Axe Of Gauge
#1
Posted 21 June 2005 - 03:32 AM
Base Damage: 23
Stat Mods:0
Magical:Yes
Vamparic:No
Armor:-15
Poison:None
Mana Leech:None
Cost:175k,000 Gold
Level:27-30
Library info for Axe Of Gauge:
Base damage: 23, Can be used by: berserkers, Fighters Description: The crafter of this weapon remains unknown. Delivered by boat even the shop owner can not say much about this item. It appears to be made of stone, yet it posses the strength and durability of Steel. The axe contains a crimson red stone that seems to enhance the senses. Level needed to equip it: 27, Magical: Yes, Vamparic: No, Armor: -15, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
Ok, Take a look, Basicly i wanted a item that wasn't very easy to good, and only had limited uses. If you could add to this to make it better please do so.
#2
Posted 21 June 2005 - 03:37 AM
David
ØWÑÅG£
#3
Posted 21 June 2005 - 04:01 AM
#4
Posted 21 June 2005 - 04:06 AM
-Proverbs 4:7
#5
Posted 21 June 2005 - 04:25 AM
Gaddy Pages You from ~*The Crypt*~ clan house - Lion's Inn Pub (Clan Town): 1 being that fighters and zerkers don't need a magical weapon just so they can go to the CG; others being that it'd not an item i think belongs in shops, etc. etc. I looked at the item, the basic point of it seems to be that you want a fighter/zerker weapon put into game, but I think there would need to be better reasoning on the weapon
Edited by Gèñúíñê Õút£ãw, 21 June 2005 - 04:28 AM.
#6
Posted 21 June 2005 - 04:26 AM
#7
Posted 22 June 2005 - 03:51 AM
#8
Posted 22 June 2005 - 10:16 PM
i agree, not supportedI'm against this for the the fact it's magical. I don't wanna see an assload of zerks at CG like almost every other boss.
#9
Posted 25 June 2005 - 11:18 PM
Supported.
#10
Posted 26 June 2005 - 08:17 PM
So Not Supported, unless price is higher.
#11
Posted 30 June 2005 - 12:52 AM
#12
Posted 30 June 2005 - 04:35 AM
You, apperently, don't go to many bosses.But it's ok to have an "assload" of rangers at every boss? Every boss I've ever been to, there's always more rangers there than anything else.
Supported.
I don't see rangers at SK or Malok. :-)
-Proverbs 4:7
#13
Posted 30 June 2005 - 01:05 PM
Zerkers-
Dominate ANY boss they can go to (and do damage on, trying to avoid another SK comment from Gadders)
Dominate PvP
Dominate Prof. Tourny
Do most damage
Can round just about anything, even when not spelled
Have an attack to click Mages
Rangers-
High Armor
Good ammount of damage, need to spell up usually
OK for PvP as long as spelled up
Magical weapon for attacking CG
Oh I see your logic now, let's give berserkers/slayers another weapon to remove the use of rangers at CG!!!! While we're at it, I think they should be allowed in Malok area as well.
deimos the noob said no
#14
Posted 30 June 2005 - 01:21 PM
#15
Posted 30 June 2005 - 03:31 PM
deimos the noob said no
#16
Posted 02 July 2005 - 02:43 PM
#17
Posted 03 July 2005 - 10:33 AM
#18
Posted 03 July 2005 - 10:47 AM
Besides, its not owned by zerks at all tbh seeming as very few actually go there.
#19
Posted 06 July 2005 - 01:38 AM
KuMiko in game.
#20
Posted 06 July 2005 - 01:56 AM
either of those players bring there zerks and hit the Cg for 150-180(spelled) on a solid hit. Which means 4 stam can do up to 650ish damage but on average does 400. which means the monster could be dead in 150 stamina returns with 1 alt or 40 stamina returns with 4 alts. Now add 4 other non-berserk alts. There goes the CG in 5-6 minutes flat.
(hope my math is right)
not-supported.
copywright ggthxbai co.
11-28-2005 00:31:20 Paralyze Pages You from (Hidden): young yosha in da makin
#21
Posted 06 July 2005 - 03:02 AM
The fastest I've heard one single person solo CG was 20 minutes, and he has 5 cobalts.
deimos the noob said no
#22
Posted 06 July 2005 - 09:24 PM
Soo I get it to equal just under 30mins but I prolly messed up somewhere anyway.
Edited by Prophet, 06 July 2005 - 09:28 PM.
#23
Posted 06 July 2005 - 10:48 PM
Edit: I think the average is under 400 per 4 stam round anyway, even with rf/enhance on, cg has fairly high dex for a giant
Edited by Raylen, 06 July 2005 - 10:50 PM.
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users