Yet Another Class
#1
Posted 02 March 2004 - 05:33 PM
> A class for all those people who go around saying"i could kill you with a 1 stat".
> Does not use major weapons maybe could create new weapons like pitchforks, shovels, etc....
> Can wear all basic armor; vests, robes, amulets, rings, etc....
> Each point in str. add 1/2 dmg to attack.
> Each point in con. adds 1/2 a hp per lvl.
> Each point is dex. would add 3% to hit %.
> Since being a town commoner could get discounts at stores.
Flame if you must but i think this might be a major challenge for all those non-newb players who challenge everyone all the time.
#2
Posted 02 March 2004 - 06:52 PM
The commoners a town? Interesting....> Since being a town commoner could get discounts at stores.
Edited by Malavon, 02 March 2004 - 06:57 PM.
#3
Posted 02 March 2004 - 07:04 PM
#4
Posted 02 March 2004 - 09:05 PM
#5
Posted 03 March 2004 - 02:07 AM
#6
Posted 03 March 2004 - 02:20 AM
#7
Posted 03 March 2004 - 03:12 AM
...It's basically a class that doesn't benefit from good stats? It's just always hindered?
#8
Posted 03 March 2004 - 03:26 AM
Copying From many is Research.
It's so exciting I need to poo~Deval
#9
Posted 03 March 2004 - 03:56 AM
#11
Posted 04 March 2004 - 05:12 AM
>Stamina=1,9,14,19,23
>HP=con.6-9=gains 1-3hp
10-13=gains 3-6hp
14-17=gains 6-9hp
18-21=gains 9-12hp
22=gains 12-15hp
>Armor=Rags(really low def. armor), Robes, rings, amulets, low lvl battle armor
>Weapons=pitchforks, shovels, torches, and other day to day items
>Skills=
Create torch=lvl 3-uses excess items to make a torch example=:^) makes a torch out of tattered robes(3)
Embrace=lvl 5- -3str. +3 dex
Discount=lvl 1- Gets better with lvl
lvl 1-5=3-5%
lvl 6-10=5-8%
lvl 11-15=9-13%
lvl 16-20=14-19%
lvl 21-25=20-26%
lvl 26-30=27-30%
____________________________________________________________________
Weapon idea's=
Base damage: 5, Can be used by: Commoner, Description:A tool used for normal house-hold chores. Level needed to equip it: 1, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .
If want to make idea for weapons, armor, or skill plz tell
#12
Posted 05 March 2004 - 12:33 AM
#13
Posted 05 March 2004 - 02:17 AM
The goal of this class is to make it as terrible as possible, even IF you have the best equipment. Giving a commoner decent weapons would simply be making it some kind of thief/fighter thing.i think this is a very good idea, could they maybee have other weapons such as small knives, that would do a little more damage
Also, I don't agree with the stamina. You get ALL the stamina you will ever get before you're an expert?
Oh, that also reminds me:
At level 30, you become an Archmaster Commoner? Isn't that an oxy moron?
#14
Posted 05 March 2004 - 02:26 AM
Oh what? Come on, it's seriously funny!... another oxymoron! OR an Oxy Moron! BWAAAAAAAAA HAHAHAHAHAHAHAHA.
#15
Posted 05 March 2004 - 05:28 PM
Better??
#16
Posted 05 March 2004 - 08:47 PM
If you did, it's okay by me.
#17
Posted 06 March 2004 - 05:46 AM
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