Tirantek
#31
Posted 12 November 2010 - 09:33 PM
#32
Posted 18 November 2010 - 01:25 AM
We have staff saying mobs spawn to fast, and gold(17 millish) is flooding into the game, change it quick or NM will crumble. Don't you think if someone killed 123456543 drow archers, they would make just a teeny, tiny bit of gold? I don't know, but it just makes a bit of sense to me. I know when I killed all those mobs in the RG, I made quite a nice bit of coin. Same moosing difference if you ask me.
We have players complaining that the spawn rate was changed just to do them in, because only a small handful actually used it. Whoa is me, whoa is me. Aren't there more then 2 drows in the entire area of Tirantek? How about being less lazy and moving a few squares and killing something other then the 2 drow archers that are right there in front of you? OMG OMG OMG! I have to move!!!!!(emphasised exclamation points---SARCASIM!!!!!) That one is for you Loki, since you always have to point out when you use sarcasm, seeing you think no one understands it.
Staff see something wrong, and right away NERF! NERF! NERF! How about just saying, "Hmm, Druids use this area, about time someplace is not being ignored. How about just not letting them regen mana very fast, letting them train there as the norm, and making them spend some gold on mana once in a while." <----Look, I just fixed Triantek in the 3 minutes it took me to write this so far, and nothing to drastic was nerfed, players are still happy, and gold is taken out of the game.
Either the staff we have are way lame, and only come up with easy areas that are straight lines to a boss(oh wait, been there done that) or they have no idea to think outside the box.
This change was never needed because all it would have taken is a dedicated pker to occasionaly harass these two who spent countless hours "training", wether it be macro training, sit and click, or auto, w/e it is they used. That's what I did,(not auto trained, that's cheating) and then the worms ran underground and hid in a hole.
#33
Posted 18 November 2010 - 01:59 AM
#34
Posted 18 November 2010 - 02:09 AM
#35
Posted 18 November 2010 - 04:14 AM
#36
Posted 15 January 2011 - 02:35 PM
I guess it doesn't make any sense to me, but I could be wrong since I haven't played in months.
Also, this dragging "solution" makes no sense either since the whole point of those 2 specifically is to be ktp for the area to the west. So now you can just drag them out of the way and run through?
Just my opinion if anybody cares
Oh and Hi everybody!!
#37
Posted 15 January 2011 - 08:21 PM
P.S- The new area is run heavily by Pande, which kind of deters me from it so I try and find a new "spot" to train are you gonna take away my gold and xp spot?
IMO this change was not needed and not thought out thoroughly. Before staff make changes look at it from a players perspective and how it was achieved time/effort and not how it was broke.
#38
Posted 17 January 2011 - 08:53 PM
Before staff make changes look at it from a players perspective and how it was achieved time/effort and not how it was broke.
thats not heard of on this game, ur obviously mistaken son
#39
Posted 17 July 2011 - 09:11 PM
#40
Posted 17 July 2011 - 09:22 PM
#1: Bossing
#2: Training
We got by okay when we didn't know it was cool to train and gold off Archers. It was just a bonus we eventually discovered. Now, I know that you made millions there and it would suck to go anywhere else, but look at it like you did before; you had no idea it was a good place to train. Now it serves it's original two purposes again.
Not flaming you, I know it sucks. But the chances it's going to get reversed is slim to nil. Just trying to comfort you, man.
On a side note - Chris Grahn and I were training on Ankhegs that dropped insane amounts of gold and the gold drop was changed in the middle of us training there (the gold was the only purpose for the area at all, so guess what? It's a completely useless area now). I still call BS on the staff that did it and he had no right. I want that changed back pretty bad too, but it's never going to happen. We just relocated to golding in swamps and elsewhere. We adapted with minimal bitching.
2nd side note - Changes like this is what has pushed players away from playing the game. Inconsiderate staff management of the game. I personally blame the game's creator for hiring the staff that launched the M103 at the game.
Edited by Tietsu, 17 July 2011 - 09:31 PM.
#41
Posted 17 July 2011 - 09:38 PM
Edited by Tietsu, 17 July 2011 - 09:39 PM.
#42
Posted 17 July 2011 - 09:46 PM
Yeah it sucks you can't hit and run (as easily) 70 pod and 400 gold with an expert druid all day, but it's still not terribly challenging, just requires some paying attention.
#43
Posted 17 July 2011 - 09:48 PM
#44
Posted 18 July 2011 - 07:41 AM
Edited by Dangerous, 18 July 2011 - 07:42 AM.
#45
Posted 26 July 2011 - 05:17 PM
Edited by Gnarkill, 26 July 2011 - 05:18 PM.
Gnarkill- Multi and 1a
#46
Posted 26 July 2011 - 08:59 PM
Main crits:
Crane
Europa
Don't kill the
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