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In Topic: Drider Warlord
22 February 2025 - 08:21 PM
It would be nice to have his drop rate up to ~20% or so. Thats still going to average 50 kills to equip 10 rangers. Seems like plenty of effort and time on a random class boss.
In Topic: Boss Thread
05 February 2025 - 09:42 PM
Elder Treant - Null
Red Dragon - Dragonstone
Genevieve - Brilliant Crystal Shard
A Blackguard Burton dropped a Chapel Key.
Purity got the Zealot Blade.
An Ethereal Confine dropped a Pendant of Light.
In Topic: Boss Thread
09 January 2025 - 08:35 PM
In Topic: What Would Make You Play A Level 40 Character... (1-Alt)
23 December 2024 - 08:50 PM
Thank you for laying out the playing field so that I can better follow the trends and norms y'all are experiencing.
Similar to Main as a basis, but different in several ways - particularly the gold bottleneck on leveling.
In Topic: Main Training Weapons & Damage Tables
23 December 2024 - 08:39 PM
Well, as I review the training weapons more closely, I see better what Stig means.
Most of those monsters would be toast on Main without multipliers, and so the multipliers would be pointless for bear, bandit, wolf, and such would really only work for a party of 5 or less, I guess. So, duplicating most of the weapons does not make sense for Main.
However, I still request consideration of the concept. Better Main-specific training weapons and possibilities of x2 damage on certain Main monsters/areas:
- Significant uses if duplicated for Main:
- Erebus Lance - demon, shadow, torture, wight, wraith (this one looks pretty uber for training)
- Sarin Trident - spider, scorpion, ant (same old desert, but faster!)
- Shepherd's Crook - mumm, sculpture, maybe scarab? (same zeum, but faster!)
- Ballista - guard, knight, paladin - just missing inquis to be uber for Tower/Camp :-X
- Main areas that could also be targeted with training buff options:
- Cauldron - Jaguar, Razorback, Elephant, E-dino, Anaconda, Jadeback - basically Jungle Bow but maybe adding classes
- Inquisitor's Tower - Inquisi, Atrium, Guard, Paladin (Ballista + Inquis)
- Dvengar Stronghold - Dverger, Shadow, Cave, Nyr
- Tirantek - Drow, Drider (I vote for boosting Keeshe and Har'oloth Velve at least)
- Chronos jungle/desert - adding marauder, scorpion, and snake to Jungle Bow and possible other class "Jungle" weapons?
- Plains of Faravar - Lion, Wildebeast, Zebra, Goblin
In the current system, a big party is best off running in a big square killing Sand Spiders, Museum monsters, or things near pubs. Alternatively, they can power train on Maneaters with Machete if they move fast, or a smaller party can absolutely-uber-train on Pygmy Statues using Torches. So boosted training already exists outside of the GM-crafted weapons.
In my mind, these additions would expand what areas are good for training, and they may encourage folks to use the wider range of areas rather than grinding the same old squares. I also love how these weapons are available to all (for a price) and have visible damage tables for folks to consider.
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