Jump to content


Photo

Weapon Damage Tables - Display Or Explain

WeaponsDamage Table Gameplay hidden information

  • Please log in to reply
8 replies to this topic

#1 Gaddy

Gaddy
  • Advisors
  • 5255 posts

Posted 23 July 2018 - 08:27 PM

So, I think it's a bit too hard to understand most weapon damage tables.

I am asking to open this information up so everyone can consider options and methods for playing, training, specializing, etc...

 

The only good hints are on the Silent Night and Joy to the World. Things like Great Axe, Machete, and Torch hide a ton of information and fail to make it clear what is going on.

 

While the Wiki shares some basic information, I'd like the actual damage tables to be made publically available. They don't have to be added to the /library commands, as they might be messy, but can they be posted to the forum and the Nightmist Wiki?

There could just be a basic section called "Damage Tables." (The weapons are already grouped, but their information is hidden - could be added to the Wiki page for each along with a general table list or something?)

 

This would even the playing field for everyone to know and understand what hidden tables exist for things. I'm not sure if EVERY damage table has to be included, but I don't really see why hiding any would make sense. Even the specific monsters that weapons don't work on make sense, to my understanding. 

 

Known Gaps:

Torch

Machete

Crowbar

Dwarven Pickaxe

Great Axe

Chameleon Horn

Joy to the World

Silent Night

Obsidian Battleaxe

 

 

I also think all of these should be possible to craft. However, that's far more controversial and a ton more effort - developing a fair crafting system with enough demand, etc. Opening the information for a staff member would be looking up the weapon and pasting it's hidden table to the forum.

I will transfer the information to the NM Wiki, to share the burden.

 

Thoughts?

Options?

Paste here?! :-D


Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#2 Cadabra

Cadabra

    (¯`·¸¸» ÇåÐàß®ä «¸¸·´¯)

  • Members
  • 2361 posts

Posted 24 July 2018 - 09:57 PM

Give these people the information they need! 


Nightmist is like Pringles, once you pop you just cant stop.

#3 Rodeo

Rodeo
  • Members
  • 161 posts

Posted 25 July 2018 - 08:51 AM

Would have been helpful back when ya had a playerbase.

#4 Cadabra

Cadabra

    (¯`·¸¸» ÇåÐàß®ä «¸¸·´¯)

  • Members
  • 2361 posts

Posted 26 July 2018 - 10:31 PM

Hue Hue?


Nightmist is like Pringles, once you pop you just cant stop.

#5 Tietsu

Tietsu
  • Members
  • 832 posts

Posted 27 July 2018 - 08:32 PM

Shut up, Matty.



#6 Cadabra

Cadabra

    (¯`·¸¸» ÇåÐàß®ä «¸¸·´¯)

  • Members
  • 2361 posts

Posted 29 July 2018 - 05:36 PM

Shut up, Matty.

 

/delete this guy while you're at it.

 

Thanks


Nightmist is like Pringles, once you pop you just cant stop.

#7 BerserkedFrenzy

BerserkedFrenzy
  • Members
  • 59 posts

Posted 15 September 2018 - 06:54 PM

It would certainly be helpful if the monster damage table were revealed. Where's the fun in that, though?

 

I have a better suggestion, but that might require a bit of coding for JLH:

 

Instead of showing the monster damage table, the weapons that have them should either show that their hits are more effective with factors that increase the damage or less damaging if there are damage-reducing factors.

 

The Torch, most would come to know, does a lot of damage to Vines. "Sure, every Nightmistian knows that!" So, for example of a weapon that has damage-increasing factors would show in every attack message like this:

 

You attacked a Vines with a Torch for 1337 points of damage!

 

The Ceramic Javelin's monster damage table is as follows:

banshee:0.9|ghost:0.9|spirit:0.9|wraith:0.9

 

Thus for every time a character uses a Ceramic Javelin against any of these foes, the atttack message is followed by a "..." to dictate the dampened damage.

 

Also, for non-magical weapons that strike magical foes or those that are impervious to many weapons and require a certain weapon to deal damage should also display a message, still consuming stamina each attempt, stating the weapon used was ineffective instead of showing 0 damage. For example, the Crystal Giant:

 

The Crystal Giant's magical crystal flesh simply deflects your blow.

 

The idea is that you're actually getting information while interacting with the things in the game rather than using /library. You actually would test weapons out, and this would actually be a very helpful feedback for even beginners.


Våg®åñt §ºùl

#8 Gaddy

Gaddy
  • Advisors
  • 5255 posts

Posted 10 September 2020 - 03:57 PM

I like the idea of modifications to attack messages based on effectiveness. Coding is pretty unlikely though.

With round support, Id mostly wonder if staff is willing to consider adding the weapon damage information for hidden description weapons here.
If so, Im willing to update the Nightmist Wiki to keep information logged and broadly shared.
Wisdom is the principle thing. Therefore, get wisdom, and in all your getting, get understanding.
-Proverbs 4:7

#9 ice_cold

ice_cold
  • Advisors
  • 1804 posts

Posted 22 September 2020 - 11:05 PM

I'd be willing to give the info for the items I designed or had modifications added to. Staff are required some amount of time before they tell secrets or use something, what like 3-6 months? As such it shouldn't be an issue for me to give the info I specifically know about my stuff. That doesn't mean those items haven't been changed by Stig since I designed them though.

 

These ofcourse would only be for the 1a server however.


I read somewhere that ostrichs hide their heads under the sand because moles watch porn.

ScarletMuse 03/2/2005 11:20am




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users