Berserker Stamina Dropped To 5
#1
Posted 27 February 2004 - 07:42 PM
Pros:
-Will make fighters unique
-Will help to balance the Berserker class (i've seen several topics about them being over powered, this would solve that imo)
Cons:
-None I can think of
If ya can please post as well as answer the poll... would be nice to know your reasons for voting.
#2
Posted 27 February 2004 - 09:31 PM
#3
Posted 28 February 2004 - 09:57 AM
Fighters don't have a singe trait that makes them unique. They don't have the most stamina, and the armor is the most naturally, but rangers are about 5 behind. Which makes fighter fairly weak.
If zerks shouldn't have 5 stamina and they stay at 6, then fighter should be given 7 stamina.
#4
Posted 28 February 2004 - 12:16 PM
Yeah, but if you role play more than on Nightmist, you should know that at high level mages are ALWAYS the best class. Mages are a feared class too. Well, they should be anyway. This is not the case on Nightmist, so your reasons for berserkers being good also aren't true.if you roleplay more than on nightmist, you should know that berserkers are very powerfull, and they don't feel pain when they get attacked. they will get wounded and even die. But they are still very powerfull. They are a feared class. And why should the berserkers in nightmist be any diffirence to other berserkers when the rest of the classes are almost all alike to the other classes?
and they don't feel pain when they get attacked. they will get wounded and even die.
What does this have to do with lowering their stamina to 5 to help balance the over powered class?
Edited by Malavon, 28 February 2004 - 12:16 PM.
#5
Posted 29 February 2004 - 04:07 AM
And instead of doin that for zerkers to make them alitlle worse than now, why not improve fighters by giving them a counterattck? which was brought up in fighter discussion
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#6
Posted 29 February 2004 - 05:30 AM
berserkers can feel pain: it drives them crazy as well as anything else having to do with battle hence:berserker but this brings an idea to mind: what if when berserkers health drops to the red zone they get a bonus on damage as they are enraged by the injury caused them and other all classes should take a accuracy penalty because of blood lossthey don't feel pain when they get attacked. they will get wounded and even die.
i think it sounds sensible. it might even convince some zerker owners to keep their crits at low HP making them easier targets for others
#7
Posted 29 February 2004 - 05:35 AM
And if ya think i should fix mine, i don't need to, cause only i need to know it's a guy blowing his head off cause he lost 1 million dollars
Edited by Zapatak, 29 February 2004 - 05:36 AM.
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#8
Posted 29 February 2004 - 10:45 AM
What? How does it make them unique? I don't even think you know what the word means.No i don't think it should be dropped. it makes berserkser unique.
#9
Posted 29 February 2004 - 10:53 AM
yeah zach maybe you should spend more time thinking and less time trashing meWhat? How does it make them unique? I don't even think you know what the word means.No i don't think it should be dropped. it makes berserkser unique.
#10
Posted 29 February 2004 - 04:15 PM
#11
Posted 29 February 2004 - 06:51 PM
ROFL Zerker's ARENT unique!No i don't think it should be dropped. it makes berserkser unique.
And instead of doin that for zerkers to make them alitlle worse than now, why not improve fighters by giving them a counterattck? which was brought up in fighter discussion
They're the STEALERS!
Rage is perhaps their only unique thing, not to mention it's USELESS..
Look, Smite = Assassinate
Berserk = Rapid fire
6 stamina = fighter!
THEY'RE NOT UNIQUE.
If you want ZERKERS TO BE UNIQUE.
Then DELETE THEM.
#12
Posted 29 February 2004 - 07:07 PM
#13
Posted 29 February 2004 - 10:49 PM
It is in my opinion that Berserk and Smite have, in general, the same hit % as their counterparts Assassinate and Rapid Fire.
Also, I agree with Eternyte.
