Spell Ideas
#1
Posted 03 June 2006 - 06:47 AM
blink
was thinking lvl 13 or 14
blink will enable the caster if in a fight they dont think they could win to teleport the crux of this spell is they have no idea where they will end up
also some simple enchantments would be nice like maybe an insect swarm or a localized flood beneath someones feet to trip them up so they miss
or even an illusion make them think there weapon is a venemous snake and cause them to drop there weapon ie enequip it so theres not too much of an advantage for the mage
alot of these enchantments could be used for low level mages thus making mages appeal more to the new players
blink is the only thing ive thought of a bit which probally shows but as i said im no pro at designing spells
i do think mages need something to make them more interesting they might be wicked at arch but theres no appeal until then
#2
Posted 06 June 2006 - 04:41 PM
#3
Posted 06 June 2006 - 11:52 PM
or even an illusion make them think there weapon is a venemous snake and cause them to drop there weapon ie enequip it so theres not too much of an advantage for the mage
You cast Illusion on Shadowz, causing him to lose his grasp on his Cobalt Staff of the Winds.
You raise your hand out creating a devastating blast, injuring Shadowz for 100 points of damage, killing him.
Shadowz fell to the floor, his injuries getting the better of him.
Shadowz dropped a Cobalt Staff of the Winds.
You picked up a Cobalt Staff of the Winds.
EZ
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#4
Posted 07 June 2006 - 04:29 AM
#5
Posted 07 June 2006 - 04:11 PM
Presentation is one of the most important thing when making a suggestion. If you ask Gareth or Squee nicely, I'm sure one of them can give you a lesson
#6
Posted 14 June 2006 - 05:11 AM
Not me of course.
Interesting concept,
only breathing when you see a punctuation mark,
when you're reading something....
#7
Posted 15 June 2006 - 10:07 PM
If they were to have a lv10 spell, perhaps move Dispell back eight levels.
#8
Posted 16 June 2006 - 12:49 PM
some ppl that play this game are only 12.... so you have to forgive their grammar.
Not me of course.
Interesting concept,
only breathing when you see a punctuation mark,
when you're reading something....
lol
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#9
Posted 16 June 2006 - 05:07 PM
Property of Jessica
#10
Posted 17 June 2006 - 03:03 AM
However I doubt they would add anything like that to nightmist.
I also think there should be more vortex gate places for mages to use. Seeing how it is a fun spell to create the gate and go someplace others can't.
Prolly won't be added either...
#11
Posted 17 June 2006 - 10:33 PM
"Shadowz berserked at Disaster with his Cobalt Staff of the Winds, but no damage was done!
Shadowz: god i hate this game
Shadowz: here ker have all my stuff + jareds stuff
Disaster: M'kay"
Jus a randomn conversation at the end >.> but yeah you get the general idea.
#12
Posted 18 June 2006 - 04:55 AM
Would be cool if there was a spell which you could like create an illusion of yourself, or a hologram something and they would hit the hologram instead of you...
This is a very interesting idea.
................ and back to work i go
Liza ingame
#13
Posted 20 June 2006 - 02:52 PM
Would be cool if there was a spell which you could like create an illusion of yourself, or a hologram something and they would hit the hologram instead of you...
kekeke DO IT
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#14
Posted 22 June 2006 - 03:20 AM
#15
Posted 22 June 2006 - 12:21 PM
Liz
................ and back to work i go
Liza ingame
#16
Posted 05 July 2006 - 03:59 AM
so that it doesn't 'blink' the caster to a set square at a set distance,
When cast, the distance 'blinked' is relative to your lvl, but the direction is random,
knowing my luck I'ld do a loop and end up back where I started from, lol.
#17
Posted 27 October 2011 - 11:42 PM
I'd like to know if there is a champion who focuses on spell vamp don't know if that's the correct term...but like, takes an opponents stats, and adds to your own, as well as life steal takes an opponents HP, and adds to your own.
I like how Trundle's R does this...so I want to try out a champ who focuses on this.
Thanks for any help
ñêà÷àòü áåñïëàòíî
#18
Posted 12 November 2011 - 07:51 AM
And the unequipting spell would be overpowered cause then you could just disarm your opponent and make him drop that weapon like previously stated. Way overpowered..
I really wish that mages could port to local people. or port to difference main towns like Nightmist, Resthaven, and Blackthorn. only main cities. and maybe even Harabec.. They could have a sqaure set up in there that mages could teleport themselves or other people within their party to.
The decoy generating spell gives me an idea. Like adding something on to invisibility. Casting the decoy makes you invisible. When pker or monster attacks and kills it. it doesnt kill you allowing you to get away.
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