Let Me Into The Sdg.
#1
Posted 03 November 2007 - 01:35 AM
1. Domination by high level players. Current pk restrictions are accomadation enough, only lvl 20 players would be in any danger, and they currently represent a true minority of players when we disclude players who don't already have arch'd alts to even the score if a lvl 20 were to be pk'd. In addition, the spoils of the SDG are so devalued, while the area itself is so deserted that anyone who wishes monopolize the SDG would be unable to get any great value out of it.
2. Design for lower level players. Currently low level players (noobs, not low level alts of experienced players) represent a profoundly small minority, which is also protected by pk restrictions. In fact, more experienced players are more likely to help out these un-pkable players than anything else.
3. Gold Training. It is currently impossible to train with gold.
I don't play that much but I enjoyed wandering through the Scarlet Daggers Guild, and would enjoy wandering through it again. It was fun.
#2
Posted 03 November 2007 - 12:59 PM
#3
Posted 03 November 2007 - 06:18 PM
#4
Posted 04 November 2007 - 02:09 AM
#5
Posted 04 November 2007 - 03:01 AM
make a low level, buy one or whatever.
Of course people always have to be so freaking annoying on this game.
Buy a low level or roll one for gawds sake.
#6
Posted 05 November 2007 - 02:47 AM
So what do you think the demand is on the scarlet dagger? There's two up there right now, and how long have they been there? Even at that stagnant price, if you can make 5k, you can get it yourself.
Now what's the market like for nightshade elixirs? 43 of them up there, if I was to try and sell them, I wouldn't have a monopoly, I'd have lunchmoney. There's hardly any demand, until they're only slightly more expensive than healing potions.
So basic supply and demand here would dictate that if I had a monopoly, I'd still have to price the items to their limited demand. I'd have to make the Scarlet daggers affordable to level 12 theives who have no alts and just started playing the game (profitability!). Then I'd have to price the Elixirs low enough to appeal to players who would want to USE them. Not just people who would buy them and put them back up with the other 43 that rarely sell. Maybe a thousand each or less.
So what's the downside? Every player is capable of getting this stuff themselves, so that forces that forces the actual VALUE of items down to where the price represents a greater value and convenience than just getting the stuff themselves. Considering it's an easy area the cost of doing it yourself is rather low, and likewise the practical value of the items, regardless of their source.
#7
Posted 05 November 2007 - 03:04 AM
#8
Posted 05 November 2007 - 06:21 AM
It's hard to understand whether you're arguing or just really like to post nonsense. The argument in the OP was that the level restriction is meaningless and NM would be just as much, if not more fun, without it.
But perhaps you don't understand how that equates to removing them. As the OP stated, the level restirction was implemented for specific reasons that, today, are unnecessary. Read my posts, I covered them.
Edited by EvilDognapot, 05 November 2007 - 06:23 AM.
#9
Posted 05 November 2007 - 06:32 AM
#10
Posted 05 November 2007 - 06:37 AM
Edited by Throwback, 05 November 2007 - 06:39 AM.
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#11
Posted 05 November 2007 - 07:06 AM
Waddaya guys have against fun?
#12
Posted 05 November 2007 - 07:58 AM
#13
Posted 06 November 2007 - 03:24 AM
#14
Posted 06 November 2007 - 03:57 AM
Not going to happen...
You want to go back in..
Make some low lvl crits...
End of discussion..
I win...
~Scripto
Ingame:
Scripto (Staff)
Kannabis (Mortal)
#15
Posted 06 November 2007 - 01:09 PM
#16
Posted 06 November 2007 - 03:42 PM
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#17
Posted 06 November 2007 - 03:46 PM
Of course, making certain areas almost like new to some people while not effecting gameplay, trying to bring back a spark to players and have no bad consequences.
Man, that IS a bad idea.
..
Look deeper into things, you'll usually get better answers.
PS: I hate thinking simply, it just, doesn't work.
#18
Posted 06 November 2007 - 06:58 PM
#19
Posted 06 November 2007 - 10:14 PM
I memorised the map for that area and thought is was a LOT larger than it really was, due to all the ktps, drop traps, secret doors when i actually saw a printed map of it i was like omg its tiny!
Why would you want archmasters up there? The first sylva pwning you?
#20
Posted 06 November 2007 - 10:26 PM
Don't know why this is even a topic..
Not going to happen...
You want to go back in..
Make some low lvl crits...
End of discussion..
I win...
~Scripto
I don't know why things that are added/changed are topics. "Let's make something toggle-able! to save two seconds!", or "lets make names to make us feel like we accomplished something!" However, I do know why there's hardly more than a dozen players on either server most of the time. It's not because they're upset that new areas aren't made every thursday or because the letter "K" isn't toggle-able. The game was much more alive before the majority of changes/updates that we have now were conceived. "Not going to happen" is OK, the only thing I've suggested that ever happened was "open the door to the casino!" But the variety of topics that aren't going to happen, and the mindset that they shouldn't be bothered with discussion is why you preside over the NM's death rattle. You say, "why bother?", and I say "why not?" So what did you actually win here?
And Shomer, refer to my post on actual value. You make a profit because you don't originally pay for the item, but to make consistent sales you need to price it for less than than the perceived cost of going halfway through a noob area and hitting a chest.
#21
Posted 12 November 2007 - 08:39 AM
I don't think it will be unlocked for all levels simply due to the design, which intended it for low levels...there isn't a lot of reason to allow high levels into the area since there is nothing even close to challenging for a level 26 or higher thief.
-Proverbs 4:7
#22
Posted 12 November 2007 - 07:30 PM
Just for the sake of arguement, there's some scarlet daggers up sale now, at like 2k. pretty cheap. Noob affordable. Whoever put those up is probably the kingpin of of the SDG, living like jabba the hut.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users