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Restore Orcs!


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#1 joanna

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Posted 15 February 2006 - 07:22 PM

Now that staff are changing monster pods to 'balance' the game surely its finally time to restore orcs to how they should be. Orc exp is pathetic at the mo and this is an understatement.

Bears, snakes, skeletons, SGH monsters are just some of the monsters that are closer to town than a ready supply of orcs (The 1 orc north of BT dosnt count coz its just 1 orc. If the reason orcs were made crap was coz of that 1 orc then, **duh!**)

The orc also hits harder and is tougher than those monsters, yet all get better (much better in some cases) POD than orcs

bring orcs back!

#2 DragonHeart

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Posted 15 February 2006 - 10:04 PM

i totally agree with you,it was just retarded to half their xp
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#3 Dark

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Posted 15 February 2006 - 10:12 PM

agreed, shouldnt all these posts be in game development section tho?

#4 Perfection

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Posted 15 February 2006 - 10:18 PM

;) yeah lets change everything , come on people look how silly this is.. oh wait pickaxe has an increased effect in granites, better change that, oh look great axe has an increased effect on hydra's, better change those, oh wait i can heal bats better change them aswell... isn't going to end, one monster got changed (12 less exp per one damage nothing big) get over it!!
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#5 xxxxxxxxxxxxx

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Posted 15 February 2006 - 11:02 PM

Is it so wrong to try and better the game if its done with reason?

#6 Perfection

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Posted 15 February 2006 - 11:35 PM

Is it so wrong to try and better the game if its done with reason?

nothing

within reason, whats the big deal about 12 less exp from a minor monster that should have been changed ages ago anyway
Pulsar, Gremlin or Old_Dog in game. (multi alt only)

#7 fallen

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Posted 16 February 2006 - 12:01 AM

Is it so wrong to try and better the game if its done with reason?

nothing

within reason, whats the big deal about 12 less exp from a minor monster that should have been changed ages ago anyway

I agree and further more it doesnt make sence to train off orcs anyways its just a waste of time with other monsters like warthogs or ogers that are very easy to find and decent exp for lower lvl players to lvl on. The only way you would notice some big differance of lowering 12 exp points on any monster is if u spent along time killing the monster over and over, when was the last time anyone thought to themselves well I really need to lvl up better go kill some orcs ???.... if it was sand vipers lowered or telatin loyalist then I understand but orc's or scarabs ;) :wub:
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#8 deadman

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Posted 16 February 2006 - 03:29 AM

leave them as is
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#9 Gaddy

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Posted 16 February 2006 - 03:48 AM

Increase orcs' xpd; lower pickaxes' damage.

Both are ridiculous in my opinion.
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#10 xxxxxxxxxxxxx

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Posted 16 February 2006 - 05:02 AM

Restoring Orc xp would give new players a safer place to train and bring back to life a area that is pritty much dead. (Orc Caves)


Edit: Changed HP to Xp

Edited by xxxxxxxxxxxxx, 16 February 2006 - 07:46 AM.


#11 Thunderja

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Posted 16 February 2006 - 07:37 AM

Orc's, the old enemy. Seems like a very fair suggestion despite the tears. Supported!
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#12 Vodka

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Posted 16 February 2006 - 07:45 AM

Restoring Orc hp would give new players a safer place to train and bring back to life a area that is pritty much dead. (Orc Caves)

Yeah what I was thinking. The area is a total waste otherwise.
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#13 hotsauce

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Posted 16 February 2006 - 09:41 AM

I agree to up the orc's pod, i think its something like 45 now which is pathetic, the area is useless and i dont think anyone even goes down their anymore because the experience is so bad. Im not saying make orcs like 85pod, but something around high 60's-high 70's wouldnt be bad. I remember when they used to be good exp and i always lvled my lower lvls down their, now the area is useless and does need a change, or just delete and put a better area in their that will actually be used

#14 joanna

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Posted 16 February 2006 - 02:39 PM

orcs are 30 atm
this post is about orcs, not scarabs, teptock warriors, sand vipers or granite beasts

#15 Dark

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Posted 16 February 2006 - 06:31 PM

I agree to up the orc's pod, i think its something like 45 now which is pathetic, the area is useless and i dont think anyone even goes down their anymore because the experience is so bad.

