Dispell
#1
Posted 17 September 2007 - 10:30 PM
Make dispell somewhat offensive, where it can remove offensive buffs as well as defensive, making it a more utility spell.
comments?
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#2
Posted 17 September 2007 - 10:38 PM
allowing them to take a druid/thief/rangers edge of being with a cleric doesnt make sense to me
Edited by Throwback, 17 September 2007 - 10:40 PM.
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#3
Posted 17 September 2007 - 11:42 PM
edit: they wouldnt be removing 5 alts buffs, just 1, unless it was casted on 5 players.
Edited by Woodstock, 17 September 2007 - 11:43 PM.
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#4
Posted 18 September 2007 - 01:13 AM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#5
Posted 18 September 2007 - 02:56 AM
#6
Posted 18 September 2007 - 05:13 PM
Really?
-Proverbs 4:7
#7
Posted 18 September 2007 - 06:08 PM
edit: also it gives the spell a use other than removing drunkedness
Edited by Woodstock, 18 September 2007 - 06:09 PM.
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#8
Posted 18 September 2007 - 10:56 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#9
Posted 19 September 2007 - 04:35 AM
i still dont think that allowing a char to remove another's buff is fair, nothing can remove a mage's armor spells, nothing can stand a mage beam.....why make mages able to armor to 150+, hit for 65+, and disable any possible chance another class has, "they can just recast" thus making the party's cleric waste stam and mana when the cleric already has hard time keeping party healed when mages jump them. Maybe we can have a magic bubble spell on clerics that makes mage damage half and last same time as consecrated embrace
hm, what about the point being made that the mage had to waste a beam stam to remove the buff? thus not rounding anything
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#10
Posted 20 September 2007 - 11:12 AM
#11
Posted 20 September 2007 - 04:20 PM
and in 1a, i think it would be fairly effective, not so much multi tho bc there would be far too many characters to dispell to make a difference.
go play your dead server and dont knock ideas that wouldnt affect you in any way, shape, or form, when you dont know how the mechanics of 1a even work.
Lappa/Woodstock on Multi
Dubs/Cold on 1a
#12
Posted 20 September 2007 - 04:57 PM
#13
Posted 20 September 2007 - 06:52 PM
Vegas 1a....formerly known as Memphis ¨¨*:·(^.^)·:*¨¨
#14
Posted 26 September 2007 - 02:32 AM
A fighter with camo would still be the lamest and least worth-wild class though. Perhaps camo and three magical nonsense things...
-Proverbs 4:7
#15
Posted 26 September 2007 - 04:35 AM
->Mages/Sorcerers/Encrypters/Mystics- All focus on offensive spells only. Being blast, beam, ice bolt, shock, rain of fire. ember or whatever. Haste is somewhat a stat increaseing ability as it increase stam regen at an increased rate. Even haste is a spell i don't think mages need in nightmist, but it is here for offensive purposes only. Dispell is used to remove buffers in most games, but it is more a Necromancer/Death Knight/ Dark Sorc skill.
->Clerics/Enchanters/Mezmers- all have defensive buffing abilities being an enhance spell to raise strength or a defense spell to raise your armor count. They also provide some stat skills but that is also something in other games.
Now what you are talking about it being used for is this ->
->Necromancers/Dark Knights/Death Knights/Dark Sorcs-These classes focus on crippling others to abilities to do them in. This is the sort of class that the actual dispell skill you are talking about would be used for.
I have mentioned it once and so i will mention it again, begin Necro's back.If that is the kind of spell people are looking for, then that is the class that needs to get it.
Love is a 36' carbon tip chainsaw and rib spreaders....nuff said.
#16
Posted 28 September 2007 - 05:40 PM
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