But hear me out...
Imagine all damage, player to player.. Was halved...
Whoa.
'Hold on there bud... What?!'
No more instantly dying. Back to the prolonged fights of the past. When PKing was actually fun, and noobs stood a chance at fighting back (well, at least running).
Obviously this wouldn't affect normal training in any way, you'd still hit monsters the same, and still gain EXP at the same rate (that's, the slow rate ).
Obviously, I do understand this game, and way its set up. And know this'll never be implemented - I just thought I'd share my thoughts of a brighter tomorrow with you all.
Edited by alone, 11 August 2004 - 07:06 PM.