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Gregory67

Member Since 03 Feb 2013
Offline Last Active Nov 10 2022 04:03 AM
*****

Topics I've Started

Merry Christmas

25 December 2021 - 02:49 PM

I hope everyone has a fun filled Christmas this year! :)


Mage Gear Questions?

22 December 2021 - 01:18 AM

Just curious if we could get a craft that combines the bonus of Archmage's Mantle which gives 32 ac and the black robes which gives 25 ac and 1 int. For an item that is both 32 ac and 1 int? Could call it dragon robes or something?


Magic Resist Lowered? Please?

13 December 2021 - 11:38 PM

Curious if it would be possible to lower the wisdom that the Sabretooth Tiger has. I hit on my mage for less than some of the more well known magic resistant mobs. Just a thought to add another mage training mob. Thanks for any feedback.


Thief End Game Weapon

07 December 2021 - 01:44 AM

So the idea is to come up with a weapon that is similiar in design to both Dragon's Breath or Dragonclaw Scythe.

 

I came up with a rough draft of a Dual Shade Blades/Daggers which would have a sentient life form which lives within due to some neat new technologies that some NPC developed. The Life form would allow the weapons to help the user to nearly adapt to any situation or fight.

 

Some of the crafting components could be random venoms, shadowstone, crystal shards, boss drops including some thief centralized items, some boiling blood, etc...

 

The idea with this weapon would be to have something that can compete with fighter/druid/zerk/ranger end game but not be super over powered so maybe it would have a very large table with higher modifiers so it can be on a level that isnt said that atleast you didnt bring a thief. Here is my suggestion we could make the mods 2-3x depending on the content and if and when thieves get returned to there previous setting we could rebalance this weapon instead of rebalancing a dozen other weapons.

 

This would also bring thieves back into the picture while making them enjoyable to train or play. I am sure there are problems with this idea/design however I am open to suggestions on how we could make something like happen.

 

Please leave feedback. :)

 

 


Harabec Dungeons

03 December 2021 - 03:24 AM

Looking for a semi rebalance in some mobs and pod and some other ideas. 

 

#1. Teptok has a lower POD than his minions on the way to him. I think he should be upped to 90 pod same with the other 3 mini bosses in dungeons.

 

#2. If possible could we add some empty squares to the dome of teptok to have a good viable training ground for fighter/pally.

 

#3. Could we re-evaluate the armor of the mobs in the teptok area for a good training option for Paladins and Fighters? As it currently stands the Teptok loyalists are wonderful pod but the armor on then seems pretty hard for an area that is hard to access and get to. Teptok Warriors lookover makes it seem like they are pain loving lunatics with no armor so I would propose a 0 armor rating on them and maybe a 1-2 armor rating on the Loyalists.

 

#4 I saw on Main steel shard drops from the loyalist or the warrior(I dont remember really). I would be really cool if that could be mimic'd on 1alt to allow for another spot to farm steel shards as the only currently location is 4th floor in museums.

 

#5 Have the Mini-bosses hp reduced by 25-30% it would make the trip feel a bit more smoothin in the end. Possibly make the 3 mini bosses spawn nearly every hour so have a high % chance at the 10 min spawn timer?

 

Just a few thoughts to think about. Please leave some feedback if this is viable or not.