Expballs Kinda setup like potions, used for mosh wins ect the Exp Potions can be labeled and 1 2 3 all the way to 10.. 10 being the highest amount of exp = 5mil 1 being the lowest at 1k exp. These can be used for events moshes and quest. Inspiring players to mosh again and fulfil events. Just a suggestion.
Quest/mosh Wins/events
Started by Ichigo, Jan 06 2008 09:52 PM
3 replies to this topic
#1
Posted 06 January 2008 - 09:52 PM
#2
Posted 07 January 2008 - 12:34 AM
Interesting. I haven't seen this suggested before.
How would the 10 different EXP Balls be determined? The more people partcipating in the mosh will result in a higher EXP Ball being rewarded?
The servers both have their set amount of players and though it may spark some interest I don't really see this moving people that much more to participate, unfortunately.
How would the 10 different EXP Balls be determined? The more people partcipating in the mosh will result in a higher EXP Ball being rewarded?
The servers both have their set amount of players and though it may spark some interest I don't really see this moving people that much more to participate, unfortunately.
Cogito, ergo sum; I think, therefore I am.
#3
Posted 07 January 2008 - 03:30 AM
There may be a problem with an XP prize item in that if a player has maxed out on XP (which often happens at level 31), they may then be awarded an XP prize that takes them beyond the XP required to level up again. If that is covered so it doesn't give XP at the threshold, then there's a risk of the item being wasted upon use.
Indeed, the original Nymph Tree gave a large XP prize if it could be killed, but I made a pretty big error in that it gave 50 million XP, and the only crit that killed it before it was removed and later changed was an expert berserker - the XP gained allowed him to level 2 or 3 times.
Nightmist isn't designed for big XP prizes unless they are very carefully designed (level restrictions, self-healing monsters etc.)
Indeed, the original Nymph Tree gave a large XP prize if it could be killed, but I made a pretty big error in that it gave 50 million XP, and the only crit that killed it before it was removed and later changed was an expert berserker - the XP gained allowed him to level 2 or 3 times.
Nightmist isn't designed for big XP prizes unless they are very carefully designed (level restrictions, self-healing monsters etc.)
The Crane Temple Chairman
Main crits:
Crane
Europa
Don't kill themessenger mathematician!
Main crits:
Crane
Europa
Don't kill the
#4
Posted 10 January 2008 - 03:51 PM
We are not likely to ever see any type of ExpBall setup on Nightmist.
There are several reasons for this, but basically---players with high level characters already have enough of an advantage.
I like the idea from Eudemons and Conquer...or whatever game it is that they use these, but they wouldn't work the same on NM...and they'd be far too easy to abuse in certain aspects.
We're not big fans of characters getting to mid-level or so having never left town...
There are several reasons for this, but basically---players with high level characters already have enough of an advantage.
I like the idea from Eudemons and Conquer...or whatever game it is that they use these, but they wouldn't work the same on NM...and they'd be far too easy to abuse in certain aspects.
We're not big fans of characters getting to mid-level or so having never left town...
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7
-Proverbs 4:7
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