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Thaddeus

Member Since 05 Nov 2005
Offline Last Active Jun 26 2010 09:27 PM
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Topics I've Started

Event Staff

25 June 2010 - 11:39 PM

So, I've been noticing a lot of players have been missing events. Some of which are suggesting I run for event staff, since Gaz left. So there it is. I'm active enough to run all the original events, and more than willing to work with other staff and players on new and exciting games. I remember when Trev started CTF people were mad with anticipation to play, I realize the player base is a bit small to run the original CTF, but with some tweaking it can be made suitable for less players. I show no bias, I believe that for the game to progress people need to work together a little better. All I need right now is support, so if you want to have something to look forward to on Nightmist other than chatting, randomly getting a pk, or clicking monsters, support this, and I'll do my best to maintain entertainment.

Some 1a Suggestions

26 May 2010 - 05:34 PM

So, only just recently have I started playing Nightmist again. I've played for years, off and on. I left most recently at the start of the 1a Server, and returned to find that it is severely imbalanced. Thieves are king on the 1a server, mainly for their ability to solo train rather easily after level 25, with help from the Dagger of the Winds. One of my suggestions for balancing the classes would be to make a vampiric weapon for each class available at a similar level, 25-27 seems reasonable enough. I'm aware that the Cobalt Staff of the Winds exists, but for most people, making 10mil between levels 1-25 is impossible. Allowing all classes the ability to purchase a weapon at 25 which is vampiric would benefit pvm situations for everyone, and not everyone would be dependant on their thieves to make their money. I'm sure some people would have issues with EVERY class having something similar to the DoTW, but people have issues about anything that makes their favourite class,(thieves), less than superior. The last thing I want to do is upset the balance of the game anymore than it already is, but I think something like this will give people with berserkers/paladins/fighters/rangers, something more to look forward to than just a CSTOW, or a Cobalt Bow. Prices could be set similar to the Dotw, making the weapon difficult, but attainable for players. Even the ability to craft an item similar would give people a short term goal, as opposed to the long term of a Cstow. Thanks for reading. Support if it works for you.

Some 1a Freshies

28 April 2010 - 10:39 PM

Race/Class: Male Elf Initiate Druid. Str: 18, Int: 21, Dex: 19, Con: 18, Wis: 20, Chr: 17, Lev: 1, Exp: 0, HP: 20, MP: 20, Stm: 1.

Race/Class: Male Elf Initiate Fighter. Str: 18, Int: 21, Dex: 19, Con: 17, Wis: 20, Chr: 18, Lev: 1, Exp: 0, HP: 20, MP: 0, Stm: 1.

Race/Class: Male Gnome Initiate Cleric. Str: 13, Int: 14, Dex: 20, Con: 18, Wis: 19, Chr: 18, Lev: 1, Exp: 0, HP: 18, MP: 20, Stm: 1.

Race/Class: Male Half-Elf Initiate Cleric. Str: 16, Int: 13, Dex: 19, Con: 19, Wis: 19, Chr: 20, Lev: 1, Exp: 0, HP: 19, MP: 20, Stm: 1.

Race/Class: Male Human Initiate Fighter. Str: 19, Int: 10, Dex: 19, Con: 19, Wis: 16, Chr: 17, Lev: 1, Exp: 0, HP: 22, MP: 0, Stm: 1.

Race/Class: Male Human Initiate Cleric. Str: 12, Int: 18, Dex: 19, Con: 19, Wis: 19, Chr: 19, Lev: 1, Exp: 0, HP: 19, MP: 20, Stm: 1.

Race/Class: Male Halfling Initiate Fighter. Str: 18, Int: 19, Dex: 21, Con: 18, Wis: 16, Chr: 19, Lev: 1, Exp: 0, HP: 21, MP: 0, Stm: 1.

Race/Class: Male Human Initiate Fighter. Str: 19, Int: 11, Dex: 19, Con: 19, Wis: 16, Chr: 15, Lev: 1, Exp: 0, HP: 22, MP: 0, Stm: 1.

Race/Class: Male Halfling Initiate Fighter. Str: 18, Int: 18, Dex: 21, Con: 18, Wis: 18, Chr: 12, Lev: 1, Exp: 0, HP: 21, MP: 0, Stm: 1.

Race/Class: Male Human Initiate Fighter. Str: 19, Int: 15, Dex: 19, Con: 19, Wis: 19, Chr: 8, Lev: 1, Exp: 0, HP: 22, MP: 0, Stm: 1.


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