1)First, refund the full amount of gold the clan houses are worth to each respective chairman, and delete them. Since the creation of the personal vaults were created, personal vaults have become useless and therefore end up as wasted gold, but this isn't the only reason for this as you'll soon find out. Obviously if this was to take effect, the staff would give ample time for the chairman to write down all the descriptions beforehand.
Next, make some new clan house lots in other towns (preferrably all of them).
Now, when creating a clan house the chairman has the choice of choosing which town in which to allocate in, but depending on which town is chosen (and how big of an advantage it is to have a house there), the creation fee and cost of rooms would be increased from the normal prices, from as little as 1/5 more for a house and its rooms in say Arilin, or even 2/3 for one in Silversail for example. I suppose that the Estate Agents in Nightmist could be modified to cater to these new options instead of creating a bunch of new commands.
2) The option of having more then one clan house. I find it very annoying if there is a clan event being held in Arilin, and I'm all the way down in Dendeya or the Desert. As said above, the price increasements would apply to any subsequent houses made, but the creation fee for the house would be increased again. This is why I said to refund the original house's gold, with the extra gold from the barely needed vaults (or even empty rooms) a clan could put it towards another house or restructuring the old one.
Rooms:
1) A mosh square. I know we have the no-Exp dueling arena, but due to its "Stop all Attacking" button, it doesnt really give you the feel for a mosh since a clannie could simply push the button and make us wait for another countdown to finish(I know, if a clannie did that you could just boot him, but if that were the soultion to everything, that would be pretty sad). Give us access to make a square that is pk-enabled that has camo/invis/covert disabled, a "Crazy Pete" square if you prefer. Also, it would be nice if when you made multiple squares of this type around beside each other, that the walls disappeared to connect them all to make a genuine mosh arena. Reasonable price, probably 25k more then the dueling arena. /shrug
2)A bazaar. A shop that has the ability to sell 10 items that are set to be sold there. Cost to set item would depend on the items value and properties, and only items sold in other towns would be eligible. In other words, it wouldn't cost much to set a Short Sword to be sold, but advanced healing potions and crystals would take a considerable price to set since they are an essential to training etc...Limit 1 per house. EDIT: Forgot to add that items cannot be sold in this shop.
3)The most far-fetched idea I had. A Vortex Rift. This square would allow you to "warp" to another clan house that contains A Vortex Rift. There are some serious advantages to this(boss jumping, training low lvls, pking purposes). Cost would be a minimum of 1 mil, the house must have a minimum of 25 roms, and you need a recieving Rift to warp (you cant warp to a house that doesnt have a Vortex Rift). There would be a mage on the square, so when you clicked the button to warp it said something like "The rift keeper extends his hand, and opens a portal to "Arilin House."
There it is. I know full well that these ideas have a 0.0001% of getting into the game since the would probably require a lot of coding nd whatnot. Now lets hear what you have to say about these. (I personally think this would make for a chance to increase clan rivalry since most smaller clans would want the benefits such as the Vortex Rift that the larger and more skilled clans would be able to get, resulting in fewer, larger clans.)
Edited by Zophar, 20 March 2004 - 02:21 AM.