Should the Paladin class be available to Dwarves and Half-Elves? Currently, Paladins are only available to 2 races, Humans and Halflings... no other class is so exclusive, and I do wonder why that is the case. It is no secret that the Paladin is a heavily underused class, and while giving it access to other races may not boost its appeal by much, it will help a bit.
Personally I am not sure if new races for the class will risk unbalancing the game, but if that fear is profound, I would suggest trialling the two races for, say, a couple of months, and if everything is fine then nothing else needs to be done, but if problems are occurring and it's decided that these two races shouldn't be available after all, then reset all Dwarf and Half-Elf Paladins to level 1 Fighters and disable the relevant option in the roller; I wouldn't delete the crits entirely because they may be nice rolls.
This is my rudimentary analysis of a Paladin of each of the suggested races:
Dwarven Paladin
[+] Hard hitters.
[+] High health.
[+] Attack bonus underground.
[–] Low hit rate.
[–] Weak healing.
Half-Elven Paladin
[+] Strong healing.
[+] Small XP bonus.
[+] Small attack bonus in forests.
[–] Weaker attack elsewhere.
[–] Don't have much to offer over a Human Paladin.
Edited by Crane, 18 November 2009 - 12:34 AM.