Recall Potions
#1
Posted 26 June 2009 - 03:29 AM
I would like to propose that if a party leader uses a recall potion on multi-alt, it teleports the entire party to local. In terms of lore, the party leader is effectively holding hands with other party members and so could take them all onto the ethereal plane when he or she ingests the potion. Once on the plane though, the individuals go to their individual anchor points rather than the same one (because the party leader's local tavern may be in a clanhouse, and not all party members may belong to the same clan).
Long story short, if a party leader activates Recall, everyone in the party goes to local (unless settings on the square prevent Recall). Comments?
Main crits:
Crane
Europa
Don't kill the
#2
Posted 26 June 2009 - 04:20 PM
unsupported.
keep running around on 20 crits, you can kill any thing on the way back to your own homes with that or use a l2l
ScarletMuse 03/2/2005 11:20am
#3
Posted 26 June 2009 - 10:27 PM
Supported.
Retired... Now I know how it feels to quit NM and troll forums.
#4
Posted 26 June 2009 - 11:06 PM
Anyways, I agreed with Crane when he made that post, but now I also have to agree with mr. pirate there. There are plenty of l2l spots. Also for instance on the way to the giant chameleon, I've been stuck there twice (both times going to far without having a mage), and as much as I loved being tped out of there or the like, it does simplify things a lot (btw just so happened that Crane rescued me and Dennis form that place, twice ).
I'm neither particularly for it, nor against it. But if it does change, the price of obtaining one should be adjusted accordingly (not currently aware where they are gotten).
P.s. How did this idea originate Crane? Cause I knew you guys got stuck just recently on a one way square. Not that it changes my view on things, just wondering.
Back into the shadows once again...
#5
Posted 27 June 2009 - 12:26 AM
They're very uncommon, but aren't very useful on multi-alt at the moment, so was wanting to suggest a way to make them more valuable.
Main crits:
Crane
Europa
Don't kill the
#6
Posted 27 June 2009 - 12:45 AM
Support.
Jµ§t å fîgméñt øf yøµ® îmågîñåtîøñ
1a - Rise/Mythical
#7
Posted 27 June 2009 - 01:14 AM
Main crits:
Crane
Europa
Don't kill the
#8
Posted 27 June 2009 - 02:15 PM
I didn't actually get stuck - the idea mostly came to mind as an expensive means of an emergency escape from bosses like the Dvergar Runemaster, where the area isn't log-to-local.
They're very uncommon, but aren't very useful on multi-alt at the moment, so was wanting to suggest a way to make them more valuable.
then die. if you cant handle an area with 20-40 crits on main, then you should be dying, not being able to drink a potion to allow everyone to go back to there local. what happened to people dying in nightmist? is that a 1a thing to die, something below the high standards of main?
ScarletMuse 03/2/2005 11:20am
#9
Posted 27 June 2009 - 03:43 PM
Main crits:
Crane
Europa
Don't kill the
#10
Posted 27 June 2009 - 08:00 PM
ScarletMuse 03/2/2005 11:20am
#11
Posted 28 June 2009 - 09:37 PM
-Proverbs 4:7
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