Westcoast
#14
Posted 01 March 2004 - 10:06 AM
ScarletMuse 03/2/2005 11:20am
#15
Posted 01 March 2004 - 01:30 PM
Either your two berserkers are crap or your lying. The ones I had when I shared with my friend all hit most of the time, and for huge amounts of damage. And then when you spell them up... enough damage/hit rate to kill anything.They shouldnt lose 6 stam becuase they are very unreliable when you don't have them spelled up. I have a couple zerks and they hit 1-2 out of a round of full stamina sometimes. Most people that want zerks to lose 6 stam is people without arch crits that get messed up by arch zerks when they get to level 20 so just quit complaining that they are overpowered because you are weak just find another place to train or maybe even make your own and train it.
#16
Posted 01 March 2004 - 09:48 PM
Al by any chance were you talking about my zerk? Carnarge ..cos he rocked, we had loads of fun with him lol.
#17
Posted 04 March 2004 - 12:01 AM
#18
Posted 04 March 2004 - 07:24 AM
--Monte
#19
Posted 04 March 2004 - 01:20 PM
#20
Posted 04 March 2004 - 07:26 PM
now this idea i likeIf you want ZERKERS TO BE UNIQUE.
Then DELETE THEM.
#21
Posted 06 March 2004 - 10:20 AM
#22
Posted 06 March 2004 - 10:24 PM
Basically here are 2 things I've seen while dueling-
-Zerkers easily round my arch dwarf cleric with 3 stam. (324hp)
-Even without spells, while divine lighted and hypnoed (2 things that make people miss more) a zerkers 1 clicked my arch ling ranger with 291hp. There is no doubt that it was without spells, he had no spell casters in his party, and his other 2 crits were dead.
They do far too much damage, it basically is a disgrace for a class to be able to round anything of another class right when they hit lvl 27. I do not see how it is fair at all for anything at arch to be consistently rounded by anything at all, be it zerkers, rangers, or anything else. I have seen rangers miss more often than berserkers, much less with spells neither misses much anyway.
-Proverbs 4:7
#23
Posted 08 March 2004 - 11:39 PM
#24
Posted 09 March 2004 - 01:10 AM
#25
Posted 09 March 2004 - 05:29 AM
http://www.geocities...lia/rounds.html
My fighter was the only crit I couldn't round, but even then it was really close(2hp left afterwards lol -- Fighter has 341hp and it dealt -->62+63+36+68+67+43 = 339). All of this was done unspelled. I didn't remove rounds, I showed them in their entirety. As you can see, they do hit fairly well. Out of all the rounds that I tested, only one completely failed - which happens on any other class too.
I'm for the stamina reduction by the way.
#26
Posted 09 March 2004 - 06:51 AM
You berserked at Selenay from your Halberd for 44 points of damage.I used my Arch Berserker Advocate on several of my own Archmasters just to see who he could round/hit alot and who he couldn't. Results are linked to my website because the log was really long:
http://www.geocities...lia/rounds.html
My fighter was the only crit I couldn't round, but even then it was really close(2hp left afterwards lol -- Fighter has 341hp and it dealt -->62+63+36+68+67+43 = 339). All of this was done unspelled. I didn't remove rounds, I showed them in their entirety. As you can see, they do hit fairly well. Out of all the rounds that I tested, only one completely failed - which happens on any other class too.
I'm for the stamina reduction by the way.
You berserked at Selenay from your Halberd for 52 points of damage.
You berserked at Selenay from your Halberd for 52 points of damage.
You missed Selenay.
You berserked at Selenay from your Halberd for 34 points of damage.
5 stamina with an arch zerker?
ScarletMuse 03/2/2005 11:20am
#27
Posted 09 March 2004 - 11:23 AM
Now reread my post, ignore that round, and look at the bigger picture this time, tyvm.
#28
Posted 09 March 2004 - 05:48 PM
There are better solutions than reducing their stamina.
Westcoast
#29
Posted 09 March 2004 - 08:31 PM
#30
Posted 09 March 2004 - 08:36 PM
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