Potential Nightmist new area:
Name: Sewage Smithy's Retreat
Where it would potentially connect: In sewers 3 in the incomplete area with the pink message.
How large of an area: 75 squares total for both levels.
Open to all classes.
Level locked:
You must be between levels 16 and 28 to enter.
Alternate Level Lock Message:
1. A soft, gentle, voice echoes, "My apologies warrior but I find your strength overpowering and must ask you to leave."
2. A soft, gentle, voice echoes, "You seek entrance into my home I see. My apologies, brave one, but you are not yet strong enough to feed my pets. Please come back at another time."
3. A soft, gentle, voice echoes, "My apologies but I can not permit you to enter. Thank you for visiting but please move along."
FIRST FLOOR:
Number of Squares on this Level: 54
First square only:
General Description upon entry into the potentially new area: It appears you have stumbled across an unusually well kept area. While leaches and rats are chased away by what lurks here, and though the sewers here are clean, whatever chased away the other vermin must be fairly formidable indeed.
Look around Description: The occasional shrieks of odd monsters can be heard off and on from somewhere up ahead. Torches light up the area and give a soft glow to the surroundings and it appears that someone cleans here with some regularity, though who that is remains a mystery. On the wall a sign hangs precariously as if it had been halfheartedly put up. Words can be made out upon the surface.
/read: Please take the time to feed my pets. They are dear to me and I am running late. Thank you. Helsina.
Color hex code used for the sign:
Color hex code used for the /read:
Second square and beyond:
General Description: It appears you have stumbled across an unusually well kept area. While leaches and rats are chased away by what lurks here, and though the sewers here are clean, whatever chased away the other vermin must be fairly formidable indeed.
Detailed Description: The occasional shrieks of odd monsters can be heard off and on from somewhere up ahead. Torches light up the area and give a soft glow to the surroundings and it appears that someone cleans here with some regularity, though who that is remains a mystery.
Directional Description: The tunnel continues on towards the West or returns to the darker sewers to the East.
Down: The floors here are cleaner and the grime is at a minimal amount. There are marks on the ground that seem to indicate that a broom may have brushed across the surface fairly recently.
Direction Description on the Square with Stairs going Down: A sturdy ladder leads Down into another relatively brightly lit area. The path leads back down the sewage passage to the East.
Potential Monsters that would spawn here:
First Level Spawns:
Living Dirt Mound:
Level: 16
HP: ~450 - 500
2 Stamina
(Strong against magic.)
Attack message:
The Living Dirt Mound throws a pile of goopy dirt at you for xx amount of damage.
The Living Dirt Mound throws scraps of rotten rat food at you for xx amount of damage.
POD: 50
Description: This mound of dirt has taken on a life of it's own it would seem. The cleaning of this area must have, somehow, disturbed the blood and magic left behind by those passing through the sewers on their travels. Seeking to become even more than what it is now this living dirt seeks out those with strength in order to become stronger. Mixed into the mound are Giant Leech bits and pieces that it has picked up in its roaming around.
Message upon Death: You defeat the Living Dirt Mound and the bits and pieces blow away in the small amount of wind down here, scattered forever!
Drop: 80 - 110 gold
Animated Rat Droppings
(Most common spawn on first level.)
Level: 18
HP: 400 - 450
POD: 45
(Weak against magic. Immune to healing spells. Strong against physical attacks.)
Description: These droppings have developed some form of life or sentience which begs the question as to what that rat is being fed. They glow a putrid green color and undulate in a grotesque manner as they slip and slide around in a rather hypnotic pattern.
Attack message: The animated rat droppings glow brightly for a moment and a piece of the ceiling falls down onto your head for xx amount of damage.
Message upon death: The droppings burst apart into little more than glowing green specs of ash that slowly lose their glow and float down to coat the floor.
Drop: 150 - 170 gold
Damaged Cement Shards:
Level: 20
HP: 500 - 550
POD = 55
(Weak to heal spells. Strong against physical attacks.)
Description: Caked on blood and goopy leech bits have dried and encrusted the Cement and stone and given it life. In death they wish for revenge from those that have slaughtered them mercilessly and the stone glows a deep red to convey this intent.
(Example of an attack)
The Damaged Cement Shards attack you by throwing Decayed Bits at you for xx amount of damage. You have been poisoned by the Decaying Bits. The poison hurts you for 3 points of damage.
The Damaged Cement Shards have been defeated and crumble to pieces too small to be reanimated. The spirits of the deceased rats and leeches fade away, their rage forgotten.
Drop 1: 95 gold
Drop 2: Advanced Mana Crystal (10% chance)
First Pet's Square:
General Description: A large amount of leaves and other soft materials fill the room and amongst it paces an enormously large white rat. Its beady eyes stare around as it seeks out food. This room is well lit and the leaf litter is well tended and cleaned by someone diligently.
