yeah 50% per item, 0% bossing, 0% exploring, 0% fun.
tbh the cleric items are piss easy when there was more than ZERO people using a cleric as a main alt. maybe add a collectible rare drop such as elfstone shadow soul etc to demonic general.
the entire system is whack. when you rely on crit 1 to help crit 2 and 3, and crit 2 to help with crit 5, crit 5 to help crit 4 and crit 4 to train slow as fk on garbage to benefit crit 1. sounds like the same flaws as the token system except its a really slow adventure with 5 of yourself rather than 5 teammates.
the system is basically set so all of your leveling exp is obtained via the correct mob you need to exploit for items. hence a lvl 30 makes about 90-100% on bears in large forest for his bear hides. a lvl 31 will roughly make 50% on seeds , 50% on petals and so on. its pretty standard. most of the problems lie in some classes do sh!t damage and others don't, making some classes unable to conquer level item mobs at certain levels thus making you rely on other crits.
the cleric items are imbalanced, mainly because its the same items 31-35. lower level clerics blow through exp and have nowhere near the required stuff. this does balance out level 33+.
word to the god.
makes sense.
piddy hit me up in game, need to chat with you.
Edited by Adultery, 30 November 2013 - 07:27 AM.