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In Topic: Wishing All My Nightmist Friends The Best. Bye
25 July 2018 - 08:52 AM
Adios
In Topic: Weapon Damage Tables - Display Or Explain
25 July 2018 - 08:51 AM
Would have been helpful back when ya had a playerbase.
In Topic: Nightmist 2
14 September 2017 - 10:47 AM
It's not that not enough people are interested it's the fact you are posting this on a dead games forum. Alot of us are mid to late 30s now. I personally like this type of game throws me back to my console days. If you have it up and running and want players you have to go get them this forum won't bring you many. Goodluck man I hope you keep on with this don't ever lose the passion .
In Topic: Item Drop Rates
28 August 2017 - 11:30 PM
I agree piddy nothing left to lose. Why not do it right.
In Topic: Item Drop Rates
25 August 2017 - 09:02 PM
Alot of reason's why Nighmist has failed.
1. All game staff/vet players have squashed all idea brought forward in the past on any type of change and have the mentality that you have to "pay your dues" like everyone else.
2. Multi vs 1a. Split playerbase on a already very small game. If the leveling system was swapped around this would fix alot of the issues that most everyone has.
Multi has definitely seen more love than 1a.
If a small group of players on 1a achieve something great it then gets fixed aka nerfed.
But anything else said is moot cause the only people who have any control whatsoever don't really want to make a dynamic change.
Playing a game for years on end and grinding for countless hours for nothing sucks.
1. All game staff/vet players have squashed all idea brought forward in the past on any type of change and have the mentality that you have to "pay your dues" like everyone else.
2. Multi vs 1a. Split playerbase on a already very small game. If the leveling system was swapped around this would fix alot of the issues that most everyone has.
Multi has definitely seen more love than 1a.
If a small group of players on 1a achieve something great it then gets fixed aka nerfed.
But anything else said is moot cause the only people who have any control whatsoever don't really want to make a dynamic change.
Playing a game for years on end and grinding for countless hours for nothing sucks.
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