For all of the great improvements in the last few years with respect to classes, I can't help but be frustrated with the lack of anything neat introduced for the druid class. Yes, of course I have a 'dog in the fight' so to speak since it's the class that I spend my time playing, but even removing any bias they could use improving.
1) Mod Weapons - The damage mod weapons that were introduced are a VERY nice addition to the game, adding lower tier 'high end' weapons with unique applications. I believe there should be some unique to the druid class because of the different way they're affected by base damage. It's difficult, if not impossible to choose an adequate base damage that is appropriate for both druids and the other classes given that variable. I tested the Moonsilver Stave extensively and just could not make it pencil to be worth the 1,000,000 gold price tag. Given armor absorbs of wolves, it would require either a higher mod (unlikely since they're all 1.5) or a higher base damage for a druid.
2) Stat Modifying Equipment - There have been a number of new drops added to existing bosses with some new stat modifications. To my knowledge the only item that was introduced for druids is the Earth Ward, which is utterly useless apart from it's more desirable description. The absorb spell is useless 99.999% of the time logged into the game. There have been great additions for other classes, and it would be nice to see something similar for druids. Even if there were stat tradeoffs, like Living Tomb, armor reductions like Warrior Tunic, or negative absorb spell like Shadow Brace, it would still bring some versatility to the bland equipment options the class currently has.
3) Level 40 Item - Rumor has it that the level 40 item for druids is Gaea's Safeguard. I'll be honest, with the 'improvements' that have been granted the class I was half expecting to see something as useless as an intelligence mod tacked onto it, so a strength mod has already exceeded my expectations. That said, it still pales in comparison to Dragon Gauntlets (as do the other class' level 40 items from what I've seen). Items at level 40 should be truly legendary like the Dragon Gauntlets. Something like tacking on an additional armor point and a charisma mod in addition to the strength mod would get it up to par. Similar boosts to the other level 40 items should happen as well to make them 'legendary'.
4) 8th Stamina - An end game 8th stamina at level 40 would hardly be game breaking for the class. I think all classes should at least hit the 8th stamina for 5 stamina regeneration, even if it comes at level 40 and can't be taken advantage of for leveling purposes. I mean, even the feeble mage gets 8 stamina points. As stricken by armor absorbs as druids are, it wouldn't exactly make them tanks when taken to a boss. It might get people interested in leveling the class past level 37 too, which seems to be the cutoff for those who consider the sunk costs of leveling a character.
I'm sure there are some more ranting points I'm blanking on right now, but please consider some additions for the druid class. . .