What I propose is a Trainer, or Dummy if you will.
Now, there are varying degrees to impliment this, or even charge for this:
Straw Dummy - Stands in the room, has 1,000,000hp, gives no exp, and drops nothing. Upon dying, respawns within 1 minute.
Rookie Combatant - You'd be able to set its difficulty by simply talking to it, IE: /t rookie dexX:wisX:armorX and so on, covering the basic defences of a character.
Professional Warrior - Same commands as the Rookie, except you'd also be able to set it to attack in a similer way, IE: /t professional att[name],[name],[name]:dmgX:stamX
Where 'stamX' would work exactly the same as a standard character. So setting it to 3 would allow it to attack for 'dmgX' three times instantly, then wait 30s for it's next three stamina. and where 'att[name],[name]' would restrict the NPC to only attack those named characters.
Obviously, doing something such as /t straw/rookie/professional off would turn the NPC off so they'd stop attacking.
At the start I said varying degrees to impliment or to buy. I was told the idea isn't something that's able to go in straight away, and would need to be developed. Thought I'd throw everything out there anyway
![;)](http://www.nightmist-online.co.uk/forum/public/style_emoticons/default/happy.gif)