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Bosses Requiring Meaningful Cooperation Of Several Players.


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#1 Sleeping

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Posted 17 January 2007 - 10:11 PM

So I've been thinking virtually every area in-game can be completed for single player. No matter what you do you never encounter situation where you need more then 20 alts to solve every puzzle and kill final boss. Only reason why people takes companions to areas is when they are either underpowered to do it themselves, want to get through area faster or want to amuse their friends.... So basicly my idea: why there won't be some boss area should would require cooperation of several players (not alts).

Boss area 1. Lever puzzle.
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Lets call this area an Elemental Temple. Inside you have a boss (lets call it Elemental Lord) which would be self-healing boss with strength similar to Aet'thol but the catch is that he wanders around maze area (marked 1 on map) and does not stays long on single square (like Evil Santa). To make matters worse Elemental Lord passes through color coded doors in maze which could not be openned from inside maze. Instead these doors are controlled by pair of levers on opposite end of area (marked 2 and 3). The levers are protected by Elemental Portals which constantly casts vision spell and spawns rather powerful monsters to keep players sitting at levers occupied.

So in theory, Player 1 would enters boss maze and engages Elemental Lord, while Players 2 and 3 sits at opposite levers and busies themselves fighting off spawns from Portals. Each time Elemental Lord escapes through one of the doors, Player 2 or 3 got to pull/push lever on his square to open door for Player 1 and so allow him to continue fighting Elemental Lord without pause....

Dunno if you can follow my thought but comment away :)

Edited by Sleeping, 17 January 2007 - 11:01 PM.

Does not play well with others.

#2 Throwback

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Posted 17 January 2007 - 10:15 PM

this would make for a team quest or just simply a large party quest......dont like the fact that if it is a team quest there are no gurantees that whoever gets drop will split it....:) good concept tho

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#3 fallen

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Posted 17 January 2007 - 10:22 PM

I think you should have called the area russian space station :) ....I think an easy solution is to make a 8-10alt limit and yes most of things in game could be done with the 8-10 alt limit, but some could not and would require plp to team together :o and while yes things are fun to solo, its more entertainment to come up with a plan with a friend on how to kill/solve things :)
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#4 Crane

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Posted 17 January 2007 - 10:42 PM

I like the idea... not sure how well it would work in practice, but could just work. One player can theoretically manage both levers at once... as for alts... as long as the monsters and the boss require over 10 crits or so to take down, it could just work, although I know how resourceful some players are... (you know who you are!)
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#5 .?.

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Posted 18 January 2007 - 12:00 AM

looks well. i like the idea alot. there isn't many areas in game what require teamwork..well i don't think theres any apart for Sparrow..and that can be done solo now. i'm totally with the idea. and hope to see area's like this added in the future of nightmist
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#6 Ryuku

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Posted 18 January 2007 - 12:38 AM

Is it hard to keep 3 different parties in different places at one time?

Guess it would make it rather difficult and discourage soloing.

Supported ftw

#7 Champion

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Posted 18 January 2007 - 01:13 AM

Thats the point alex...none solo area...

Highly approved needs more measures to insure its used this way

#8 Spectra

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Posted 18 January 2007 - 02:37 AM

ya looks bit complicated but it does encourage team players as a
whole
fun idea
supported :)
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#9 Sublime

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Posted 18 January 2007 - 02:01 PM

i love the idea of it, could also be very cool to have an area for people to 1 alt together, things that require teamwork to get through, with a 1 alt limit
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#10 alone

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Posted 18 January 2007 - 04:06 PM

I'll address Sublime's idea first - Areas themselves can't be limited to one character (alt implies alternative, so the main and another)., only grids can (unless this changed recently?)

As for the idea, it's a pretty good one- But my creative juices aren't all here atm. So I'll try post something more useful than 95% of posts just showing support :)
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#11 MessiahX

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Posted 20 January 2007 - 07:50 PM

I like it. The 1alt thing sounds fun too if it could be thought up properly. Supported.

Oh could maybe the people working the levers also have a chance at a smaller, less valuable drop? Or could the monsters that spawn at the levers drop a kinda key that interlocks with the drop of the Elemental Lord and lead you to something like Bolted Chest? That way everyone gets a 'fair shot' at getting the drop? Just randomly throwing out ideas so don't mind me.

Edited by MessiahX, 20 January 2007 - 07:53 PM.


#12 Throwback

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Posted 23 January 2007 - 01:48 AM

this would also encourage ppl to make friends......or not be able to participate

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#13 Gaddy

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Posted 09 February 2007 - 03:37 AM

So...it would require 3 powerful parties no matter what, otherwise people would still be able to do it alone, and to balance how powerful the parties would need to be, we'd have to worry about people who use 15 zerks and 5 clerics...
This means we would have to make it strong enough for them not to kill the stuff too quickly----
That means that a player would need something like 20-30 theives---possibly more of you consider both classes with full spells on...


Does this start to show how difficult this concept would be to balance and implement?
And then if it were possibly to do the balancing, how often would a group of 3 powerful players get together to get the drop?
Only when the 3 players shared basically, and even then, only sometimes would they go most likely.



It is hard to imagine an area of the sort attracting much attention without having to have a new drop that was plain out and out overpowered, and that would be unfair because only a few players would be able to gather the numbers needed...and we get griped at enough about how it's so easy for the strong and hard for the newer or less given to...



I honestly like the concept; it's just that I don't imagine it would work except for a quest---and then we'd get griped at because the people at the portals wouldn't get the main boss kill...
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#14 Snoopy

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Posted 09 February 2007 - 03:07 PM

its only hard for the newer ones to do anything becuase they dont bother trying

It takes no bandwidth or pc power to run a large party, if the idiots mearly trained a little and tried i mean christ you can buy a crummy arch for next to nothing or train one your self in no time if you just try lol

Areas that can be compleated by 20-30 crits are about right, soloable at a push for the most elite players and simple to attack with a couple of parties of lesser players. IE Tirentek.
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#15 Raylen

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Posted 09 February 2007 - 05:50 PM

(alt implies alternative, so the main and another)


It drives me mental the way you ALWAYS pick up on that lol
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#16 Gaddy

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Posted 09 February 2007 - 07:32 PM

its only hard for the newer ones to do anything becuase they dont bother trying

It takes no bandwidth or pc power to run a large party, if the idiots mearly trained a little and tried i mean christ you can buy a crummy arch for next to nothing or train one your self in no time if you just try lol

Areas that can be compleated by 20-30 crits are about right, soloable at a push for the most elite players and simple to attack with a couple of parties of lesser players. IE Tirentek.


That is coming from you with the knowledge of how and where to train and where to make gold and how. Who to contact to buy stuff...
It wasn't as easy when you were first starting as it would be to start over with the experience.
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#17 Snoopy

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Posted 09 February 2007 - 10:36 PM

adding more areas for people to train small crits in just make it more confusing, the idea of the game is get get to arch then use your power to kill boss's.. seems counter productive to do the oposite
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#18 Gaddy

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Posted 10 February 2007 - 07:25 PM

1. Where did I say anything about the opposite?
2. I think it would be nice if there were more places to train smaller characters...perhaps make it interesting to train instead of telling people to wander the desert or zeum for days at a time.
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#19 Snoopy

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Posted 10 February 2007 - 10:12 PM

and once you have trained your self up... there will never be any where new to go.. so whats the point training in the first place :/
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