Lvling To 36 And Beyond
#1
Posted 02 May 2008 - 10:36 PM
lvl 36 get a 1ac bracelet
lvl 37 get some 5ac boots
lvl 38 get a +dex ring
lvl 39 get 12ac helmet
lvl 40 get 10ac +1 all stats gloves
or something...just some nice lil things to reward people for hard work and make up for not being able to afford csotw
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#2
Posted 02 May 2008 - 10:46 PM
Edit: Coming from a thieves point of view ofc. Classes that need pots and/or mana..yea well..tough luck
Edited by Angelus, 02 May 2008 - 10:47 PM.
Back into the shadows once again...
#3
Posted 03 May 2008 - 04:08 PM
Original idea totally unsupported the reward of more hp and mp is more then enough for any level past 30.
#4
Posted 03 May 2008 - 09:39 PM
Original idea totally unsupported the reward of more hp and mp is more then enough for any level past 30.
/nod
#5
Posted 03 May 2008 - 11:05 PM
Original idea totally unsupported the reward of more hp and mp is more then enough for any level past 30.
you forgot stam
but, i disagree...it would be nice to have items as a reward too
Also, for lvls 37-40 can we get double hp again? so zerks could get 72hp a lvl lol
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#6
Posted 05 May 2008 - 02:23 PM
Where should it be more exspensive...
I was thinking lvling to 36 gets you a bracelet with +1 to each stat, when you lvl to 40, it goes away, make the enduring heartache and 4.8bil a tad easier.
Or put the price down to 1m...pls
#7
Posted 05 May 2008 - 06:34 PM
#8
Posted 05 May 2008 - 06:38 PM
#9
Posted 05 May 2008 - 07:10 PM
I was thinking lvling to 36 gets you a bracelet with +1 to each stat, when you lvl to 40, it goes away, make the enduring heartache and 4.8bil a tad easier.
I like that idea but make it so u get it at lvl 40, it's would be like the ultimate prize for all your hard work..also make it untradeable, un dropable, and unable to be given away.
Rox em Sox em Boppers
#10
Posted 06 May 2008 - 11:24 AM
You could stop the equipment at say lvl 25. The game would be balanced. The addition of new weapons, armor, spells etc between lvls 25-30 does NOT unbalance the game. It would not be a huge task to put in new items/weapons/armor/equip for ALL classes from 30-40 in such a way as to not unbalance the game. This would have the ADDED benefit of making it far harder for say a lvl 35 thief to click a lvl 40 mage.
Do this, and everything will be just peachy.
it's plausible that the SOB hasn't spawned
¯¨:·»Gently spamming the forum since 2003«·:¨¯
#11
Posted 07 May 2008 - 04:40 PM
New armors sound good, but as for higher base dmg weapons, Im against
#12
Posted 07 May 2008 - 07:04 PM
so lets say i had 9 stam. 80*9=720. Lol that could click every non-zerk. then take in that u could zerk another zerk for 100+ x9. yeah and just think average hp for ling/gnome is 474.5.
average lvl past 29 is least possible gain + max possible gain /2
so u get (16+21)/2=18.5
19+
28*9+
18.5*11=
474.5=
see zerk run and hide!! especially if they have a cleric.
It will be like hance/rf click!! /p name lol i killed u with 5 stam!!
So i believe new armors are necessary nothing else.
"Wake Up!!"
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