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More Stealing
#1
Posted 16 June 2006 - 04:22 AM
1. steal more per turn. it's more fun that way.
2. steal from everyone. because lvl restrictions only encourage using crits as purses. 1-30 should be able to steal from 1-30. pacifists included, don't like it? hire a bodyguard to protect you like real pacifists would do throughout history.
3. steal more often. thieves used to be able to steal for dozens of turns consecutively. it wasn't so bad.
we have all these thieves, we should encourage them to steal.
#2
Posted 16 June 2006 - 04:29 AM
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#3
Posted 16 June 2006 - 06:08 AM
come up with good ideas sometime soon please?
#4
Posted 16 June 2006 - 07:23 AM
Anyway
I LOVE idea #2. Like, loads lol.
Heh I remember my lil brother used to snoop around floor 2 on Grudgebringer and steal uber koinzs
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Supported
it's plausible that the SOB hasn't spawned
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#5
Posted 16 June 2006 - 11:32 AM
Another idea, that'd make it very interesting, having it based also on the characters you're partied with/got logged on.
If I'm running about on 15 arch thieves, led by a Camo'ed Druid, my thieves stealing ability is severly reduced, after all, I'm trying to be as silent as possible, with a blubbering Druid next to me, and 14 other thieves giggling that I'll mess it all up. Hardly easy to concentrate!
However, if I'm on a lone Thief, trying to steal from someone else, my ability is hugely increased, after all, I'm doing what I've spent my entire life training to do.
Reason why it's dependant also on who you've got logged on, is so you don't just unparty while you're stealing, avoids abuse of the system.
- If not for NM, possibly something to consider for DS? Stealing working much better when solo...
#6
Posted 16 June 2006 - 03:10 PM
Edited by EvilDognapot, 16 June 2006 - 03:11 PM.
#7
Posted 16 June 2006 - 04:18 PM
Property of Jessica
#8
Posted 17 June 2006 - 06:52 PM
But, as for stealing from paci's no it shouldn't be done and won't more then likely.
I like that idea Alone, seems good for Ds but i doubt for here. Always the smart one.
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#9
Posted 17 June 2006 - 07:02 PM
I know what you're saying, it'd involve a big change to the system (I'd imagine, anyway), but there's no harm in throwing ideas outI like that idea Alone, seems good for Ds but i doubt for here. Always the smart one.
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#10
Posted 18 June 2006 - 12:22 AM
All you have been doing is coming up with these out of this world ideas that will basically never happen.. Yeah, it may seem right but it will not happen. Only thing i can see is them stealing more often without being noticed maybe.
But, as for stealing from paci's no it shouldn't be done and won't more then likely.
I like that idea Alone, seems good for Ds but i doubt for here. Always the smart one.
listen, please try and post constructively. i know my ideas have a snowball's chance in hell of happening, but i'd rather hear why you THINK it SHOULDN'T happen not just an assumption of probability. if i posted on what i think would have the best chance of being added then i wouldn't post at all. i've been wasting space on the suggestions board for ages because i like to discuss how mmo's can be changed to create a more dynamic community that puts the content wall far past the horizon. of course i don't expect JLH to make MY utopia, but i do expect him and simon to read them when they get drunk or stoned or whatever they do and have a good chuckle at my expense.
that being said, why shouldn't paci's be robbed? do you think it's fair that their enemies are more predictable than any opponent in Mike Tyson's NES Punchout? do you think it's fair that they can play a game with training wheels on and get the same rewards? likewise, is it also fair that they can share thier spoils willingly with those who don't earn it, but those same spoils cannot be taken by those who don't earn it? paci's solo one way that benefits the entire account but is not kept in check by the community, is that fair?
#11
Posted 18 June 2006 - 07:19 PM
Paci's are just like little kids with training wheels once you get the hang of it you move up to the next thing. Yeah, I think it is good for the noobies to start slow and move up when they are ready.
Paci's should remain the way they are, not being able to be attacked, attack, or be stolen from.
#12
Posted 18 June 2006 - 08:57 PM
Why not just make it to where Paci's cannot give out items besides food/water, cannot give gold or even use the same account vault as the rest of the account. They are a solo class, why use what the rest of your account has?
#13
Posted 18 June 2006 - 09:03 PM
For the record, I'm just using logic here. It's not what I believe should happen..
#14
Posted 18 June 2006 - 09:23 PM
#15
Posted 18 June 2006 - 10:57 PM
#16
Posted 18 June 2006 - 11:10 PM
however, since they aren't a solo class and often exist in a player's stable for the sole benefit of the account as a whole they should be treated thusly. i like the fact that they can't fight back, and i think that's great because we can't kill them. that does not mean that exchanging wealth has anything to do with thier offensive or defensive capabilities.
1. pacifists can be bought and sold by other players.
2. pacifists can buy and sell things with other players.
3. pacifists can transfer gold to other players and vice versa.
4. pacifists have complete control over where thier gold goes.
i propose that a pacifist's control over gold and wealth is identical to other classes, and for that reason they should not enjoy protections over thier coinpurse. that's all. even in your last remark you cannot group thievery with physical attacks, they are different.
#17
Posted 18 June 2006 - 11:19 PM
That way they'd be able to 'defend' themselves against it, and easier than a normal player.
I justify that it's easier, as it'd takes two stamina to stop the thief. Whereas a normal character has to actually kill them.
#18
Posted 19 June 2006 - 03:38 AM
I'd only agree with giving thieves that ability. If Pacifists were given Vision and that Greater Pact stopped stealing.
That way they'd be able to 'defend' themselves against it, and easier than a normal player.
I justify that it's easier, as it'd takes two stamina to stop the thief. Whereas a normal character has to actually kill them.
that's supremely reasonable.
#19
Posted 19 June 2006 - 08:55 AM
Back on topic, stealing.
As far as I know, thieves can still steal from pacifist, I haven't tried it in awhile, but when last I tried, it worked, and it should, less a pacifist have a bodyguard.
#20
Posted 19 June 2006 - 03:18 PM
I'd only agree with giving thieves that ability. If Pacifists were given Vision and that Greater Pact stopped stealing.
That way they'd be able to 'defend' themselves against it, and easier than a normal player.
I justify that it's easier, as it'd takes two stamina to stop the thief. Whereas a normal character has to actually kill them.
that's supremely reasonable.
Agreed
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#21
Posted 20 June 2006 - 02:47 PM
I'd only agree with giving thieves that ability. If Pacifists were given Vision and that Greater Pact stopped stealing.
That way they'd be able to 'defend' themselves against it, and easier than a normal player.
I justify that it's easier, as it'd takes two stamina to stop the thief. Whereas a normal character has to actually kill them.
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it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#22
Posted 27 June 2006 - 08:37 PM
I'd only agree with giving thieves that ability. If Pacifists were given Vision and that Greater Pact stopped stealing.
That way they'd be able to 'defend' themselves against it, and easier than a normal player.
I justify that it's easier, as it'd takes two stamina to stop the thief. Whereas a normal character has to actually kill them.
I would fully support this change
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What the what?
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