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- Active Posts 64
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- Age 32 years old
- Birthday September 13, 1991
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Game programming (I'm not proficient at it, yet)
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In Topic: Client Resolution Problem
03 March 2006 - 03:16 AM
Thanks. That's really weird. . . Is it like that with all VB programs or something?
In Topic: /reserve Command?
28 February 2006 - 10:05 PM
I don't think that that many people actually bother keeping the stamina. It's just easier not to. And in fact, this could perhaps help to yield a variety of different playing strategies. You know, with reserving the stamina just in case.
And currently, the system with three stamina only recharging two is kinda. . . weird and yields little advantage over a two stamina. One extra hit, big whoop. And five stamina versus four. . . there is no difference, except for one hit.
Unless, of course, you're a thief.
But oh well, I'd enjoy it, but if everyone else thinks it's a bad idea, I must be wrong.
And currently, the system with three stamina only recharging two is kinda. . . weird and yields little advantage over a two stamina. One extra hit, big whoop. And five stamina versus four. . . there is no difference, except for one hit.
Unless, of course, you're a thief.
But oh well, I'd enjoy it, but if everyone else thinks it's a bad idea, I must be wrong.
In Topic: /reserve Command?
28 February 2006 - 01:10 PM
What constructive replies.
To the first one:
Clicking the number of times you want to takes a small bit of time, because your stamina recharge (10 secs) begins only after your LAST click. So, you want to start clicking as SOON as your stamina comes back, and de done clicking as quickly as possible. When you're trying to do this, people who use macros and just press them 10,000 times win!
And when you're in player versus player, every second counts, so yes, 10 secs is a long time.
For the second post:
yes, ur a dip for not having nething good 2 say.
To the first one:
Clicking the number of times you want to takes a small bit of time, because your stamina recharge (10 secs) begins only after your LAST click. So, you want to start clicking as SOON as your stamina comes back, and de done clicking as quickly as possible. When you're trying to do this, people who use macros and just press them 10,000 times win!
And when you're in player versus player, every second counts, so yes, 10 secs is a long time.
For the second post:
yes, ur a dip for not having nething good 2 say.
In Topic: Active Clan Rankings
28 February 2006 - 04:19 AM
Well currently, the clan ranking is more like a hall of fame than a ranking list, so yes, this is a good idea.
This would make it more like a. . . clan ranking. You know. If you have an INACTIVE character with 100 million, then it doesn't help your clan at all, and shouldn't be counted toward your score---it doesn't do your clan any good.
I bet a good portion of the people in some of the top clans that have a bunch of gold in the bank and sit around don't play at all anymore, and shouldn't really be counted as part of the clan.
I'm thinking that the activity should be factored in, but like as a percentage of your points.
I mean, an active level 10 is all good and dandy, but an active level 30 helps tons more.
For example (this is just an example, keep in mind). If you are active for (on average) two hours a day, then it should count 100% of your score. If you are active for one hour, it should count 50% of your score. (Those are EXAMPLES). OF course, being active for 24 hours a day shouldn't make you count 1200%. That's just ridiculous.
What I'm saying is, a
This would make it more like a. . . clan ranking. You know. If you have an INACTIVE character with 100 million, then it doesn't help your clan at all, and shouldn't be counted toward your score---it doesn't do your clan any good.
I bet a good portion of the people in some of the top clans that have a bunch of gold in the bank and sit around don't play at all anymore, and shouldn't really be counted as part of the clan.
I'm thinking that the activity should be factored in, but like as a percentage of your points.
I mean, an active level 10 is all good and dandy, but an active level 30 helps tons more.
For example (this is just an example, keep in mind). If you are active for (on average) two hours a day, then it should count 100% of your score. If you are active for one hour, it should count 50% of your score. (Those are EXAMPLES). OF course, being active for 24 hours a day shouldn't make you count 1200%. That's just ridiculous.
What I'm saying is, a
In Topic: Well Here's A Top Example...
27 June 2005 - 01:04 AM
Nightmist II (You're right, Crane) sounds like a great idea... but I think a few major problems are:
1. All the old players... they have millions of gold... they have the "perfect crits" which are ALL the same minus hp and names.
2. The boring stamina based combat system.
3. Everybody has a million crits.
1. All the old players... they have millions of gold... they have the "perfect crits" which are ALL the same minus hp and names.
2. The boring stamina based combat system.
3. Everybody has a million crits.
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