Pvp Suggestion
#1
Posted 07 November 2005 - 05:05 PM
As soon as one of your alts kills an alt of another player, none of your crits are allowed to move from that square until all your crits have stamina. From an "rp" perspective - "You are engaged in mortal combat with another player and cannot flee at this time".
So we can all race round zeum or wherever to our hearts' content, but when it comes to fighting someone, we can finally have proper fights once again
Poll answers should reflect everything people will want to say hehe
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#2
Posted 07 November 2005 - 05:25 PM
#3
Posted 09 November 2005 - 01:44 AM
i don't know what you mean by "again". fighting in NM has never changed tactically. you either surprised your opponent with a quick display of force, or overpowered them with higher levels or more crits (although some people would opt for all of the above).we can finally have proper fights once again
there was a period of time where people who had a good sense for determining stamina regeneration could pull off two rounds back to back, but that's the closest we've come to deviating from standard NM PvP.
besides, players would just create a second wave to finish off the left overs before rejoining the party and resuming thier hunt. you could link it to IP though, but people could still get around it if they thought about it for a little bit.
#4
Posted 09 November 2005 - 02:22 AM
Edited by Thunderja, 09 November 2005 - 02:24 AM.
#5
Posted 09 November 2005 - 02:31 AM
Also there should be a limit on parties in moshes, but that's another post.
#6
Posted 09 November 2005 - 03:59 AM
#7
Posted 09 November 2005 - 04:42 AM
#8
Posted 09 November 2005 - 05:12 AM
If so, doesn't seem quite right. The same seems like it ought to be effective for monsters---which would make training much harder in some cases, and some other stuff simply really annoying.
I don't really like it to be honest. Sure, it's queer to be hit and run, but it's not half as bad as people popping out on thieves then logging off...there are plenty of problems with how people fight in Nightmist, and I just don't see it being fix-able.
-Proverbs 4:7
#9
Posted 09 November 2005 - 05:55 AM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
#10
Posted 09 November 2005 - 09:54 AM
You are blinded by your own fatalism! Free your mind!!!...there are plenty of problems with how people fight in Nightmist, and I just don't see it being fix-able.
And yes, it would only be pvp...against monsters would just be annoying, and since when have i made a suggestion that doesn't directly benefit myself?
Moshes could use the same system really...if you are in a party and you hit someone, the party would in theory leave you behind as they moved on, you'd then have to catch up afterwards
PS. Problem of hit-and-log is very easily fixable...just add 10 sec logoff time
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#11
Posted 09 November 2005 - 11:51 AM
Hit and runs brings equality to game because just about anyone can assault anyone else without massive alt party, some friends with him or leet alt+esc skillz!
#12
Posted 09 November 2005 - 06:22 PM
#13
Posted 10 November 2005 - 02:58 PM
Existance - Main
#14
Posted 11 November 2005 - 02:51 AM
I'm sorry but here's where my big fat D&D mouth has to jump in.From an "rp" perspective - "You are engaged in mortal combat with another player and cannot flee at this time".
Nothing really stops you from turning your back in the middle of the fight and running. I mean, there isn't going to be some magical barrier that stops you from fleeing.
However, as soon as you turn your back and run, according to D&D, your opponent gets a pot-shot against you for leaving yourself open (obviously something you don't want to happen).
I support an improvement on PvP play. However, I do not support this idea because I believe it's not the "right" one. I'm sure there are better (that I simply can't think of >_>)
#15
Posted 11 November 2005 - 03:56 PM
I have never in D & D or AD&D heard of anything like a 'pot shot'. In fact, I'd often reward a group that was wise enough to realise they bit off more than they could chew by fleeing.
Now, I did often require pursuit rolls. This was everyone (including the pursuant) rolling a 6d and the highest roll was the faster. This is similar here, as we all know you can chase a fleeing opponant.
Squee, I envy your mage and playing style, but if your going to refer to ADD , please be accurate.
#16
Posted 11 November 2005 - 06:55 PM
#17
Posted 11 November 2005 - 09:59 PM
Attacks of opprotunities - you provoke one when you leave a threatened square (according to v3.5).I am a little confused as I have been a Dungeon Master for 'many' years. In fact, I even won a Gary Gygax sponsored DM competition in California in 1979.
JLH has also said himself that Nightmist borrows a lot from D&D. ^^;
#18
Posted 12 November 2005 - 10:32 AM
#19
Posted 17 November 2005 - 10:05 AM
i would have to agree with sleeping, at least with hit and runs (how ever dam annoying it is) it gives the smaller players a chance to get a little pay back on those 20 alt partys or groups of 3 - 4 players that jump out and ravage them all so often.. not everyone has or can log on 20 alts and play...Not supported!
Hit and runs brings equality to game because just about anyone can assault anyone else without massive alt party, some friends with him or leet alt+esc skillz!
#20
Posted 17 November 2005 - 09:49 PM
it's classic disproportionate warfare. unless you've got two evenly matched parties who have agreed to, and will abide by preset rules of engagement there isn't any way to guarantee fairness.i would have to agree with sleeping, at least with hit and runs (how ever dam annoying it is) it gives the smaller players a chance to get a little pay back on those 20 alt partys or groups of 3 - 4 players that jump out and ravage them all so often.. not everyone has or can log on 20 alts and play...Not supported!
Hit and runs brings equality to game because just about anyone can assault anyone else without massive alt party, some friends with him or leet alt+esc skillz!
#21
Posted 06 December 2005 - 10:27 AM
True. Not all rules are the same.Borrows does not mean all rules apply, alot of ideas were taken from RoK as well.
But as the programmer of Nightmist, JLH is kinda like the dungeon master. He gets to decide if your character can run, and he gets to decide if there will be any ramifications if they do.
Also:
People seem to be forgetting that the characters in question are sentient beings, and do indeed have an active "Fight or Flight" response, as well as basic common sense, which would allow them to flee when the going gets rough.
However, its kinda sad that the ability to move after attacking does get abused.
I think the idea is nice, and fairly well put together, but I'm just not a fan of the idea. But thats just because its not something that appeals to me personally. *shrug*
Edited by Wolfgang, 06 December 2005 - 01:31 PM.
What the what?
#22
Posted 12 December 2005 - 03:31 AM
#23
Posted 12 December 2005 - 05:46 AM
It's the people who have small balls not small parties that make hit and runs so lame. Stay on your mains and fight properly I say poofters.Not Supported. Even though it is really annoying, its part of fighting. The little guys take their potshots and hide again while the bigger ones just plow through everything in plain sight.
#24
Posted 12 December 2005 - 08:33 AM
adapt to situations as best you can with your given resources is what i say. just because you have a few crits to pk with doesn't mean you have to lose and just because your attacker is quick and uncalled for doesn't mean you have no recourse.It's the people who have small balls not small parties that make hit and runs so lame. Stay on your mains and fight properly I say poofters.Not Supported. Even though it is really annoying, its part of fighting. The little guys take their potshots and hide again while the bigger ones just plow through everything in plain sight.
i'd usually do hit and runs but i'd have to say that the players who would stand around and call me a coward were the worst players. they would be sent to a pub one by one and then two by two until none were left. now, usually they had the upper hand but they didn't take a second to assess the situation and find the best way to kill me. i don't really have much sympathy for guys who can't live without every class at once and then not use them when it's time.
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