Skippy the Peanut Butter Fiend.
#17
Posted 01 April 2004 - 08:05 PM
Mage fist: a feat of telekinesis, this spell allows a mage to form a large blunt object out of thin air and launch it at an opponent; dealing physical damage. Thus, bypassing spell resistance of more powerful foes.
(a history note: this spell was origionally developed to help in the construction of buildings, but one day when the mage city was attacked the workers, who knew only this spell were able to drive back the invaders with a barrage of rock fists. After that all mages would learn this spell to aid them against enemies with immunity to magic.)
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.25level)
would have a 50% better chance to hit than normal mage attack
I reduced the level modifier so that it should do a little less damage.
i think that about covers it
#18
Posted 01 April 2004 - 08:08 PM
Skippy the Peanut Butter Fiend.
#19
Posted 02 April 2004 - 03:41 AM
he stated well enoughThat doesn't make much sense. If the mage is punching someone...then the damage done will simply be that of their strength, amplified by their magic.in regards to my force spell idea:
Mage fist:
causes force damage(damage that can be blocked by armor and dodged but not resisted)
formula would be...(INT/3)(.35level)
would have a 50% better chance to hit than normal mage attack
I think that should be about right but this is my idea. Whether people like it or not is up to them.
If you want physical damage, make your mage pick up a rock and throw it.
ScarletMuse 03/2/2005 11:20am
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