Posted 12 April 2010 - 08:01 PM
Clay, desert has always only required a few crits, even of the expert variety. It used to be 1337 exp...but now it's not? I think that's called leveling and needing more exp per level.
I've always thought the games exp system was screwed up beyond fixing, an area as simple as desert being 80-95 pod, and areas that can be up to 10x harder (literally) can't be given even twice as much pod.
I was hoping since 31+ came out, pod could be risen and hard boss areas that are usually only boss areas could actually be trained in and worth it. Sadly, this is yet to happen.
All in all.
-Hard areas made easier
-Hard areas made more exp
-Easy areas made harder
-Easy areas made less exp
-Leave things the way they are
It should be clear to everyone that NM areas aren't balanced with one another (comparing damage and exp)...but, should they even be? Many people like areas vastly different, but I personally would like all areas to be proportional and any increase of difficulty would reveal more exp/gold.
I think the problem is most of best exp areas, even though they're difficult (or not), are also great gold. The best exp should never be near good gold, and vise versa, the best golding should not be anywhere near good exp.
This is done to some extent, i.e. maneaters, it is the best consistent exp ingame, and a little difficult, but is terrible for gold, and usually takes gold to train there, but most areas are not balanced like this.
Btw, I measure difficulty as the number of clerics needed, and the stamina of the clerics. If abunch of attackers are just..attacking, is there difficulty? lol
I ramble for lawlz