Circle Of Healing
#1
Posted 04 January 2006 - 10:46 PM
#2
Posted 04 January 2006 - 10:52 PM
#4
Posted 05 January 2006 - 02:18 AM
ha..that would be niceAbout fourtwenty.
#5
Posted 09 January 2006 - 10:58 PM
#6
Posted 25 April 2006 - 12:41 PM
Character Name: Wind on both servers!
#7
Posted 25 April 2006 - 04:10 PM
#8
Posted 25 April 2006 - 10:09 PM
Gary, dont give away all your uber secrets
What can i say? I need to get them off my chest
Character Name: Wind on both servers!
#9
Posted 26 April 2006 - 02:29 AM
-Proverbs 4:7
#10
Posted 26 April 2006 - 04:22 PM
#12
Posted 26 April 2006 - 07:53 PM
Edited by Tru, 26 April 2006 - 07:55 PM.
Character Name: Wind on both servers!
#13
Posted 26 April 2006 - 08:49 PM
Well yes, the more characters you have, the greater the cost. The idea is that lazy people don't have to have lots of healing macros, but at an extra cost.
#14
Posted 27 April 2006 - 03:03 AM
It would cause problems in things like fights also---where a player could just hold one macro instead of healing each character he's on.
-Proverbs 4:7
#15
Posted 28 April 2006 - 05:07 AM
ah the intelligence of combusta, the envy of all nightmist players...
o shut up tony
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users