Wrong i do... Lol when im bored and dont feel like being pkd i just clear the place ;)

#16 Perfection

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Posted 16 February 2006 - 08:44 PM

orcs are 30 atm
this post is about orcs, not scarabs, teptock warriors, sand vipers or granite beasts


Now that staff are changing monster pods


you use scarabs as reason to make this post, as well as refering to other monsters, post seems to be about every monster
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#17 MysticStorm

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Posted 17 February 2006 - 12:37 AM

OH OH OH OH I know! I know! Just make every monster in the game the same POD! Then everyone shuts up. Yep Yep Yep! <major sarcasm and hyperness expressed>

#18 Dark

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Posted 17 February 2006 - 01:28 AM

Only reason i want Orc's to have there exp restored is for the fact its being RESTORED not just randomly changed in light of recent events, originally its exp was good then was turned crap.

But on side note the game needs useless places, all games do. It gives players a chance to do something by exploring just as in real life not all places have significance but we like to explore them anyway. So really not everything needs fixed.

#19 Ryuku

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Posted 18 February 2006 - 11:08 PM

Joe, Orcs have a reason to be changed, scarabs being changed isn't the reason, it's the inspiration.

1: There are easier monsters with much higher exp, this justifies it enough, or should.
2: Why were they changed in the first place?

#20 joanna

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Posted 19 February 2006 - 01:45 AM

yea i was kinda pissed when i first saw scarabs changed, but lookin at it now i agree they were kinda over-exp'd to start off with.

Orcs on the other hand, lost thier exp coz staff members at the time had a desert fetish. (The only place ANYONE should be allowed to train non-healing crits is the desert. If any monster has a POD even approaching that of the desert is should be reduced, for one should ONLY ever train in the desert. If anyone complains, reply 'go to the desert'. If staff catch anyone training non-healing crits outside the desert, the POD of the monsters concerned is reduced, the area is made harder to get into and the offending player is daybanned. 'WTF do you think you are doing training crits outside the desert. You are exploiting bugs in the game! There is only one place in this game you are allowed to train, and that is the DESERT. If i catch you training outside the desert again you are abusing/exploiting the game and you will be permbanned.)

Also note that the only people opposing this thread are the ones who only train thier crits on certain monsters that are worth several million XP per kill. The area in question (thank god) has decent exp so has actually reduced the desert fetish, so now lets see the monster regarded as the most popular in all swords/sorcery style games be restored to how it should be.

#21 Roidhun

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Posted 21 February 2006 - 03:41 PM

Well said.

I too remember the Desert Fetish some staff seemed to get off on.
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No crits ingame atm...

#22 joanna

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Posted 14 April 2007 - 12:06 AM

Orcs on the other hand, lost thier exp coz staff members at the time had a desert fetish. (The only place ANYONE should be allowed to train non-healing crits is the desert. If any monster has a POD even approaching that of the desert is should be reduced, for one should ONLY ever train in the desert. If anyone complains, reply 'go to the desert'. If staff catch anyone training non-healing crits outside the desert, the POD of the monsters concerned is reduced, the area is made harder to get into and the offending player is daybanned. 'WTF do you think you are doing training crits outside the desert. You are exploiting bugs in the game! There is only one place in this game you are allowed to train, and that is the DESERT. If i catch you training outside the desert again you are abusing/exploiting the game and you will be permbanned.)



Sorry to ressurrect an old topic, but it seems this old statement of mine has been justified yet again......

(post opinions on recent changes to http://www.nightmist...showtopic=24294 , locking this)

Edited by joanna, 14 April 2007 - 12:26 AM.





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