one thing that worries me a bit about the color thing is it could (depending on how its done exactly) make it impossible to check quickly if someone is friend or foe.
Nightmist Premium Accounts
Started by Pandilex, May 03 2006 02:33 AM
35 replies to this topic
#31
Posted 06 May 2006 - 12:06 AM
#32
Posted 06 May 2006 - 08:32 AM
at the moment I dont think it would be the best idea, due to the fact that you need alot more people active people. If there was alot more people on at one time, it might be a good idea, but in the meantime I think just keep it how it is
#33
Posted 03 June 2006 - 06:03 AM
if having colors was an option might be an idea to make enemy names flash or do somthing to distinguish the difference
#34
Posted 03 June 2006 - 01:04 PM
its a good idea even tho it seems like it would cost alot... but ya i dont support special staff help
Adultery/Pistol Ingame
#35
Posted 03 June 2006 - 03:21 PM
Neutral Benefits
- Different coloured name in game to show your premium status.
That would be more confusing.
- Clan chairpersons with premium accounts would get additional options for their clan. All vaults would store an 20% more items, and facility rooms (such as the sex change shop) would cost 10% less to use. All clan rooms would be 5% cheaper. New rooms for premium members may become available.
20%+ space doesn't seem worth item.. but, perhaps, only a premium member can be a chairperson of a clan (to prevent additional bank vaults). And maybe a 30-50% increase in space for members.
Supported for new rooms.
- Premium accounts get one custom picture for one of their characters.
Sounds good (already used isn't it?)
- Account vault size is increased by 20%.
As above, fairly small bonus....
- Priority help from staff
Not supported.... Free players problems are just as important as member problems...
Other Benefits
- High level challenging areas just for premium players. For each premium account in a party, one non-premium player may come along. (ie. if player A is premium, and logs his entire account on, player B may take 1 character into the premium area). Obviously if you disband the party you will be teleported out if you're not a premium player.
Maybe not able for non-members to go... But, yea, an increased zone of areas to travel to would be good.
- New items/armour/weapons. These weapons would still be fairly balanced but with new abilities.
Yes, as long as they are equivelant to non-member weapons (with exception of maybe a couple slightly more powerful ones, for level 30 crits)
- New spells/abilities. Not necessarily more powerful directly, but more versatile - such as extra buffs.
More spells would probably confuse more people... how about all spells 'actually' work...... (as in, just don't change the 'picture' of stats, but, actually increase the effect that stat has...... lol)
- Different coloured name in game to show your premium status.
That would be more confusing.
- Clan chairpersons with premium accounts would get additional options for their clan. All vaults would store an 20% more items, and facility rooms (such as the sex change shop) would cost 10% less to use. All clan rooms would be 5% cheaper. New rooms for premium members may become available.
20%+ space doesn't seem worth item.. but, perhaps, only a premium member can be a chairperson of a clan (to prevent additional bank vaults). And maybe a 30-50% increase in space for members.
Supported for new rooms.
- Premium accounts get one custom picture for one of their characters.
Sounds good (already used isn't it?)
- Account vault size is increased by 20%.
As above, fairly small bonus....
- Priority help from staff
Not supported.... Free players problems are just as important as member problems...
Other Benefits
- High level challenging areas just for premium players. For each premium account in a party, one non-premium player may come along. (ie. if player A is premium, and logs his entire account on, player B may take 1 character into the premium area). Obviously if you disband the party you will be teleported out if you're not a premium player.
Maybe not able for non-members to go... But, yea, an increased zone of areas to travel to would be good.
- New items/armour/weapons. These weapons would still be fairly balanced but with new abilities.
Yes, as long as they are equivelant to non-member weapons (with exception of maybe a couple slightly more powerful ones, for level 30 crits)
- New spells/abilities. Not necessarily more powerful directly, but more versatile - such as extra buffs.
More spells would probably confuse more people... how about all spells 'actually' work...... (as in, just don't change the 'picture' of stats, but, actually increase the effect that stat has...... lol)
#36
Posted 03 June 2006 - 05:55 PM
WTF are you on. Staff decide what it includes. not you.
Tread lightly, as you tread on my dreams...
Hansol ingame
Hansol ingame
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