Detailed Description: The leaves are fresh and carefully settled around in order to create a soft surface for this large creature to sleep upon. The walls are clean, the ceiling spotless. The torches that light the darkness also give warmth so that this beloved pet can be comfortably warm. The door is constantly open so that the rat may move about at it's leisure.
Sub Boss that Drops a key to the second pet (aka second sub boss):
White Rat
Number of Party Members Required:
Low levels 16 - 20: 2 - 4
Upper levels 20 - 28: 1 - 2
Level: 17
HP: 15,000
Damage given: 25 - 45
Number of Stamina: 2
POD : 40
Gold Dropped: 275 - 700
(Strong against magic attacks. Immune to healing spells.
Look Over Description: The White Rat is about fifty times the size of an average rat, well fed, and well kept. Something glitters on it's tail in the light and something else seems to be caught within it's fur. The poor thing is a tad bit grouchy and you can hear it's stomach growling.
The White Rat attacks you with its sharp claws for xx amount of damage.
The White Rat attacks you by chomping down for xx amount of damage.
Main Drop: Cat Key (65% Chance of a Drop) - Description: While this is an almost standard looking key the head of it is shaped, (oddly), like the outline of the head of a cat. A small chain is threaded through the top and is missing the clasp.
Additional potential Drops:
Advanced Healing Potion x 2 (16% Chance)
The White Rat has been defeated and as you give it a hefty smack on the nose to bring it to heel it races past you to hide somewhere in the sewers until it's certain that food has been brought for it.
As it runs away it drops two Advanced Healing Potions. John Doe gets the Advanced Healing Potions!
As it runs off whimpering a dull object in the shape of a cat with an odd looking tail falls from it's fur smacking into John Doe's cheek. John Doe gets the Cat Key!
Second Pet's Square:
Message if the player has the key: The door opens as the key slips into the lock, allowing you entrance into the mostly silent chamber.
Message if the player doesn't have the key: The door is locked and can not be opened without the correct key.
General Description: Silence reigns in here. Sleeping on a cushion is an oversized Tabby Cat. It is obviously fed well since it's three times the size of the Giant Crocodile and could probably eat the Giant Centipede for lunch!
Detailed Description: There's a distinctly familiar scent filling the air and though it's not immediately identifiable its still there. In the center of the room sits a massive, hand stitched, cushion that looks as though it would be quite comfortable. The Oversized Tabby Cat purring softly in the middle seems perfectly happy to be slumbering here. In this room is every luxury an enormous cat could ever desire. A scratching post takes up the majority of the space to the right whilst two person-sized bowls, one filled with fresh water, takes up the left side of the room.
Sub Boss that drops a Key to the Front Door:
Over-sized Tabby Cat
Number of Party Members Required:
Low levels 16 - 20: 2 - 3
Upper levels 21 - 28: 1 - 2
Key Required: Cat Key
Level: 22
HP: 30,000
Damage given: 30 - 50
Number of Stamina: 2
POD: 45
Gold Dropped: ~350 - 1000
(Weak to magic attacks. Immune to Heal spells. Strong against physical attacks.)
Look Over Description: The Over-sized Tabby Cat has been very well fed for a very long time. The kind of food that would make a cute cat grow to such an enormous size is beyond imagination but now it towers above you. Its every meow is ear-splitting and its every movement shakes the ground just a little bit as it walks. Occasionally a bit of drool dribbles onto the floor and hisses as it eats into the cement.
The Over-sized Tabby slashes you with it's claws for xx amount of damage!
The Over-sized Tabby hisses at you spraying you with its acidic saliva for xx amounts of damage.
The acidic saliva has poisoned you for xx amounts of damage. You have been poisoned.
First Drop: Grimy Key (25% Chance of a Drop) - Description: A key that has obviously been scrubbed to within an inch of it's life, not that the scrubbing has helped much, and yet is still covered with an amazing amount of grime. Threaded through the top of the key is a clean piece of string that must go around the owner's neck.
Additional Drops:
Advanced Mana Crystal (20% chance)
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SECOND LEVEL:
Number of Total Squares for this Level: 21
Basic Description: This area is well lit. The sewer tunnels give way to a hallway crafted from stone beneath the sewers. Markings on the wall in odd designs whisper of, perhaps, an old civilization that had dwelled here much earlier.
Detailed Description: A more in-depth glance around shows that this place is well cared for. The stone floor is clean, the walls carefully washed, and the candle holders are well maintained. The markings on the walls are faded, some are chipped, most are viewable though and depict a hard working people worshiping what might appear to be a large Dragon-type creature though the colors are faded and leave more questions than answers behind.
Directional Description:
At the UP: A sturdy ladder rises upwards towards a dimmer area while the hallway continues North and South.
Generic: The hallway continues on quite a ways to both the North and the South. (East and the West.)
Possible Spawns:
Glowing Wisps
Level 22
Hp: 500 - 550
Stamina: 2
POD: 60
(Weak against magic, strong against physical attacks.)
Description: This small ball of what appears to be a ball of white flame dances on an invisible breeze.
The Glowing Wisp attacks you with a ball of fire for xx amount of damage.
