Pacis been able to bypass ktp's was put in as a stop-gap coz people were vining them, and they were getting stuck at ktp monsters unable to kill em coz they were not undead (eg CG). Unfortunatly it has stayed that way and nowadays people abuse the hell out of this 'feature'.
So, heres a way to help stop it.
Pacis are only able to ignore KTP's if they *retreat*.
IE, go back to where they came from. Not rush into the area said ktp was guarding. So you could go south from the CG, but not west from the demonic captain
Obviously this would make some areas virtually paci-free, but from the areas ive looked at none of them really benefit from pacis been there anyway.
As for dragged ktps, the paci would be able to go any way except from where the ktp came from. So if the monster arrived from the west, the paci would have to go north, south, east, up or down. Pacis could be cornered by dragging monsters, and since, unlike PC's, monsters are perfectly at liberty to cut open pacis, I dont see a problem with this
Edited by joanna, 12 May 2006 - 01:15 PM.