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Player Started Mosh


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#1 Champion

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Posted 17 December 2006 - 03:25 AM

Instead of 50k for a player to start a mosh it should be 25k or so. 1. 25k is a lot more ezier for ppl to throw in on and if ppl start moshes by themselves staff willl be able to start less moshes! and yea go blue!

pplz ignore typing grammer and spelling kthnx

#2 Gaddy

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Posted 17 December 2006 - 07:25 AM

The idea was to keep the price high enough to discourage mosh after mosh or 3 moshes per hour.
If 50k is too much, try to organize it with other people so you each only spend a fraction of 50k.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
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#3 Redheart

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Posted 18 December 2006 - 07:38 PM

The idea was to keep the price high enough to discourage mosh after mosh or 3 moshes per hour.

Also to eliminate some gold from the game :)
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#4 Autek

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Posted 19 December 2006 - 05:12 AM

What's wrong with moshes? If there are non-stop moshes, that's a non-stop flow of gold leaving the game. That's a good thing right?
Autek in game.

#5 Prophet

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Posted 20 December 2006 - 05:05 PM

They have already lost their point they used to be special with alot of people joining now moshes are just like w/e :x
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#6 Penguin

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Posted 23 January 2007 - 04:29 AM

^ What he said. ^

#7 fallen

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Posted 23 January 2007 - 05:05 AM

bump old posts much ?
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#8 Throwback

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Posted 23 January 2007 - 05:20 AM

Ive noticed a lot of 7 person moshes, moshes have random parties in the beginning.......biased teams is fun and all but randomizing in the beginning would allow for less Tr. vs. UR/Roar and more free for all in the end

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#9 Penguin

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Posted 23 January 2007 - 05:28 AM

bump old posts much ?

It was already at the top, or maybe the first one down...

Edited by Penguin, 23 January 2007 - 05:29 AM.





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