The Glowing Wisp attacks you with a spirit scream for xx amount of damage.
Message upon death: Vanquished, the Glowing Wisp vanishes!
Gold dropped: 75
Creeping Grime
Level: 25
HP: 550 - 600
Stamina: 2
POD: 55
(Weak to healing magic. Weak to Magical attacks. Strong against physical attacks.)
Description: Rosalind has been battling this grime for years now and her efforts and determination have seeped into it and given life to it. Now it creeps and crawls across the floors, just as determined to dirty the place up as Rosalind is to eradicate this insidious filth.
The Creeping Grime attacks you with a grime ball for xx amount of damage.
The Creeping Grime collapses into itself and then flings it's own body at you for xx amount of damage.
Message upon Death: You have destroyed the Creeping Grime that Rosalind has been battling for years. Congratulations!
Gold dropped: 165
Walking Mural
Level: 27
HP: 700
POD: 75
Stamina: 1
(Weak against: Nothing. Strong against: Magic. Immune to: Healing to kill.)
Look Over Description: There are places in the walls where the pictures are missing. If you were to line these up with those spaces they would match perfectly. Whether these are meant to guard this area or just have found a way to move on their own will always remain a mystery.
The walking mural attacks you with falling stones. You take xx amount of damage.
Gold dropped: 45
(My reasoning for minimal gold drop is to offset the high POD.)
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At the Entry to the Square before the boss: A heavy wooden door resides to the North.
Key Required: Grimy Key
Message if the Key has been obtained: The door creaks on its hinges when it opens as the key turns in the lock. Though the Heavy Wooden Door only swings part of the way there is plenty enough room for entry.
Message if there is no Key: The Heavy Wooden Door is locked. At the handle there is a small hole through which a key might fit.
Living Room:
Basic Description: A cozy fire crackles in a well used fireplace and before it sits what appears to be a rather comfortable couch. A couple of stands flank the couch and have pictures and a pair of knitting needles sitting atop their surfaces.
Detailed Description: Upon further inspection you find that this room is very well lived in and lovingly tended. Everything has a place and is in it's place. Except for the books that have been scattered around. Considering that a few papers are still fluttering to the floor its safe to assume that this particular mess was created quite recently.
Directional Description: You can hear a woman's voice shrieking and pans banging around to the North while silence reigns to the South.
BOSS CHAMBER:
The Cozy Kitchen
Basic Description: Pots boil on the hefty stove. So much so that some have even begun to boil over. There's another fireplace in here and hanging over it is a bubbling pot of what appears to be laundry.
Detailed Description: A closer look around reveals that a bit of chaos has entered this normally fastidious location. Pans are upended onto the floor, their contents now squished or smashed, and an irate looking red head stares around, green eyes blazing with rage, as if looking for their next target.
Directional Description: The living room is South.
Boss:
Rosalind Smithy
Level: 28
HP: 100,000 - 110,000
POD: 55
Gold Dropped upon Defeat: 750 - 2500
Stamina: 3
DMG per Hit: 35 - 60
Attack Message:
Rosalind swings her Sledge Hammer and strikes you with a mighty blow to the side of your head for xx amount of damage.
Look over Description: This woman's flaming red hair flies about her face as she swings her mighty Sledge Hammer! She shrieks continuously, "So my dinner's not good enough for ya, huh? Well take THIS!" Her clothing is worn, faded, but clean. It is apparent that she has gone out of her mind in rage at her foolish husband. Her eyes gleam a vivid red color and her face has turned puffy and pink with the effort of hurling around the heavy weapon.
Message upon defeat (No Drop): With a sigh the rage in her quiets and she wanders off to resume her daily duties.
Message upon defeat (Drop): Scowling she drops the Sledge Hammer/Rat Hide Boots/Gold Ring muttering, "Fine! Take it! But he better not miss dinner again is all I can say!!" Then she stomps off to resume her daily duties.
Main Drop:
Sledge Hammer
Who can Equip: Fighters/Paladins/Berserkers
Base Damage: 21
Description: Used by Blacksmiths for countless ages to create pristine swords, we aren't sure exactly when his wife got angry enough to pick it up and start swinging. She did, however, and since then he's been keeping her happy by making her this beloved weapon. In fact he has since tried it out on his own and has decided that it is worth adding to his shop's stock for those worthy, and strong enough, to wield it.
Level Needed to Equip it: 16, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 1, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: Colossal Ant:1.25|Asp:1.25, Mana leech: .
(35% Chance of Drop)
Additional Drops:
Rat Hide Boots:
Armor Base: 2, Can be worn by: Fighters, Paladins, Rangers, Clerics, Mages, Thieves. Description: These boots have been carefully crafted by someone who's very good at stitching. Pale white, the hide has been perfectly tanned, and the fur has been treated to keep out the worst of the weather. Level needed to equip it: 10, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 1, Wisdom modifier: 0, Charisma modifier: 0.
Gold Ring (3% chance)