2) With the current status of the realm, the many elves of the land has had no choice but to venture to the west, sealing themselves from war and unbalanced measures. With such exploration has come with grave consequences, new species of beasts have been discovered, beasts with malice toward other living things. The elves have classified these monsters as the Trael race and continue to gain intelligence by their actions. Months of observation have shown their hate toward magic oriented beings of life and seek to destroy all crystalized formations that produce this 'magick'.
The Trael have been spotted with enslaved Trolls in large organized caravans heading from the Mountain of Valor deeper into what the elves consider to be a magicless land. Finding it hard to be exposed to such an infertile land, the Council of Magi have been comissioning brave adventurers to finish the exploration. With such a brutish quest to befall upon a group of warriors, it was unlikely that any should return from the Trael Encampment with beneficial intelligence.
Alvin Alcast, a human druid that journeyed from Natura to aid the Council, had hoped to form an alliance if he was successful in infiltrating the encampment. Given no knowledge of the Trael and only composing skills that honed on repelling Goblin raids, he was able to reach the border of the forsaken wasteland. For weeks, the druid searched and mapped with only complications from the region's wild life that still struggled to survive on the land. Weeks had turned into months before Alvin camouflaged his way through the wooded forest till he finally gazed upon what appeared to be a fortress made of black stone. Finally, his plan had came into reality when he allowed himself to be captured by peons that had been hunting through the forest for food. He was taken away, taken to dungeons of the fortress, memorizing paths through the mazed interior, waiting to be 'interrogated'.
With Malice heavy in the hearts toward the spell caster in their presence, there was no interogation; only the wretched torture of Trael technology. They spoke not of a human or elven tongue, but more like gnolls or goblins and could not be understood by other beings. Days without sleep the druid had suffered painfully untill the day arrived when the Trael Warlord gives audience in the dungeon. He had spoken what appeared to be only a sentence when a machine was brought in behind him. This machine... it flickered with cackling bolts of electricity. This was the same machine used to drain the magic properties from the crystals found on Mt. Valor. This machine.. could it be used on organic life?
3) Area Restriction: Druid/Mage (No Lvl Restriction)
4) Contents:
Valorian Forest: (West of lost trail) - Good for levels 10-20
Owl (Same as Lost Trail)
Black Bear (Same as Royal Forest)
Brown Bear (Same as Royal Forest)
Grizzley Bear (Same as N. Arilin)
Wolf (Same as Royal Forest)
Desolate Forest: (North of Valorian Forest) - Good for levels 20-25
Mutated Bear (Same as Science Complex)
Enraged Owl: This owl appears to have red eyes and an insane flying pattern. It appears to be fearless as it swoops down to pierce you with it's beak! It appears to be in a healthy condition.
HP: 250 (Draggable)
1 Stam - 15's Dmg - Every 3 Seconds
Rabid Wolf: A wolf that appears to be malnourished, yet still lethally agile as it's bretheren. You can see the anger in it's eyes while it paces back and forth with anticipation for weakness in it's prey. The Rabid Wolf appears to be in a healthy condition.
HP: 1750 (About same as Wolves - Increase PoD to 75) (Undraggable) (Drops Wolf Stomache - Low % Drop)
2 Stam - 30's Dmg - Every 5 Seconds
Enslaved Troll: The enslaved troll appears to be slightly larger than trolls found in the wild, having been given commands to carry heavy loads, they are built of pure muscle and appear to be able to pound you into the ground! He is in a healthy condition.
HP: 550 (About 200 more than trolls in wild) (Undraggable) (Drops Mana Crystal - 100 or High % Drop)
1 Stam - 50's dmg - Every 10 seconds
Trael Woodsmen: The Trael is of lesser stature than it's kin, with red hair and enlarged eyes, it had seen you comming before you had noticed him. This creature appears to be the result of years of training in the art of nature and it looks as if it has an over-used axe in it's hands. The Trael Woodsman is in a healthy condition.
HP: 600 (KTP) (Moderate Dexterity) (Drops Battle Axe - Low % Drop)
1 Stam - 60's dmg - Every 10 seconds
END CONTENTS
-This is the first step in a large scale developmental proccess. I have only started on two sections of a potential 5 section area to hopefully be added. There are no 'new items' in these preliminary areas, only ones existing, as I am not knowledgable in maintaining or balancing new things for the game.
- The area should exist to further develope the realm, and also allow mages and druids a place similar to the Resthaven Thief Guild. There has also been no added area bonus for this section.
- On a final note, this was posted to help encourage me to finish the area, as I have not really gotten any positive feedback from staff. This was my first attempt at area development and hope if not anything you all enjoyed reading what I have came up with. Thank you all for your time.
(Special Thanks: Ryan AKA Achilles - Chris AKA Dangerous)
Edited by Tietsu, 13 January 2009 - 01:37 AM.